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typescript bindings updates, cuda support #2403

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@iimez iimez commented Jun 4, 2024

Describe your changes

  • Changed the build scripts and docs a bit so its easier to build the bindings from source.
  • Deleted some outdated comments from the gyp config, and removed the deprecated nCtx on completions.
  • Update the build_unix script to produce so files with the correct build type.
  • Changed CI to call cmake with Release build type.
  • Added support for streamed token decoding, following the python bindings implementation
  • Updated the bindings to expose additional LLModel:load and LLModel:initGpu methods so its easier to copy the loading and backend-picking logic of the CUDA Backend PR. I also renamed a few things for consistency.
  • Include nThreads in the LoadModelOptions, previously it had to be configured via setThreadCount.
  • Added nGpuLayers as alias for ngl to the LoadModelOptions.
  • Updated types and examples accordingly.
  • I added a test suite that does actual inference and loads a real model on both cpu and gpu with minimal resource usage. And moved the existing tests into a separate test:ci script. Can switch CI config back to yarn test if inference in CI is possible.
  • Updated deps and verified that the fallback node-addon build via node-gyp-build is still working. Changed the build setup a bit to include a assert-backend-sources.js script that facilitates easier testing of the fallback during development. This also allows us to get rid of the second bindings.gyp config.

Breaking changes

  • The CompletionOptions onReponseToken(tokenId, text) callback has been changed to onResponseTokens({ tokenIds, text }) (Note the plural.). This is related to the streamed emoji decoding / multi token character issue.

Issue ticket number and link

#2326

@cebtenzzre
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build-bindings-backend-windows-msvc (now just called build-bindings-backend-windows) uses a deprecated image and will need to be updated to use the current tag (or the windows orb). See #2685.

@jacoobes jacoobes changed the title typescript bindings maintenance typescript bindings updates, cuda support, arm support, Aug 24, 2024
@jacoobes jacoobes changed the title typescript bindings updates, cuda support, arm support, typescript bindings updates, cuda support, linux arm64 support, Aug 24, 2024
@jacoobes jacoobes marked this pull request as draft August 24, 2024 03:32
@cebtenzzre cebtenzzre removed their request for review August 27, 2024 22:49
iimez and others added 8 commits September 2, 2024 02:00
Signed-off-by: limez <[email protected]>
Signed-off-by: Jacob Nguyen <[email protected]>
Signed-off-by: Jacob Nguyen <[email protected]>
Signed-off-by: Jacob Nguyen <[email protected]>
Signed-off-by: Jacob Nguyen <[email protected]>
@iimez iimez changed the title typescript bindings updates, cuda support, linux arm64 support, typescript bindings updates, cuda support Sep 5, 2024
@jacoobes jacoobes marked this pull request as ready for review September 8, 2024 19:21
Comment on lines 1103 to +1105
build-bindings-backend-windows:
machine:
image: 'windows-server-2022-gui:2023.03.1'
image: 'windows-server-2019-vs2019:2022.08.1'
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For consistency with the other builds on main, please use VS2022, Enter-VsDevShell, Ninja, and ccache. Fix the merge conflicts first.

@@ -27,7 +23,8 @@
'NAPI_CPP_EXCEPTIONS',
],
'cflags_cc': [
"-fexceptions"
"-fexceptions",
"-std=c++20"
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The backend on main is configured in CMake to use C++23.

await createCompletion(chat, "Are you sure?", {
verbose: true,
});
);
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Not a big deal, but I'd appreciate if you committed all text files with the trailing newline as per POSIX.

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This needs conflict resolution.

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4 participants