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Fix resuming when child has errored (WIP) #879

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10 changes: 5 additions & 5 deletions flows/engine/session.go
Original file line number Diff line number Diff line change
Expand Up @@ -313,13 +313,13 @@ func (s *session) continueUntilWait(sprint flows.Sprint, currentRun flows.FlowRu
childRun := currentRun
currentRun = parentRun

// can't resume into a run with a missing flow
if currentRun.Flow() == nil {
return errors.New("can't resume parent run with missing flow asset")
}

// as long as we didn't error, we can try to resume it
if childRun.Status() != flows.RunStatusFailed {
// if flow for this run is a missing asset, we have a problem
if currentRun.Flow() == nil {
return errors.New("can't resume parent run with missing flow asset")
}

if destination, err = s.findResumeDestination(sprint, currentRun, false); err != nil {
failure(sprint, currentRun, step, errors.Wrapf(err, "can't resume run as node no longer exists"))
}
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4 changes: 2 additions & 2 deletions flows/runs/run.go
Original file line number Diff line number Diff line change
Expand Up @@ -172,11 +172,11 @@ func (r *flowRun) CreateStep(node flows.Node) flows.Step {
}

func (r *flowRun) PathLocation() (flows.Step, flows.Node, error) {
if r.Path() == nil {
if len(r.path) == 0 {
return nil, nil, errors.Errorf("run has no location as path is empty")
}

step := r.Path()[len(r.Path())-1]
step := r.path[len(r.path)-1]

// check that we still have a node for this step
node := r.Flow().GetNode(step.NodeUUID())
Expand Down