A sandbox tower defense game written in Java.
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions.
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd
to the Mindustry folder and run the following commands:
Running: gradlew desktop:run
Building: gradlew desktop:dist
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist
.
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Create a file named
local.properties
inside the Mindustry directory, with its contents looking like this:sdk.dir=<Path to Android SDK you just downloaded, without these bracket>
. For example, if you're on Windows and installed the tools to C:\tools, your local.properties would containsdk.dir=C:\\tools
(note the double backslashes are required instead of single ones!). - Run
gradlew android:assembleDebug
(or./gradlew
if on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk
. - (Optional) To debug the application on a connected phone, do
gradlew android:installDebug android:run
. It is highly recommended to use IntelliJ for this instead, however.
If the terminal returns Permission denied
or Command not found
on Mac/Linux, run chmod +x ./gradlew
before running ./gradlew
. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar
for desktop builds, and in /server/build/libs/server-release.jar
for server builds.