🌇 Path tracing software that can generate life-like images from GLTF scenes.
- Full support for basic PBR metallic-roughness materials via the GLTF ecosystem.
- HDRI maps support.
- Ability to import multiple cameras and sunlights.
- Full transparency support.
- Easy to use Python script that denoises your renders using Open Image Denoise.
- Fully optimized multithreading.
- Conan Package Manager
- CMake
- LLVM + Clang
- Intel Open Image Denoise
int main() {
core::renderer renderer;
renderer.sample_count = 10000;
renderer.bounce_count = 4;
renderer.resolution = math::uvec2(1920, 1080);
renderer.thread_count = 0;
renderer.transparent_background = true;
auto hdri = image::image::load("assets/dirt-road.hdr", false);
renderer.environment = std::make_shared<image::image_texture>(hdri);
renderer.environment_factor = math::fvec3(3);
renderer.camera_index = 1;
renderer.sun_light_index = 0;
renderer.load_gltf("assets/porsche/porsche.gltf");
renderer.sun_light->angular_radius = 0.05F;
renderer.render("renders/porsche.png");
return 0;
}
conan install -s build_type=Release -if build . --build=missing
cmake -B ./build -S . -DCMAKE_BUILD_TYPE=Release
cmake --build ./build --target PathTracer --config Release
./build/bin/path-tracer
python ./denoise.py ./renders/porsche.png
- Ray Ferric (rayferric)
This project is licensed under the MIT License. See the LICENSE file for details.