-
Notifications
You must be signed in to change notification settings - Fork 0
/
commandmenu.txt
152 lines (143 loc) · 3.36 KB
/
commandmenu.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
// Command Menu definition
//
// Basic Format:
// "<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
// <Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//
// Or you can check for a specific map:
// MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:
// TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
//
// Buttons can also open up submenus, as follows:
// {
// "Some More Options",
// {
// ...
// }
// }
//
// Class can be any of the following:
// SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// Buttons prepended with a class name will only be seen if the player
// is that class.
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
// Maximum of 40 menus.
// Maximum of 100 buttons per menu.
//--------------------------------------------------------
// Everything below here is editable
"1" "Settings"
{
"0" "Help"
{
"1" "Console help" "help;toggleconsole"
"2" "Aura version" "version_aura;toggleconsole"
"3" "Game settings" "settings"
}
"1" "Timer"
{
"1" "Remaining" "hud_timer 1"
"2" "Elapsed" "hud_timer 2"
"0" "Off" "hud_timer 0"
}
"2" "Mini scoreboard"
{
"1" "2 players/teams" "cl_scores 2"
"2" "4 players/teams" "cl_scores 4"
"0" "Off" "cl_scores 0"
}
"3" "Scoreboard look"
{
"1" "Old" "cl_old_scoreboard 1"
"2" "New" "cl_old_scoreboard 0"
}
"4" "Viewmodel"
{
"1" "On" "r_drawviewmodel 1"
"2" "Off" "r_drawviewmodel 0"
}
"5" "Speedometer"
{
"1" "On" "hud_speedometer 1"
"2" "Off" "hud_speedometer 0"
}
"6" "Jumpspeed"
{
"1" "On" "hud_jumpspeed 1"
"2" "Off" "hud_jumpspeed 0"
}
"7" "Netgraph"
{
"1" "On" "net_graph 3"
"2" "Off" "net_graph 0"
}
"8" "Showfps"
{
"1" "On" "cl_showfps 1"
"2" "Off" "cl_showfps 0"
}
}
"2" "Vote"
{
"1" "Vote Yes" "yes"
"2" "Vote No" "no"
"3" "Start Match" "agstart"
"4" "Start Match Full" "agstart full"
"5" "Call timeout" "timeout"
"6" "Extend timer" "agmoretime"
}
"3" "Gamemodes"
{
"1" "Standard"
{
"1" "Arcade" "arcade"
"2" "Arena" "arena"
"3" "Barnacles" "barnacle"
"4" "Crowbar Arena" "cbar"
"5" "creaTive Deathmatch" "classic"
"6" "Displacement" "displace"
"7" "Free for All" "ffa"
"8" "Half-Life Deathmatch" "hldm"
"9" "Instant Gib" "instagib"
"10" "Last Man Standing" "lms"
"11" "Penguin Wars" "pengwars"
"12" "SWAT" "swat"
}
"2" "Team Modes"
{
"1" "Team Deathmatch" "tdm"
"2" "Capture the Flag" "ctf"
"3" "Domination" "dom"
"4" "Last Team Standing" "lts"
"5" "Team Arcade" "tarcade"
"6" "Team Barnacles" "tbarnacle"
"7" "Team Crowbar Arena" "tcbar"
}
"3" "Pre-Season 6"
{
"1" "Arcade" "arcade2"
"2" "Team Arcade" "tarcade2"
"3" "Arena" "arena2"
"4" "creaTive Deathmatch" "classic2"
"5" "Free for All" "ffa2"
"6" "Last Man Standing" "lms2"
"7" "Last Team Standing" "lts2"
"8" "Team Deathmatch" "tdm2"
}
"4" "Custom" "messagemode sv_aura_gamemode"
}
"4" "Change team" "changeteam"
"5" "Spectate" "spectate"
"6" "Drop flag" "dropitems"