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A raytracer written in C, that renders using shaders.

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matthewedwrd/glrt

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GLRT

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GLRT, also known as GLRaytracer, glraytracer, or glrt, is a simple real-time raytracer written in C, using OpenGL. It uses a screen-filling quad, allowing us to run a shader for every pixel in the screen.

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A screenshot of the real-time raytracer!

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Everything in this project, except for what's inside source/fragment.glsl is licensed under the MIT license.

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A raytracer written in C, that renders using shaders.

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