feat: Implement rect renderer on top of path painting algorithms #165
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This implements one part of issue #149. By basing the renderer for
rectangles off of the path painting algorithms, we can easily obtain
rotated and skewed rectangles. This would be very difficult to do
manually especially for rectangles with rounded corners. Now, we can
simply use the arc approximator to construct a polygon.
I was torn between basing the RectRenderer off of either the
PathRenderer, which would be the obvious choice but would require
needlessly constructing an intermediate command array, or the
PolygonRenderer, which means we have to work with the ArcApproximator on
a lower level but possibly get better performance. I chose the latter.