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Feature to export and write Music Blocks programs in JavaScript

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Music Blocks JavaScript Export

This is a description of my work on Music Blocks JavaScript Export during Google Summer of Code 2020 with Sugar Labs. This repository contains my original authored files, samples of my work, and examples. The exported code syntax guide and API is present in original-authored-files/js-export/samples/sample.js. Some examples are present in examples/.

Abstract

The aim of Music Blocks is to teach beginners how to program, using a snap-together block-based instructions to create music. The purpose of my project is to develop a framework to export any Music Blocks program to an equivalent JavaScript code, and/or write Music Blocks programs using JavaScript, either of which can run independently of the blocks.

Tech Stack

I've used JavaScript upto the ECMAScript 8 (2017) specification widely relying on ES6 classes, let/const, arrow functions, promises, and finally, async/await syntactical feature from ES8. In the implementation of a new Music Blocks widget - JavaScript Editor, I required the use of HTML and CSS, but I used the DOM manipulation features of JavaScript to handle those.

In addition, for the actual code generation part of the project, I relied on a library named Astring (MIT License), which is a "Tiny and fast JavaScript code generator from an ESTree-compliant AST". I generated Abstact Syntax Trees (ASTs) based on the ESTree ES2017 specification, which I serialized to ES8 JavaScript code using the library.

Finally, I relied on a library named CodeJar (MIT License), which is "an embeddable code editor for the browser". I used it to create a text editor inside my widget, and a styling library named Highlight.js (BSD-3-Clause License) for syntax highlighting.


Work Progression

During the community bonding period I started with refactoring some of the crucial files to ES6 standard: completed refactoring var to let and const, implementing arrow functions, and refactoring function prototype syntax to ES6 classes.

Even though my project was an independent feature addition, it was imperative that I refactored and reorganised the different components of Music Blocks under the hood. Therefore, I progressed in small steps splitting the task across multiple PRs. Throughout the three months of the coding period (post release v3.1), I have 51 merged Pull Requests (copy of PRs) across 240 commits.

My work, basically, consisted of four major parts: Restructuring the components, Building the JavaScript coding framework, Generating code from block stacks, and Building the JavaScript Code Editor. Since, the restructuring was not possible to do linearly, I did it in multiple turns.

Restructuring the components

When I started, logo.js was somewhat monolithic, consisting of code that was part of different components. As I progressed, I created two new components: Painter and Singer, in two new files turtle-painter.js and turtle-singer.js, respectively. These two components are now subcomponents of the Turtle component in turtle.js. Painter contains code related to the "art" generated by the turtle (mouse), while the Singer deals with "music" generation. The Turtles component was separated to a new file named turtles.js, which now totally oversees alone all Turtle objects.

Below listed are the major contributions related to restructing and refactoring the said components.

  • logo.js

    PR(s) Description
    2295 Ported out code related to processing notes to js/note.js, encapsulating those in a new class named NoteController.
    2298 Converted the function prototype definition of Logo to ES6 class and added ES6 getters and setters for instance variables.
    2356 Ported out code related to notations to js/notation.js, encapsulating those in a new class named Notation.
    2357 Ported out utilities related to mathematical calculations to js/utils/mathutils.js, encapsulating those in a new class named MathUtility.
    2358 Ported out some functions related to blocks to js/blocks.js.
    2393 Reorganized and renamed members, and cleaned up code.
    2407 Ported out utility functions related to music logic to Singer (note.js was rebranded as turtle-singer.js, and NoteController as Singer) in turtle-singer.js
    2408, 2418, 2425, 2432 Ported out variables related to music state to Turtle/Singer.
  • turtle.js

    PR Description
    2304 Reorganized and renamed members, and cleaned up code.
    2312 Set up the Model-View-Controller (MVC) framework for the Turtle component.
    2316 Reworked variable access.
  • turtles.js

    PR(s) Description
    2309 Separated the Turtles component from turtle.js to turtles.js and set up the Model-View-Controller (MVC) framework for it.
    2313, 2341 Removed deprecated code and reworked variable access.
    2384 Improved modularity.
  • turtle-painter.js

    PR Description
    2382 Created Turtle's subcomponent Painter in turtle-painter.js.
  • turtle-singer.js

    PR Description
    2397 Rebranded note.js to turtle-singer.js, and NoteController component class to Singer.

Building the JavaScript coding Framework

I created a framework to setup the JavaScript-based Music Blocks programs. All the code related to the framework's operation is now present in the js/js-export/ directory. The framework consists of an API of methods corresponding to different blocks' instructions. I conceptualized a standard syntax, based on which the JavaScript programs are to be written in.

The export.js contains two components: Mouse and MusicBlocks. Mouse is an encapsulation for the Turtle component, while MusicBlocks deals with all operational behavior of the framework. Since, Music Blocks (Logo component) programs heavily rely on asynchronous events like setTimeout, it was a big challenge to come up with a mechanism to present a synchronous appearance in the exported code. Beneath the hood, the framework heavily relies on ES6 promises. I used the syntactic sugar of ES8 async/await to cover up the .then() chaining of promises. In the end, the code looks quite synchronous and clean.

Yet more refactoring was required to connect the API ends to their behavior. Most of the block behavior was present in the block API in the js/blocks/ directory. The behavior related to "art" generation is present in the Painter component with methods for each. The "music" behavior had to be extracted out. I created a new directory js/turtleactions/, and separated out the behavior code from the block code. Each of the "music" palettes now have their own action file which deals with their behavior, a method each for each block. Finally, I created a directory js/js-export/API/, having files corresponding to each palette; each file contains methods that are to be used in the exported code, which are internally linked to corresponding behavior methods in js/turtleactions/.

Below listed are the major contributions related to the said work.

PR Description
2380 Conceptualized the "framework" and testedfor Graphics and Pen palette blocks.
2497 Ported code related to behavior ofRhythm blocks.
2536 Ported code related to behavior of Meterblocks.
2454 Ported code related to behavior of Pitchblocks.
2504 Ported code related to behavior ofIntervals blocks.
2480 Ported code related to behavior of Toneblocks.
2471 Ported code related to behavior ofOrnament blocks.
2476 Ported code related to behavior ofVolume blocks.
2477 Ported code related to behavior of Drumblocks.
2508 Created the API files.
2511 Set up the timing of events.
2547 Add argument validation.

Generating code from block stacks

I used a library called Astring to generate required exported JavaScript code. The library takes ESTree-spec Abstract Syntax Trees (ASTs) as input. Therefore, my work was to generate the ASTs from the block stacks. Internally, Music Blocks maintains a linear list of Block objects which are linked amongst themselves via their indices in the list. Since, handing the nesting of the stacks in that manner would have been a difficult process, I generated a non-linear tree-like recursive data-structure by parsing the start and action block stacks. The arguments to blocks can get chained horizontally, and so, the structure had to deal with that too.

After the non-linear data-structure generation was handled, I mechanised an algorithm to parse that recursive structure to generate a recursive JSON object representing the Abstract Syntax Tree in the ESTree ES2017 specification. The code could then be generated by the generate() function of the Astring library.

All the code related to the data-structure and code generation is in generate.js, encapsulated in the JSGenerate class. All the utilities related to generation of the ASTs are in ASTutils.js, encapsulated in the ASTUtils class. JSInterface in interface.js contains lists and lookups of Block names and API methods', getters', and setters' names. It also contains the utilities related to the API's argument validation.

Below listed is the Pull Request related to the code generation.

PR Description
2525 Added the mechanism to generate the tree-like data-structure, AST from it, and the final code.

Building the JavaScript Code Editor

I created a new widget named JavaScript Editor which has a syntax-highlighted text-box and a console to print messages during execution. The widget is generated by using the DOM manipulation features of JavaScript. The widget deals with displaying the generated code, editing/writing new code, and running the JavaScript-based Music Blocks programs. The styling of the editor is done via the use of a library named Highlight.js.

Below listed are the contributions related to the JavaScript Editor Widget.

PR Description
2489 Built the initial widget design.
2514 Add robustness features and failsafes mechanisms related to multiple Mice (Mouse objects).
2547 Enhance the editor.

Demo

The JavaScript Widget looks like:

JavaScript Editor Widget

The ? button displays the help and guide about the syntax, the button regenerates (for changes made in block stacks) the code, and the button executes (runs) the code. The button 💧 button changes the style. The editor supports four styles (themes): dark low-contrast (dracula), light high-contrast (visual studio), dark high-contrast (railcasts), light low-contrast (github).

JavaScript Editor Styles

For an example project,

Traverse mode

the code generated is

let action = async mouse => {
    await mouse.playNote(1 / 4, async () => {
        await mouse.playPitch("do", 5);
        await mouse.print(mouse.NOTEVALUE);
        return mouse.ENDFLOW;
    });
    let box1 = 0;
    let box2 = 360 / mouse.MODELENGTH;
    for (let i0 = 0; i0 < mouse.MODELENGTH * 2; i0++) {
        await mouse.playNote(1 / 4, async () => {
            if (box1 < mouse.MODELENGTH) {
                await mouse.stepPitch(1);
                await mouse.turnRight(box2);
            } else {
                await mouse.stepPitch(-1);
                await mouse.turnLeft(box2);
            }
            await mouse.goForward(100);
            return mouse.ENDFLOW;
        });
        box1 = box1 + 1;
    }
    return mouse.ENDFLOW;
};
new Mouse(async mouse => {
    await mouse.clear();
    await mouse.setInstrument("guitar", async () => {
        await mouse.setColor(50);
        await action(mouse);
        return mouse.ENDFLOW;
    });
    return mouse.ENDMOUSE;
});
MusicBlocks.run();

which when run (by clicking on the button on the editor), plays audio and draws artwork

Possible Enhancements

  • Add load/save mechanism in the JavaScript Editor.

  • Add support for Heap (create a stack data-structure), Media, Sensors, and Ensemble blocks.

  • Implement a mechanism to stop the running code.

  • ADVANCED   Preprocess the generated/written code to insert async/ await, return ENDFLOW, return ENDMOUSE, so that the user-end code can be even neater.

  • ADVANCED   Preprocess the generated/written code to surround the await statements in try catch blocks, so that Uncaught (in promise) errors can be handled.

  • ADVANCED   Redirect console behavior in the JavaScript Widget's console.

  • ADVANCED   Separate the music generation components of the Music Blocks codebase such that JavaScript-based programs can be written and executed locally from one single HTML (or some executable) file, i.e. there would only be the canvas and the editor in that GUI.

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