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*Versioning v1.5.6.
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paladin-t committed Apr 13, 2022
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -78,7 +78,7 @@ Play live demo [in browser](https://paladin-t.github.io/begui/).
beGUI is originally created to run within the [Bitty Engine](https://github.com/paladin-t/bitty/). The graphics primitives and input API is quite straightforward in Bitty Engine, it's possible to port it to other Lua-based environments with little twist, if that environment does `rect(...)`, `tex(...)`, `text(...)`, `mouse(...)`, etc.

1. Clone this repository or download from [releases](https://github.com/paladin-t/begui/releases)
2. Open "src" directly or import it to your own projects with [Bitty Engine](https://github.com/paladin-t/bitty/)
2. Open "src" directly to run or copy everything under "src" to your own projects for [Bitty Engine](https://github.com/paladin-t/bitty/)

# Reference

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2 changes: 1 addition & 1 deletion src/info.json
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Expand Up @@ -3,7 +3,7 @@
"title": "beGUI | Bitty Engine",
"description": "Minimal customizable GUI system for Bitty Engine",
"author": "Tony",
"version": "1.5.5",
"version": "1.5.6",
"genre": "LIB",
"url": "https://github.com/paladin-t/begui"
}
2 changes: 1 addition & 1 deletion src/libs/beGUI/beGUI.lua
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Expand Up @@ -41,7 +41,7 @@ end
beGUI = beUtils.merge(
beGUI,
{
version = '1.5.5',
version = '1.5.6',

-- Data structure to represent relative number.
percent = beStructures.percent,
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