Skip to content
/ PJRP Public

A custom Render Pipeline for Unity built from scratch.

Notifications You must be signed in to change notification settings

pacojq/PJRP

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

PJRP

TODO: A work-in-progress custom Render Pipeline for Unity, built from scratch using the Core RP library.

Screenshot of a scene rendered in Unity with PJRP.

Extended Capabilities

  • Translucent shadows. Translucent geometry cast dithered shadows.
  • Better spot lights. Inner and outer spot light angle can be tweaked in editor.

Up-coming Features

  • Point and spot shadows.
  • Post porcessing layers.
  • Anti-aliasing.
  • Support for dynamic resolution sacaling.

Planned Features

  • Deferred path support.
  • Ray-traced shadows.
  • Ray-traced reflections.

About

A custom Render Pipeline for Unity built from scratch.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published