TSL: Introduce array
and instancedArray
#29881
Draft
+223
−176
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Node allows the addition of anonymous attributes, so we don't need to link it to geometry for different effects. This also allows us to simplify the code for whoever is creating their shaders, making the process much simpler, closer to what would we do in conventional (non-gpu) JS code.
I made a revision so that
toReadOnly()
can be automatically applied to WebGPU if it is not in the compute shader, simplifying the process.Common usage would be
array( count|array, type )
orinstancedArray( count|array, type )
can be seen in the example below.webgpu_compute_birds
exampleNew approach
Previous approach