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Fix capture counting when analyzing a finished game #492

Fix capture counting when analyzing a finished game

Fix capture counting when analyzing a finished game #492

Workflow file for this run

# This is a basic workflow to help you get started with Actions
name: CI
# Controls when the action will run.
on:
# Triggers the workflow on push or pull request events but only for the devel branch
push:
branches: [ main ]
pull_request:
branches: [ main ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
build:
runs-on: ubuntu-latest
timeout-minutes: 10
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v4
- uses: actions/setup-node@v3
with:
node-version: '20'
- name: Cache node modules
id: cache-node-modules
uses: actions/cache@v3
with:
path: node_modules
key: ${{ runner.os }}-node-modules
- name: Yarn install
uses: nick-invision/retry@v2
with:
timeout_minutes: 10
max_attempts: 3
command: yarn install
- name: Lint
run: npm run lint
- name: Prettier
run: npm run prettier:check
- name: Test
run: npm run test
- name: Spell check
uses: streetsidesoftware/cspell-action@v5
with:
files: src/**/*.{ts,tsx}
- name: Build
run: npm run build-production