Skip to content
/ glTF Public

useful Tools when creating content for the glTF and glb file format

License

Notifications You must be signed in to change notification settings

merlinsaw/glTF

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 

Repository files navigation

glTF and GLB

useful Tools when creating content for the glTF and glb file format

tools for blender

shader_oppacity_blendmode

Transparency in glTF and GLB files can present challenges related to alpha channels, shader settings, and compatibility with different 3D applications and engines. Therefore, it can be helpful to change the shader of the material to "Opaque" to avoid potential issues with transparency when working with glTF and GLB files.

The main function of the provided script in Blender is to recursively change the shader blend mode to 'OPAQUE' for all materials in the object hierarchy. Additionally, it helps in finding the RootNode object, creating a new collection, linking the RootNode object to the collection, and scaling the RootNode object.

tools for maya

About

useful Tools when creating content for the glTF and glb file format

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published