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Fix gdbstub not activating until the console is reset (#2245)
The check for initialising the gdbstub depending on whether the JIT was enabled or not was the wrong way around: previously, it would only enable the gdbstub if the JIT was enabled. The stub started working again if you reset the console, as NDS::SetGdbArgs didn't have any such check and it was called by EmuInstance::updateConsole.
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