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Use instanced mesh to improve rendering performance #2

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3 changes: 3 additions & 0 deletions frontend/components/Stats.tsx
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
import { Stats } from 'drei';

export default Stats;
237 changes: 166 additions & 71 deletions frontend/components/World.tsx
Original file line number Diff line number Diff line change
@@ -1,12 +1,30 @@
import { Canvas, MeshProps, extend, useFrame, useThree, ReactThreeFiber, useLoader } from 'react-three-fiber';
import { useRef, useState, useMemo, useEffect, Suspense, HTMLProps, RefObject, SetStateAction, Dispatch, useContext } from 'react';
import { Mesh, BoxBufferGeometry, Vector3, Quaternion, Euler, Raycaster, Vector2, Object3D } from 'three';
import { lazy, useRef, useState, useMemo, useEffect, Suspense, HTMLProps, RefObject, SetStateAction, Dispatch, useContext } from 'react';
import {
Mesh,
MeshBasicMaterial,
InstancedMesh,
EdgesGeometry,
BoxBufferGeometry,
Vector3,
Quaternion,
Euler,
Raycaster,
Vector2,
Object3D,
LineBasicMaterial,
BufferGeometry,
Float32BufferAttribute,
LineSegments
} from 'three';
import { Color as ThreeColor} from 'three';
import { OrbitControls } from 'three-orbitcontrols-ts';
// import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { Turtle, TurtleContext, World } from '../pages';
import useEventListener from '@use-it/event-listener';
import Color from 'color';
import Tooltip from '@material-ui/core/Tooltip';
import {use} from "ast-types";

extend({ OrbitControls });
declare global {
Expand All @@ -17,6 +35,20 @@ declare global {
}
}

interface BlockInstance {
position: [number, number, number];
color: string;
name: string;
}

interface BlockInstanceGroup {
blockInstances: BlockInstance[];
transparent: boolean;
renderUuid: string | null;
}

const Stats = lazy(() => import('./Stats'));

export const hashCode = function (s: string): number {
return s.split("").reduce<number>(function (a, b) { a = ((a << 5) - a) + b.charCodeAt(0); return a & a }, 0);
}
Expand Down Expand Up @@ -102,8 +134,17 @@ function OtherTurtle({ obj, turtle, switchTurtle }: { obj: any, turtle: Turtle,
</>;
}

function TooltipRaycaster({ mouse, setHovered }: { mouse: RefObject<{ x: number, y: number }>, setHovered: Dispatch<SetStateAction<string>> }) {
const { camera, scene, size } = useThree();
function findBlockGroupByRenderId(blockGroups: Map<string, BlockInstanceGroup>, renderUuid: string): BlockInstanceGroup | null {
for (const g of blockGroups.values()) {
if (g.renderUuid === renderUuid) {
return g;
}
}
return null;
}

function TooltipRaycaster({ mouse, hovered, setHovered, blockGroups }: { mouse: RefObject<{ x: number, y: number }>, setHovered: Dispatch<SetStateAction<string>>, blockGroups: Map<string, BlockInstanceGroup> }) {
const {camera, scene, size} = useThree();
const ray = useRef<Raycaster>(null);

useFrame(() => {
Expand All @@ -114,19 +155,62 @@ function TooltipRaycaster({ mouse, setHovered }: { mouse: RefObject<{ x: number,

ray.current.setFromCamera(pos, camera);
var intersects = ray.current.intersectObjects(scene.children);
let object: Object3D | null = null;
let object: Object3D | BlockInstance | null = null;
for (let i = 0; i < intersects.length; i++) {
object = intersects[i].object;
if (intersects[i].instanceId && intersects[i].instanceId >= 0) {
const group = findBlockGroupByRenderId(blockGroups, object.uuid);
if (group && intersects[i].instanceId < group.blockInstances.length) {
object = group.blockInstances[intersects[i].instanceId];
}
}
if (object.name) break;
}
if (object) {
setHovered(object.name);
} else {
if (object && object.name) {
if (hovered !== object.name) {
setHovered(object.name); // This call is actually quite expensive
}
} else if (hovered !== '') {
setHovered('');
}
});
return (<raycaster ref={ray}/>);
}

return <raycaster ref={ray} />;
function groupBlockInstances(world: World, dontShowStone: boolean, showWholeWorld: boolean, turtle: Turtle | undefined, turtles: Turtle[]): Map<string, BlockInstanceGroup> {
const blockGroups = new Map<string, BlockInstanceGroup>();
Object.keys(world).map((k, i) => {
const positions = k.split(',').map(p => parseInt(p)) as [number, number, number];
const {name, metadata} = world[k];
if (dontShowStone && name === 'minecraft:stone') {
return null;
}
if (!showWholeWorld && turtle && (Math.pow(positions[0] - turtle.x, 2) + Math.pow(positions[1] - turtle.y, 2) + Math.pow(positions[2] - turtle.z, 2)) > 1000) {
return null;
}
const transparent = name.includes('water') || name.includes('lava') || !!turtles.find(t => {
let checkEqual = (t: Turtle, positions: number[], x: number, y: number, z: number) => t.x === positions[0] + x && t.y === positions[1] + y && t.z === positions[2] + z;
for (let x = -1; x <= 1; x++) {
for (let y = -1; y <= 1; y++) {
for (let z = -1; z <= 1; z++) {
if (checkEqual(t, positions, x, y, z)) return true;
}
}
}
return false;
});
const block = {
position: positions,
color: new ThreeColor(Color({h: hashCode(name + ':' + metadata) % 360, s: 60, l: 40}).toString()),
name: name + ':' + metadata
};
let groupKey = transparent.toString();
if (!blockGroups.has(groupKey)) {
blockGroups.set(groupKey, {blockInstances: [], transparent, renderUuid: null});
}
blockGroups.get(groupKey).blockInstances.push(block);
});
return blockGroups;
}

export default function WorldRenderer({ turtle, world, disableEvents, ...props }: { turtle?: Turtle, world: World, disableEvents: boolean } & HTMLProps<HTMLDivElement>) {
Expand All @@ -137,6 +221,7 @@ export default function WorldRenderer({ turtle, world, disableEvents, ...props }
const [hovered, setHovered] = useState<string>('');
const [showWholeWorld, setShowWholeWorld] = useState<boolean>(false);
const [dontShowStone, setDontShowStone] = useState<boolean>(false);
const [showFPS, setShowFPS] = useState<boolean>(false);

const disableEventsRef = useRef<boolean>(disableEvents);
useEffect(() => {
Expand All @@ -148,8 +233,18 @@ export default function WorldRenderer({ turtle, world, disableEvents, ...props }
}, [turtle]);

useEventListener('keyup', (ev: KeyboardEvent) => {
if (disableEventsRef.current || !currentTurtleRef.current) return;
let moved = false;
if (ev.code === 'KeyV') {
moved = true;
setShowWholeWorld(w => !w);
} else if (ev.code === 'KeyB') {
moved = true;
setDontShowStone(w => !w);
} else if (ev.code === 'KeyF') {
moved = true;
setShowFPS(w => !w);
}
if (disableEventsRef.current || !currentTurtleRef.current) return;
if (ev.code === 'KeyW') {
moved = true;
currentTurtleRef.current.forward();
Expand All @@ -168,18 +263,14 @@ export default function WorldRenderer({ turtle, world, disableEvents, ...props }
} else if (ev.code === 'ShiftLeft') {
moved = true;
currentTurtleRef.current.down();
} else if (ev.code === 'KeyV') {
moved = true;
setShowWholeWorld(w => !w);
} else if (ev.code === 'KeyB') {
moved = true;
setDontShowStone(w => !w);
}
if (moved) {
ev.stopPropagation();
ev.preventDefault();
}
});

const blockGroups: Map<string, BlockInstanceGroup> = groupBlockInstances(world, dontShowStone, showWholeWorld, turtle, turtles);
return (
<Tooltip
title={hovered}
Expand Down Expand Up @@ -210,49 +301,39 @@ export default function WorldRenderer({ turtle, world, disableEvents, ...props }
// console.log("Nothing");
// }
// console.log(ev.clientY);
position.current = { x: ev.clientX, y: ev.clientY - 100 };
const canvasYOffset = ev.target.getBoundingClientRect().top;
position.current = { x: ev.clientX, y: ev.clientY - canvasYOffset };
if (popperRef.current)
popperRef.current.update();
}}
>
<div {...props}>
<Canvas>
{
showFPS && (
<Suspense fallback={null}>
<Stats />
</Suspense>
)
}
<Controls target={turtle ? [turtle.x, turtle.y, turtle.z] : [0, 0, 0]} />
<TooltipRaycaster mouse={position} setHovered={setHovered} />
<TooltipRaycaster mouse={position} hovered={hovered} setHovered={setHovered} blockGroups={blockGroups} />
<ambientLight />
{
turtle &&
<Suspense fallback={null}>
<Model name={turtle.label} url="/turtle.glb" position={[turtle.x, turtle.y, turtle.z]} rotation={[0, -(turtle.d + 2) * Math.PI / 2, 0]} />
</Suspense>
}
{Object.keys(world).map(k => {
let positions = k.split(',').map(p => parseInt(p)) as [number, number, number];
let { name, metadata } = world[k];
if (dontShowStone && name ==='minecraft:stone') {
return null;
}
if (!showWholeWorld && turtle && (Math.pow(positions[0] - turtle.x, 2) + Math.pow(positions[1] - turtle.y, 2) + Math.pow(positions[2] - turtle.z, 2)) > 1000) {
return null;
<Suspense fallback={null}>
{
[...blockGroups.keys()].map(k => (
<Blocks group={blockGroups.get(k)} key={k}/>
))
}
return <Box
transparent={name.includes('water') || name.includes('lava') || !!turtles.find(t => {
let checkEqual = (t: Turtle, positions: number[], x: number, y: number, z: number) => t.x === positions[0] + x && t.y === positions[1] + y && t.z === positions[2] + z;
for (let x = -1; x <= 1; x++) {
for (let y = -1; y <= 1; y++) {
for (let z = -1; z <= 1; z++) {
if (checkEqual(t, positions, x, y, z)) return true;
}
}
}
return false;
})}
key={k} position={positions} name={name + ':' + metadata} color={Color({
h: hashCode(name + ':' + metadata) % 360,
s: 60,
l: 40,
}).toString()} />
}).filter(b => b)}
<BlockLines groups={blockGroups.values()} />
</Suspense>

<Suspense fallback={null}>
<OtherTurtles switchTurtle={(turtle: Turtle) => {
setTurtleIndex(turtle.id);
Expand All @@ -263,36 +344,50 @@ export default function WorldRenderer({ turtle, world, disableEvents, ...props }
</Tooltip>
)
}
const boxGeom = new BoxBufferGeometry(1, 1, 1);
const boxEdgeGeom = new EdgesGeometry(boxGeom.scale(1.0000001, 1.0000001, 1.0000001));

function Box(props: MeshProps & { color: string, name: string, transparent: boolean }) {
if (props.name.includes('computercraft:turtle_expanded')) return null;
// This reference will give us direct access to the mesh
const mesh = useRef<Mesh>()
function Blocks(props: { group: BlockInstanceGroup }) {
const instancedMesh = useRef<InstancedMesh>();
const mat = new MeshBasicMaterial({color: '#ffffff', transparent: props.group.transparent, opacity: props.group.transparent ? 0.5 : 1});
const blockTransform = new Object3D();
let set = false;
useFrame(() => {
if (set) {
return;
}
props.group.blockInstances.map((block, i) => {
blockTransform.position.set(...(block.position));
blockTransform.rotation.set(0, 0, 0);
blockTransform.updateMatrix();
instancedMesh.current.setMatrixAt(i, blockTransform.matrix);
block.color && instancedMesh.current.setColorAt(i, block.color);
});
instancedMesh.current.instanceMatrix.needsUpdate = true;
props.group.renderUuid = instancedMesh.current.uuid;
set = true;
});
return (
<instancedMesh args={[boxGeom, mat, props.group.blockInstances.length]} ref={instancedMesh} />
);
}

// Set up state for the hovered and active state
function BlockLines(props: {groups: Iterable<BlockInstanceGroup>}) {
const geometry = new BufferGeometry();
const material = new LineBasicMaterial({ color: '#000000' });

// Rotate mesh every frame, this is outside of React without overhead
// useFrame(() => {
// if (mesh.current) mesh.current.rotation.x = mesh.current.rotation.y += 0.01
// if (lines.current) lines.current.rotation.x = lines.current.rotation.y += 0.01
// })
const positions = [];
for (const group of props.groups) {
for (const block of group.blockInstances) {
const edgePositions = boxEdgeGeom.getAttribute('position');
edgePositions.array.forEach((v, i) => {
positions.push(v + block.position[i % 3]);
});
}
}

const geom = useMemo(() => new BoxBufferGeometry(1, 1, 1), []);
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
geometry.computeBoundingSphere();

return (
<>
<mesh
{...props}
ref={mesh}
scale={[1, 1, 1]}
>
<boxBufferGeometry args={[1, 1, 1]} />
<meshBasicMaterial color={props.color} transparent={props.transparent} opacity={props.transparent ? 0.5 : 1} />
</mesh>
<lineSegments scale={[1, 1, 1]} position={props.position}>
<edgesGeometry args={[geom]} />
<lineBasicMaterial color="black" attach="material" />
</lineSegments>
</>
)
return (<lineSegments geometry={geometry} material={material} />);
}
3 changes: 2 additions & 1 deletion frontend/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,9 @@
"@use-it/event-listener": "^0.1.6",
"babel-preset-env": "^1.7.0",
"color": "^3.1.3",
"drei": "^1.5.7",
"next": "latest",
"react": "^16.12.0",
"react": "17.0.1",
"react-dom": "^16.12.0",
"react-three-fiber": "^5.3.1",
"three": "^0.122.0",
Expand Down
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