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version 2.2

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@quandie quandie released this 11 Jun 17:06
· 4 commits to main since this release
4d13af2

2.2 patch notes:

added:

  • timer digit flicking when less than 5 seconds remaining
  • admin panel (w.i.p)
    • you can manage bots there (unpossess possessed ones)
    • you need insert your id to get access to it (module "adminData")
    • DO NOT remove my user id from admin panel.
  • option to allow players force themselves off (default: false)
  • now settings reads once, when server started by storing it into settings module, and then scripts require module with settings
    • therefore to update settings you need change settings values, and execute this to console bar: require(game.ReplicatedStorage.possession.modules.possess_settings):readSettings()
  • improved notifications
  • cleaned code
  • self-destruct function is main module
  • "possession_info"
  • contributors in "possession_info" module
  • boost bar and bot image gui shaking on boost
  • each possessed bot now have owner value in it, DO NOT REMOVE IT!!
  • added warning when debug is enabled
  • added !toggledebug command to toggle debug in-game
  • gui animations when killed someone instead of just appearing and disappearing
  • added possession janitor to clean everything after cutscene
  • boost line going down on non-nnb boost too

changed:

  • sorted EVERYTHING in possession folder
  • lowered down timer ticking soundeffect volume

fixed:

  • some issues in non-nnb boost
  • lightning color changing on boosting
  • musing not speeding up on boost
  • now kill counter resets on possession starting

removed:

  • useless "possessing" boolean value in starterplayerscripts

known issues:

  • bots ai can break sometimes
  • bots can duplicate sometimes

todo:

  • yes yes yes, throwing animation (im too lazy for now)
  • change hitbox killing system to nearest player distance math calculations