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make it easier to debug the compiler from script #1229
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Jim8y
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
using System.Runtime.CompilerServices; | ||
using Neo.VM; | ||
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namespace Neo.Compiler; | ||
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internal partial class MethodConvert | ||
{ | ||
void InstructionDebug([CallerLineNumber] int lineNumber = 0, [CallerMemberName] string caller = null) | ||
{ | ||
Push("DEBUG: at line " + lineNumber + " (" + caller + ")"); | ||
AddInstruction(OpCode.DROP); | ||
} | ||
} |
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Why not increase the
DebugInfo
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I dont really know how to use DebugInfo~~ can you please give me an example how to debug with debuginfo?
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Well, checked that debuginfo is not what i want, it build relationship betweeen opcode and source code, while what i want to know is where the opcode is added in the compiler....
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Let me check if i can update debuginfo ~~
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DebugInfo have a reference between the source and the script
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not the source, i need the compiler location, instead the contract source code location, studing on adding it to debuginfo.
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Have tried to do so, but it is much harder to ahiceve that since the optimizer changes the debuginfo in multiple places that is hard to trace, yet what i want to achieve can be done easily.
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But do you want to use this only for you, or do you have plans to add this call everywhere, if it's for you, I'm ok like this, otherwise, I can try to do it in
DebugInfo
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if it can be added to DebugInfo and shown in the artifact, it would be great, cause i need to know where the opcode is being added to the script in the compiler. If that is hard to implement, this one would be the great option since i can check it in the script itself.
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Let me help you