-
Notifications
You must be signed in to change notification settings - Fork 103
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sdk files #823
base: master
Are you sure you want to change the base?
Conversation
Alex Cole seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account. You have signed the CLA already but the status is still pending? Let us recheck it. |
}; | ||
|
||
/// The player's name status returned when updating their name | ||
enum EPlayerNameStatus |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This isn't really a game type
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
True, a better name is probably required. They're more just generic structs and enums, but I hate the filename structs.hpp
or similar, it doesn't tell you anything.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
player_types.hpp or player_structs.hpp?
Added some missing headers, and split the generic definitions for things like fighting styles and weapon slots out from the "IPlayer" structure file.