At each turn, select a color. The top left cell of the board will be changed to this color along with all the adjacent cells of the same color it was before.
In this mode, you have to fill the grid with a single color in less than 25 turns.
Same as the Normal mode, except that a timer is running and if the game is won, the time is stored in the high scores, for eternal fame and glory.
Following the same gameplay as the single player, each player starts in a corner of the board and their goal is to expand their area and capture the other players' areas.
Requires:
- SDL2
- SDL2_ttf
- SDL2_net
- SDL2_image
make
To compile for the GCW-zero, you need the toolchain (downloadable from the console's website), then:
make gcw CROSS_COMPILE=/opt/gcw0-toolchain/usr/bin/mipsel-linux-
To package for the gcw zero, you will need the package squashfs-tools, then run
make opk
Finally, to use your opk, copy it in your GCW-Zero. I use scp for that, but via ftp or on a memory card should work as well:
scp floodit.opk root@[gcwIp]:/media/data/apps/
To start the game, run the executable floodit
.
- arrows to navigate in the menus and in the colors (while in game)
- space to select a menu action or to select a color
- escape to go back
- D-Pad to navigate in the menus and in the colors (while in game)
- A to select a menu action or to select a color
- select to go back
Font ClearSans from https://01.org/clear-sans/blogs/2013/clear-sans-new-font-optimized-small-screen-readability licenced under Apache License v2.00