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* Mat change evt is now static to avoid instantiating config on destroy * Added floor to 2.4 demo scene * WIP on custom teleport pointer * Continued work on consolidating teleport pointer logic in custom pointer * More work improving the teleport pointer * Teleport pointer renders! * Progress working with parabollic pointer physics * Working teleporting! * Working teleport cursor * Functional teleport with hand tracking (needs polish) * Improved gesture management for teleport * Removed additional junk from test scene
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Assets/MRTK.ThirdParty/MRTK-Quest.Examples/Scenes/MRTK-Quest_2.4_Extra.unity
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Assets/MRTK.ThirdParty/MRTK-Quest/Prefabs/MRTK-Quest_CustomTeleportCursor.prefab
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Assets/MRTK.ThirdParty/MRTK-Quest/Prefabs/MRTK-Quest_CustomTeleportCursor.prefab.meta
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