AssetPack plugin for generating audio sprites using audiosprite.
npm install assetpack-plugin-audiosprite --save-dev
Important
Requires ffmpeg
to be installed in PATH
Note
Using a fork of audiosprite
? Just switch to the v0.8.0+custom-audiosprite
branch:
"devDependencies": {
"assetpack-plugin-audiosprite": "reececomo/assetpack-plugin-audiosprite#v0.8.0+custom-audiosprite",
"audiosprite": "<your fork goes here>",
// ...
},
Use the {audiosprite}
tag (or set your own) to combine a directory of audio files into a single audiosprite.
// .assetpack.js
const { audiosprite } = require('assetpack-plugin-audiosprite');
module.exports = {
entry: './raw-assets/',
output: './assets/',
plugins: {
audiosprite: audiosprite(),
},
};
audiosprite({
// use a custom tag (default: 'audiosprite')
tags: { audiosprite: 'sfx' },
// whether assets are nested in their namespace "abc/abc.json" (default: true)
nested: false,
// limit which sound files should be imported
imports: ['aac', 'ac3', 'aiff', 'caf', 'flac', 'mp3',
'mp4', 'm4a', 'ogg', 'opus', 'wav', 'webm'],
// modify emitted JSON data
outputJson: {
path: undefined,
extension: '.json',
minify: true,
transform: (jsonData, jsonPath, resourcePaths) => jsonData,
},
// any option that can be passed to Audiosprite can be passed here.
audiosprite: {
export: 'ogg,mp3',
bitrate: 64,
samplerate: 32_000,
channels: 1,
// ...
}
})
Example - PixiJS SoundSprite
Given these files:
assets/
sound_effects{audiosprite}/
cry.wav
laugh.mp3
sneeze.ogg
You can import packed assets like so:
import { Assets } from 'pixi.js';
// load assets
const myJson = await Assets.load('assets/sound_effects.json');
const mySound = await Assets.load('assets/sound_effects.{ogg,m4a,mp3,ac3}');
mySound.addSprites(myJson.spritemap);
// play sounds
mySound.play('cry');
Important
Combine with the sound
utility from @pixi/sound
for features like independent volume control.
import { sound } from '@pixi/sound';
// or use @pixi/sound 'sound' for features like independent volume control
sound.add('sound_effects', mySound);
sound.play('sound_effects', {
sprite: 'cry',
volume: 0.5,
});