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misc_d3d

Miscellaneous samples with Direct3D12 with a bit more intermediate level of complexity The techniques implemented here include (but not limited to):

  • bluring effect and sobel operator with compute shaders
  • Tree billboarding using geometry shaders
  • Planar shadow with stenciling
  • Bézier surface using tessellation stages

The following video (uploaded on YouTube) shows the most interesting demo of this repo: https://youtu.be/2oOGfe3bQxU

For more advanced demos see https://github.com/omd24/coll_d3d

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Miscellaneous pet projects with Direct3D12

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