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2.2 patch notes:
added:
timer digit flicking when less than 5 seconds remaining
admin panel (w.i.p)
you can manage bots there (unpossess possessed ones)
you need insert your id to get access to it (module "adminData")
DO NOT remove my user id from admin panel.
option to allow players force themselves off (default: false)
now settings reads once, when server started by storing it into settings module, and then scripts require module with settings
therefore to update settings you need change settings values, and execute this to console bar: require(game.ReplicatedStorage.possession.modules.possess_settings):readSettings()
improved notifications
cleaned code
self-destruct function is main module
"possession_info"
contributors in "possession_info" module
boost bar and bot image gui shaking on boost
each possessed bot now have owner value in it, DO NOT REMOVE IT!!
added warning when debug is enabled
added !toggledebug command to toggle debug in-game
gui animations when killed someone instead of just appearing and disappearing
added possession janitor to clean everything after cutscene
boost line going down on non-nnb boost too
changed:
sorted EVERYTHING in possession folder
lowered down timer ticking soundeffect volume
fixed:
some issues in non-nnb boost
lightning color changing on boosting
musing not speeding up on boost
now kill counter resets on possession starting
removed:
useless "possessing" boolean value in starterplayerscripts
known issues:
bots ai can break sometimes
bots can duplicate sometimes
todo:
yes yes yes, throwing animation (im too lazy for now)
change hitbox killing system to nearest player distance math calculations