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FEAT(positional-audio): Grounded uses findPattern
I was finishing this change this morning, and had been testing on the two most recent versions, 1.4.3.4578 and 1.4.4.4634. And then steam starts a download for the game. It turns out they shipped version 1.4.5.4679 as I happened to finish my changes to the plugin to better support future game updates. So I booted up the update and it just worked. Pretty ding dang epic, right? Anyway, I'm pretty sure the coordinate mapping in mumble_fetchPositionalData is not quite right. The game is left-hand z-up and mumble is left-hand y-up. But when I implemented this and tested it a while back it sounded like it was working. I think it might be mirroring one or two positional axis the wrong way and then flipping the directional vectors upside down or something. So it all ends up working out. But I can't be sure because I haven't tested this in multiplayer in a while. And the tooling available right now doesn't give me much confidence that trying to fix it won't just make it worse. So if it sounds off to someone, that coordiante mapping might be the reason why.
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