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Have fluid tanks make use of the update delay config for determining …
…how quickly they lose the lighting that is provided to them from their stored fluid. Greatly reduces lighting update frequency in some setups
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i think this needs another method to do this, or use the raw vanilla method -
recheckLighting
checks if the chunk is loaded, which is quite redundant hereperhaps a TileEntityMekanism protected method that skips the isloaded check?