-
Notifications
You must be signed in to change notification settings - Fork 48
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #2124 from planetarium/hotfix/1.0.1
Hotfix/1.0.1
- Loading branch information
Showing
6 changed files
with
854 additions
and
14 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,340 @@ | ||
namespace Lib9c.Tests.Action | ||
{ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Globalization; | ||
using System.Linq; | ||
using Bencodex.Types; | ||
using Libplanet.Action.State; | ||
using Libplanet.Crypto; | ||
using Libplanet.Types.Assets; | ||
using Nekoyume; | ||
using Nekoyume.Action; | ||
using Nekoyume.Extensions; | ||
using Nekoyume.Model.Item; | ||
using Nekoyume.Model.Mail; | ||
using Nekoyume.Model.State; | ||
using Xunit; | ||
using static SerializeKeys; | ||
|
||
public class ItemEnhancement12Test | ||
{ | ||
private readonly TableSheets _tableSheets; | ||
private readonly Address _agentAddress; | ||
private readonly Address _avatarAddress; | ||
private readonly AvatarState _avatarState; | ||
private readonly Currency _currency; | ||
private IAccountStateDelta _initialState; | ||
|
||
public ItemEnhancement12Test() | ||
{ | ||
var sheets = TableSheetsImporter.ImportSheets(); | ||
_tableSheets = new TableSheets(sheets); | ||
var privateKey = new PrivateKey(); | ||
_agentAddress = privateKey.PublicKey.ToAddress(); | ||
var agentState = new AgentState(_agentAddress); | ||
|
||
_avatarAddress = _agentAddress.Derive("avatar"); | ||
_avatarState = new AvatarState( | ||
_avatarAddress, | ||
_agentAddress, | ||
0, | ||
_tableSheets.GetAvatarSheets(), | ||
new GameConfigState(), | ||
default | ||
); | ||
|
||
agentState.avatarAddresses.Add(0, _avatarAddress); | ||
|
||
#pragma warning disable CS0618 | ||
// Use of obsolete method Currency.Legacy(): https://github.com/planetarium/lib9c/discussions/1319 | ||
_currency = Currency.Legacy("NCG", 2, null); | ||
#pragma warning restore CS0618 | ||
var gold = new GoldCurrencyState(_currency); | ||
var slotAddress = _avatarAddress.Derive(string.Format( | ||
CultureInfo.InvariantCulture, | ||
CombinationSlotState.DeriveFormat, | ||
0 | ||
)); | ||
|
||
var context = new ActionContext(); | ||
_initialState = new MockStateDelta() | ||
.SetState(_agentAddress, agentState.Serialize()) | ||
.SetState(_avatarAddress, _avatarState.Serialize()) | ||
.SetState(slotAddress, new CombinationSlotState(slotAddress, 0).Serialize()) | ||
.SetState(GoldCurrencyState.Address, gold.Serialize()) | ||
.MintAsset(context, GoldCurrencyState.Address, gold.Currency * 100_000_000_000) | ||
.TransferAsset( | ||
context, | ||
Addresses.GoldCurrency, | ||
_agentAddress, | ||
gold.Currency * 3_000_000 | ||
); | ||
|
||
Assert.Equal( | ||
gold.Currency * 99_997_000_000, | ||
_initialState.GetBalance(Addresses.GoldCurrency, gold.Currency) | ||
); | ||
Assert.Equal( | ||
gold.Currency * 3_000_000, | ||
_initialState.GetBalance(_agentAddress, gold.Currency) | ||
); | ||
|
||
foreach (var (key, value) in sheets) | ||
{ | ||
_initialState = | ||
_initialState.SetState(Addresses.TableSheet.Derive(key), value.Serialize()); | ||
} | ||
} | ||
|
||
[Theory] | ||
// from 0 to 0 using one level 0 material | ||
[InlineData(0, false, 0, 0, false, 1)] | ||
[InlineData(0, false, 0, 0, true, 1)] | ||
[InlineData(0, true, 0, 0, false, 1)] | ||
[InlineData(0, true, 0, 0, true, 1)] | ||
// from 0 to 1 using two level 0 material | ||
[InlineData(0, false, 1, 0, false, 3)] | ||
[InlineData(0, false, 1, 0, true, 3)] | ||
[InlineData(0, true, 1, 0, false, 3)] | ||
[InlineData(0, true, 1, 0, true, 3)] | ||
// from 0 to N using multiple level 0 materials | ||
[InlineData(0, false, 2, 0, false, 7)] | ||
[InlineData(0, false, 4, 0, false, 31)] | ||
[InlineData(0, false, 2, 0, true, 7)] | ||
[InlineData(0, false, 4, 0, true, 31)] | ||
[InlineData(0, true, 2, 0, false, 7)] | ||
[InlineData(0, true, 4, 0, false, 31)] | ||
[InlineData(0, true, 2, 0, true, 7)] | ||
[InlineData(0, true, 4, 0, true, 31)] | ||
// from K to K with material(s). Check requiredBlock == 0 | ||
[InlineData(10, false, 10, 0, false, 1)] | ||
[InlineData(10, false, 10, 0, true, 1)] | ||
[InlineData(10, true, 10, 0, false, 1)] | ||
[InlineData(10, true, 10, 0, true, 1)] | ||
// from K to N using one level X material | ||
[InlineData(5, false, 6, 6, false, 1)] | ||
[InlineData(5, false, 6, 6, true, 1)] | ||
[InlineData(5, true, 6, 6, false, 1)] | ||
[InlineData(5, true, 6, 6, true, 1)] | ||
// from K to N using multiple materials | ||
[InlineData(5, false, 7, 4, false, 6)] | ||
[InlineData(5, false, 9, 7, false, 5)] | ||
[InlineData(5, false, 7, 4, true, 6)] | ||
[InlineData(5, false, 9, 7, true, 5)] | ||
[InlineData(5, true, 7, 4, false, 6)] | ||
[InlineData(5, true, 9, 7, false, 5)] | ||
[InlineData(5, true, 7, 4, true, 6)] | ||
[InlineData(5, true, 9, 7, true, 5)] | ||
// from 20 to 21 (just to reach level 21 exp) | ||
[InlineData(20, false, 21, 20, false, 1)] | ||
[InlineData(20, false, 21, 20, true, 1)] | ||
[InlineData(20, true, 21, 20, false, 1)] | ||
[InlineData(20, true, 21, 20, true, 1)] | ||
// from 20 to 21 (over level 21) | ||
[InlineData(20, false, 21, 20, false, 2)] | ||
[InlineData(20, false, 21, 20, true, 2)] | ||
[InlineData(20, true, 21, 20, false, 2)] | ||
[InlineData(20, true, 21, 20, true, 2)] | ||
// from 21 to 21 (no level up) | ||
[InlineData(21, false, 21, 1, false, 1)] | ||
[InlineData(21, false, 21, 21, false, 1)] | ||
[InlineData(21, false, 21, 1, true, 1)] | ||
[InlineData(21, false, 21, 21, true, 1)] | ||
[InlineData(21, true, 21, 1, false, 1)] | ||
[InlineData(21, true, 21, 21, false, 1)] | ||
[InlineData(21, true, 21, 1, true, 1)] | ||
[InlineData(21, true, 21, 21, true, 1)] | ||
// Test: change of exp, change of level, required block, NCG price | ||
public void Execute( | ||
int startLevel, | ||
bool oldStart, | ||
int expectedLevel, | ||
int materialLevel, | ||
bool oldMaterial, | ||
int materialCount) | ||
{ | ||
var row = _tableSheets.EquipmentItemSheet.Values.First(r => r.Id == 10110000); | ||
var equipment = (Equipment)ItemFactory.CreateItemUsable(row, default, 0, startLevel); | ||
if (startLevel == 0) | ||
{ | ||
equipment.Exp = (long)row.Exp!; | ||
} | ||
else | ||
{ | ||
equipment.Exp = _tableSheets.EnhancementCostSheetV3.OrderedList.First(r => | ||
r.ItemSubType == equipment.ItemSubType && r.Grade == equipment.Grade && | ||
r.Level == equipment.level).Exp; | ||
} | ||
|
||
var startExp = equipment.Exp; | ||
if (oldStart) | ||
{ | ||
equipment.Exp = 0L; | ||
} | ||
|
||
_avatarState.inventory.AddItem(equipment, count: 1); | ||
|
||
var expectedTargetRow = _tableSheets.EnhancementCostSheetV3.OrderedList.FirstOrDefault( | ||
r => | ||
r.Grade == equipment.Grade && r.ItemSubType == equipment.ItemSubType && | ||
r.Level == expectedLevel); | ||
var startRow = _tableSheets.EnhancementCostSheetV3.OrderedList.FirstOrDefault(r => | ||
r.Grade == equipment.Grade && r.ItemSubType == equipment.ItemSubType && | ||
r.Level == startLevel); | ||
var expectedCost = (expectedTargetRow?.Cost ?? 0) - (startRow?.Cost ?? 0); | ||
var expectedBlockIndex = | ||
(expectedTargetRow?.RequiredBlockIndex ?? 0) - (startRow?.RequiredBlockIndex ?? 0); | ||
|
||
var expectedExpIncrement = 0L; | ||
var materialIds = new List<Guid>(); | ||
for (var i = 0; i < materialCount; i++) | ||
{ | ||
var materialId = Guid.NewGuid(); | ||
materialIds.Add(materialId); | ||
var material = | ||
(Equipment)ItemFactory.CreateItemUsable(row, materialId, 0, materialLevel); | ||
if (materialLevel == 0) | ||
{ | ||
material.Exp = (long)row.Exp!; | ||
} | ||
else | ||
{ | ||
material.Exp = _tableSheets.EnhancementCostSheetV3.OrderedList.First(r => | ||
r.ItemSubType == material.ItemSubType && r.Grade == material.Grade && | ||
r.Level == material.level).Exp; | ||
} | ||
|
||
expectedExpIncrement += material.Exp; | ||
if (oldMaterial) | ||
{ | ||
material.Exp = 0L; | ||
} | ||
|
||
_avatarState.inventory.AddItem(material, count: 1); | ||
} | ||
|
||
var result = new CombinationConsumable5.ResultModel() | ||
{ | ||
id = default, | ||
gold = 0, | ||
actionPoint = 0, | ||
recipeId = 1, | ||
materials = new Dictionary<Material, int>(), | ||
itemUsable = equipment, | ||
}; | ||
var preItemUsable = new Equipment((Dictionary)equipment.Serialize()); | ||
|
||
for (var i = 0; i < 100; i++) | ||
{ | ||
var mail = new CombinationMail(result, i, default, 0); | ||
_avatarState.Update(mail); | ||
} | ||
|
||
_avatarState.worldInformation.ClearStage( | ||
1, | ||
1, | ||
1, | ||
_tableSheets.WorldSheet, | ||
_tableSheets.WorldUnlockSheet | ||
); | ||
|
||
var slotAddress = | ||
_avatarAddress.Derive(string.Format( | ||
CultureInfo.InvariantCulture, | ||
CombinationSlotState.DeriveFormat, | ||
0 | ||
)); | ||
|
||
Assert.Equal(startLevel, equipment.level); | ||
|
||
_initialState = _initialState | ||
.SetState( | ||
_avatarAddress.Derive(LegacyInventoryKey), | ||
_avatarState.inventory.Serialize() | ||
) | ||
.SetState( | ||
_avatarAddress.Derive(LegacyWorldInformationKey), | ||
_avatarState.worldInformation.Serialize() | ||
) | ||
.SetState( | ||
_avatarAddress.Derive(LegacyQuestListKey), | ||
_avatarState.questList.Serialize() | ||
) | ||
.SetState(_avatarAddress, _avatarState.SerializeV2()); | ||
|
||
var action = new ItemEnhancement12() | ||
{ | ||
itemId = default, | ||
materialIds = materialIds, | ||
avatarAddress = _avatarAddress, | ||
slotIndex = 0, | ||
}; | ||
|
||
var nextState = action.Execute(new ActionContext() | ||
{ | ||
PreviousState = _initialState, | ||
Signer = _agentAddress, | ||
BlockIndex = 1, | ||
Random = new TestRandom(), | ||
}); | ||
|
||
var slotState = nextState.GetCombinationSlotState(_avatarAddress, 0); | ||
var resultEquipment = (Equipment)slotState.Result.itemUsable; | ||
var nextAvatarState = nextState.GetAvatarState(_avatarAddress); | ||
Assert.Equal(default, resultEquipment.ItemId); | ||
Assert.Equal(expectedLevel, resultEquipment.level); | ||
Assert.Equal(startExp + expectedExpIncrement, resultEquipment.Exp); | ||
Assert.Equal( | ||
(3_000_000 - expectedCost) * _currency, | ||
nextState.GetBalance(_agentAddress, _currency) | ||
); | ||
|
||
var arenaSheet = _tableSheets.ArenaSheet; | ||
var arenaData = arenaSheet.GetRoundByBlockIndex(1); | ||
var feeStoreAddress = | ||
Addresses.GetBlacksmithFeeAddress(arenaData.ChampionshipId, arenaData.Round); | ||
Assert.Equal( | ||
expectedCost * _currency, | ||
nextState.GetBalance(feeStoreAddress, _currency) | ||
); | ||
Assert.Equal(30, nextAvatarState.mailBox.Count); | ||
|
||
var stateDict = (Dictionary)nextState.GetState(slotAddress); | ||
var slot = new CombinationSlotState(stateDict); | ||
var slotResult = (ItemEnhancement12.ResultModel)slot.Result; | ||
if (startLevel != expectedLevel) | ||
{ | ||
var baseMinAtk = (decimal)preItemUsable.StatsMap.BaseATK; | ||
var baseMaxAtk = (decimal)preItemUsable.StatsMap.BaseATK; | ||
var extraMinAtk = (decimal)preItemUsable.StatsMap.AdditionalATK; | ||
var extraMaxAtk = (decimal)preItemUsable.StatsMap.AdditionalATK; | ||
|
||
for (var i = startLevel + 1; i <= expectedLevel; i++) | ||
{ | ||
var currentRow = _tableSheets.EnhancementCostSheetV3.OrderedList | ||
.First(x => | ||
x.Grade == 1 && x.ItemSubType == equipment.ItemSubType && x.Level == i); | ||
|
||
baseMinAtk *= currentRow.BaseStatGrowthMin.NormalizeFromTenThousandths() + 1; | ||
baseMaxAtk *= currentRow.BaseStatGrowthMax.NormalizeFromTenThousandths() + 1; | ||
extraMinAtk *= currentRow.ExtraStatGrowthMin.NormalizeFromTenThousandths() + 1; | ||
extraMaxAtk *= currentRow.ExtraStatGrowthMax.NormalizeFromTenThousandths() + 1; | ||
} | ||
|
||
Assert.InRange( | ||
resultEquipment.StatsMap.ATK, | ||
baseMinAtk + extraMinAtk, | ||
baseMaxAtk + extraMaxAtk + 1 | ||
); | ||
} | ||
|
||
Assert.Equal( | ||
expectedBlockIndex + 1, // +1 for execution | ||
resultEquipment.RequiredBlockIndex | ||
); | ||
Assert.Equal(preItemUsable.ItemId, slotResult.preItemUsable.ItemId); | ||
Assert.Equal(preItemUsable.ItemId, resultEquipment.ItemId); | ||
} | ||
} | ||
} |
Oops, something went wrong.