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v0.7.4 - Campaigns and Death Blossom

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@olofson olofson released this 22 Mar 17:05
· 148 commits to master since this release

On the technical side, this release contains substantial refactoring and changes around game state handling, and the user interface, and adds accurate replays which are saved to file in the form of campaign files. However, what users will notice first is probably the new grid transition effects, the new Death Blossom weapon, and the shield being used, not just when finishing a level.

  • Campaigns with full saves and replays
  • New weapon: Death Blossom
  • Shield activated when destroying cores
  • Retry replays start ten seconds before death, instead of at the start of the level
  • Improved controls in the rewind/retry mode
  • Grid transition effects with animated pixel art tiles
  • Campaign replay viewer
  • Countdowns are reset after being interrupted by menus
  • Replay verification debug features
  • Fixed some replay accuracy bugs
  • Various glitches and bugs eliminated