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아레나 시뮬레이션 개선 #6621

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@ipdae ipdae commented Dec 17, 2024

  • #TEST_SCENE 의존성을 제거하고 테스트씬용 테이블을 사용합니다.
  • 테스트씬에선 VFXController를 비활성화합니다. 오브젝트풀의존성으로 인한 임시조치로 활성화 방법을 찾아야합니다.
  • 직렬화된 상태 파일을 읽어서 아바타를 생성하던 방식을 아래와 같은 형식의 json파일을 런타임에 수정해서 아바타 로딩을 통해 스탯, 장비, 스킬등을 변경가능하게 합니다.
{
    "Level": 1,
    "collectionIds": [
      1,
      8
    ],
    "RuneItems": [
      {
        "Id": 30001,
        "Level": 2,
        "SlotIndex": 0
      }
    ],
  "CostumeIds": [
    49900024
  ],
  "EquipmentItems": [
    {
      "Id": 10120000,
      "Level": 17,
      "StatOptions": [
        {
          "StatType": "ATK",
          "Value": 100
        }
      ],
      "SkillOptions": [
        {
          "Id": 800072,
          "Power": 100,
          "Chance": 100,
          "StatPowerRatio": 1,
          "StatType": "HP"
        }
      ]
    }
  ]
}

- Remove TableSheets.Intance requirement
- Remove VFXController requirement
@ipdae ipdae changed the base branch from prepare/260.0.x to development December 26, 2024 09:42
@ipdae ipdae changed the title (WIP)Arena simulation 아레나 시뮬레이션 개선 Dec 26, 2024
@ipdae ipdae self-assigned this Dec 26, 2024
@ipdae ipdae requested review from jaeho0103 and NineSyu December 26, 2024 09:45
@ipdae ipdae marked this pull request as ready for review December 26, 2024 09:45
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