Skip to content

Discord Deno API that is easy to use. This repository is used only for mirroring.

License

Notifications You must be signed in to change notification settings

minseo0388/harmony

 
 

Repository files navigation

banner

An easy to use Discord API Library for Deno and Node.js

Support


  • Lightweight and easy to use
  • Complete Object-Oriented approach
  • Slash Commands supported
  • Built-in Commands framework
  • Customizable Caching, with Redis support
  • @decorators supported
  • Made with ❤️ in TypeScript

Usage (Deno)

You can import the package from https://deno.land/x/harmony/mod.ts (with latest version) or can add a version too, and raw GitHub URL (latest unpublished version) https://raw.githubusercontent.com/harmonyland/harmony/main/mod.ts too.

Usage (Node.js)

You can install and use the NPM package published under @harmonyland/harmony.

Documentation

Documentation is available main branch or latest stable version. You can also check out the guide.

Example

For a quick example, run this:

deno run --allow-net https://deno.land/x/harmony/examples/ping.ts

And input your bot's token.

Here is a small example of how to use harmony,

import {
  Client,
  Message,
  GatewayIntents
} from 'https://deno.land/x/harmony/mod.ts'

const client = new Client({
  intents: [
    'GUILDS',
    'DIRECT_MESSAGES',
    'GUILD_MESSAGES'
  ],
  // token: optionally specify, otherwise DISCORD_TOKEN from env is used
})

// Listen for event when client is ready (Identified through gateway / Resumed)
client.on('ready', () => {
  console.log(`Ready! User: ${client.user?.tag}`)
})

// Listen for event whenever a Message is sent
client.on('messageCreate', (msg: Message): void => {
  if (msg.content === '!ping') {
    msg.channel.send(`Pong! WS Ping: ${client.gateway.ping}`)
  }
})

// Connect to gateway
client.connect()

Or with CommandClient!

import {
  CommandClient,
  Command,
  CommandContext,
  GatewayIntents
} from 'https://deno.land/x/harmony/mod.ts'

const client = new CommandClient({
  prefix: '!',
  intents: [
    'GUILDS',
    'DIRECT_MESSAGES',
    'GUILD_MESSAGES'
  ],
  // token: optionally specify, otherwise DISCORD_TOKEN from env is used
})

// Listen for event when client is ready (Identified through gateway / Resumed)
client.on('ready', () => {
  console.log(`Ready! User: ${client.user?.tag}`)
})

// Create a new Command
class PingCommand extends Command {
  name = 'ping'

  execute(ctx: CommandContext) {
    ctx.message.reply(`pong! Ping: ${ctx.client.gateway.ping}ms`)
  }
}

client.commands.add(PingCommand)

// Connect to gateway
client.connect()

Or with Decorators!

import {
  event,
  CommandClient,
  command,
  CommandContext,
  GatewayIntents
} from 'https://deno.land/x/harmony/mod.ts'

class MyClient extends CommandClient {
  constructor() {
    super({
      prefix: ['!', '!!'],
      caseSensitive: false,
      intents: [
        'GUILDS',
        'DIRECT_MESSAGES',
        'GUILD_MESSAGES'
      ],
      // token: optionally specify, otherwise DISCORD_TOKEN from env is used
    })
  }

  @event()
  ready(): void {
    console.log(`Logged in as ${this.user?.tag}!`)
  }

  @command({ aliases: 'pong' })
  Ping(ctx: CommandContext): void {
    ctx.message.reply('Pong!')
  }
}

new MyClient().connect()

Discord

Need support? Join our Discord Server!

Harmony Discord Server

Maintainer

@Helloyunho

Contributing

See the contributing file!

Pull requests are welcome!

Small note: If editing the README, please conform to the standard-readme specification.

License

MIT © 2020-2023 Harmony Land

Made with ❤ by Harmony Land

About

Discord Deno API that is easy to use. This repository is used only for mirroring.

Resources

License

Code of conduct

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • TypeScript 99.9%
  • Other 0.1%