Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adds material baking option to Addon #87

Open
wants to merge 4 commits into
base: master
Choose a base branch
from
Open

Conversation

Leauyy
Copy link
Collaborator

@Leauyy Leauyy commented Jan 5, 2024

Texture baking for Blender Materials

All the textures are baked for each of the BSDF inputs. The new algorithm takes a BSDF and bakes textures for inputs such as Base Color, Roughness and others.

New options:

  • Texture baking. BSDF inputs are now baked as textures
  • Incremental baking (bake textures again). Does not bake textures again if disabled.
  • Texture baking resolution. Custom resolution for texture baking in the export options.
  • Unique material IDs for each baked texture. Some objects and materials can overlap, with unique IDs each object has unique material in Mitsuba XML export. Useful when the final textures are broken.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant