Skip to content

Commit

Permalink
Merge pull request #1034 from shrouxm/patch-2
Browse files Browse the repository at this point in the history
typo: remove stray period
  • Loading branch information
GlenWeyl authored Oct 22, 2024
2 parents 77585e7 + 6780224 commit 02d5c04
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion contents/english/3-3-the-lost-dao.md
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ Despite the apparent threat it posed to that private interest, packet switching
</figure>
<br></br>

If one path to networked thinking was thus motivated by technical resilience, another was motivated by creative expression. Ted Nelson trained as a sociologist, was inspired in his work by a visit to campus he hosted in 1959 by cybernetic pioneer Margaret Mead's vision of democratic and pluralistic media and developed into. an artist. Following these early experiences, he devoted his life beginning in his early 20s to the development of "[Project Xanadu](https://www.xanadu.net/)", which aimed to create a revolutionary human-centered interface for computer networks. While [Xanadu](https://www.youtube.com/watch?v=Bqx6li5dbEY) had so many components that Nelson considered indispensable that it was not released fully until the 2010s, its core idea, co-developed with Engelbart, was "hypertext" as Nelson labeled it.
If one path to networked thinking was thus motivated by technical resilience, another was motivated by creative expression. Ted Nelson trained as a sociologist, was inspired in his work by a visit to campus he hosted in 1959 by cybernetic pioneer Margaret Mead's vision of democratic and pluralistic media and developed into an artist. Following these early experiences, he devoted his life beginning in his early 20s to the development of "[Project Xanadu](https://www.xanadu.net/)", which aimed to create a revolutionary human-centered interface for computer networks. While [Xanadu](https://www.youtube.com/watch?v=Bqx6li5dbEY) had so many components that Nelson considered indispensable that it was not released fully until the 2010s, its core idea, co-developed with Engelbart, was "hypertext" as Nelson labeled it.

Nelson imagined hypertext as a way to liberate communication from the tyranny of a linear interpretation imposed by an original author, empowering a "[pluralism](https://cs.brown.edu/people/nmeyrowi/LiteraryMachinesChapter2.pdf)" (as he labeled it) of paths through material through a network of (bidirectional) links connecting material in a variety of sequences.[^Nelson] This "choose your own adventure"[^ChooseYourOwnAdventure] quality is most familiar today to internet users in their browsing experiences but showed up earlier in commercial products in the 1980s (such as computer games based on hypercard). Nelson imagined that such ease of navigation and recombination would enable the formation of new cultures and narratives at unprecedented speed and scope. The power of this approach became apparent to the broader world when Tim Berners-Lee made it central to his "[World Wide Web](https://www.w3.org/History.html)" approach to navigation in the early 1990s, ushering in the era of broad adoption of the internet.

Expand Down

0 comments on commit 02d5c04

Please sign in to comment.