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Known Issues: DirectXMath 3.03
Known Issues: DirectXMath 3.06
DirectXMath: SSE, SSE2, and ARM-NEON
DirectXMath: SSE4.1 and SSE4.2
DirectXMath: AVX and AVX2 - A Coda
XDSP.H: Digital Signal Processing helper functions
XNA Math Version 2.05: Smoothing the transition to DirectXMath
SimpleMath - a simplified wrapper for DirectXMath
Small float formats – R11G11B10F precision
Introducing 'Vector Calling Convention'
CppCon 2018: Compute More in Less Time Using C++ Simd Wrapper Libraries
Akenine-Möller, Haines, and Hoffman, "Real-Time Rendering", AK Peters/CRC Press (2018)
Ericson, "Real-Time Collision Detection", Morgan Kaufmann (2005)
Glassner, "An Introduction to Ray Tracing", Morgan Kaufmann (1989)
Goldberg, "What Every Programmer Should Know About Floating-Point Arithmetic" acm.org or oracle.com (1991)
Schneider and Eberly, "Geometric Tools for Computer Graphics", Morgan Kaufmann (2003)
Van Verth and Bishop, "Essential Mathematics for Games & Interactive Applications", Morgan Kaufmann (2004).
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- Intel Classic Compiler
- Intel oneAPI Compiler
DirectX Tool Kit for DirectX 11