As of the Bridget patch (v1.21), Totsugeki is no longer necessary. GGST now properly does keepalives after over a year of waiting 😭. Unga-bunga still provides a speedup. Rating-Update should continue to work.
Guilty Gear Strive Proxy for faster loading screens.
Totsugeki lets you totsugeki past the Strive connection screen.
compare.mp4
- Download (All Downloads)
- Run
totsugeki.exe
- 🐬
Removing Totsugeki is as simple as deleting the executable and launching the game normally.
- 3-4x Speedup compared to vanilla Strive. 6x+ speedup with *Unga-Bunga enabled.
- No installation or messing with system files. Just download and run.
- No administrator permissions needed.
- *100% transparent: Sends data bit-for-bit the same as vanilla Strive. No stat or lobby inconsistencies.
* See Unga-Bunga/Unsafe Speedups. Unga-Bunga/Unsafe Speedups makes GGST much faster, but makes Totsugeki no longer transparent and may cause other issues.
(Supported in v0.1.0+)
You can disable any functionality of Totsugeki by adding -no-<feature>
as an argument to totsugeki.exe
. For example C:\Users\user\Downloads\totsugeki.exe -no-launch
will no longer launch GGST.
Valid options:
-help
This help text.
-no-launch
Don't launch GGST. Useful if you want to launch GGST through other means.
-no-patch
Don't patch GGST with proxy address.
-no-proxy
Don't start local proxy. Useful if you want to run your own proxy.
-no-close
Don't automatically close totsugeki alongside GGST. (v1.0.0+)
-no-update
Don't automatically update totsugeki if there's a new version. (v1.4.0+)
-unga-bunga
Enable all unsafe speedups for maximum speed. Please read https://github.com/optix2000/totsugeki/blob/dev/UNSAFE_SPEEDUPS.md (v1.2.0+)
-version
Print the version number and exit.
The easiest way to do this would be to create a shortcut to totsugeki.exe
and add the argument on the shortcut.
Want more speed?
See -unga-bunga
and UNSAFE_SPEEDUPS.md
Tested with Golang 1.17, but probably will compile with Golang 1.13+.
go install github.com/optix2000/totsugeki
go build
GGST makes a new TCP connection and a new TLS connection every API call it makes. And it makes hundreds of them in the title screen.
Totsugeki solves this by proxying all API requests through a keepalive connection.
What this means is instead of doing 4 round trips (TCP + TLS + HTTP) for each API call, it only needs to do 1 (HTTP only). This shortens the loading time by a factor of FOUR!
For example, if you live in the EU and have ~300ms ping to the GGST servers, you usually see something like 300ms * (1 TCP round trip + 2 TLS round trips + 1 HTTP Request round trip) = 1.2 seconds
per API call.
This multiplied across all 127 API calls needed to get to the main menu means it takes a whopping 152 seconds (2.5 minutes) to load into GGST.
With Totsugeki, this is brought down to a mere 38 seconds.
This has added bonus of reducing GGST server load, as TLS negotiation is one of the most CPU intensive tasks today.
Thanks to u/TarballX for doing the initial research on why GGST takes so long to connect.