Skip to content

mark-sim/pkh

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

58 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

No longer maintained.

pkh : players kill hierarchy tree for PUBG

pkh is a django web application that allows you to view players kill hierarchy in a game.

Using it is pretty straightforward. Just enter your IGN and click on any match to generate a kill hierarchy tree for that match.

You can try it out here.

Installation

source venv/bin/activate
pip3 install -r requirements.txt
python3 manage.py migrate
python3 manage.py runserver localhost:8000

How it was done

PUBG recently released their Official API.

  1. Request information about the player and a list of their recent matches using the players endpoint.

    Sample response looks something like this :

{
   "data":[
      {
         "type":"string",
         "id":"string",
         "attributes":{
            "name":"string",
            "shardId":"string",
            "stats":{

            },
            "createdAt":"string",
            "updatedAt":"string",
            "patchVersion":"string",
            "titleId":"string"
         },
         "relationships":{
            "assets":{
               "data":{

               }
            },
            "matches":{
               "data":[
                  {
                     "id":"string",
                     "type":"string"
                  }
               ]
            }
         },
         "links":{
            "schema":"string",
            "self":"string"
         }
      }
   ],
   "links":{
      "self":"string"
   },
   "meta":{

   }
}

Then match history of the player is retrieved by playerResponse['data'][0]['relationships']['matches']['data'].

  1. For each match retrieved, I made a request to the matches endpoint which contains the results of a completed match such as the game mode played, duration, and which players participated.

    Sample response looks something like this :

{
   "data":{
      "type":"string",
      "id":"string",
      "attributes":{
         "createdAt":"string",
         "duration":0,
         "gameMode":"duo",
         "mapName":"Desert_Main",
         "isCustomMatch":true,
         "patchVersion":"string",
         "shardId":"string",
         "stats":{

         },
         "tags":{

         },
         "titleId":"string"
      },
      "relationships":{
         "assets":{
            "data":[
               {
                  "type":"string",
                  "id":"string"
               }
            ]
         },
         "rosters":{
            "data":[
               {
                  "type":"string",
                  "id":"string"
               }
            ]
         },
         "rounds":{

         },
         "spectators":{

         }
      },
      "links":{
         "schema":"string",
         "self":"string"
      }
   },
   "included":[
      null
   ],
   "links":{
      "self":"string"
   },
   "meta":{

   }
}

This response was used to populate the match tables.

  1. The response above only has subset of the full match data.

    In order to get the full match data, I need to make a request to the telemetry endpoint which provides further insight into a match.

    To retrieve the telemetry object, from the match response retrieved above, get the telemetry id by telemetryId = matchResponse['data']['relationships']['assets']['data'][0]['id']

    then get the link to the telemetry data by iterating through matchResponse['included'] and finding the dictionary that has id == telemetryId.

    That dictionary will contain a link to the telemetry data.

  2. Then, I made a request to the telemetry data link which has bunch of telemetry events and telemetry objects.

    To generate a kill hierarchy tree I only needed LogPlayerKill which is in telemetry events. So I iterated through telemetry events and retrieved all dictionaries which has _T == 'LogPlayerKill'.

  3. After retrieving LogPlayerKill data, I created a tree then converted the tree into json format that's accepted by d3.js collapsible tree.

    Also I added some logic to get rid of players that shouldn't be shown on the kill hierarchy trees (such as players without children and has no parent).

Examples:

Imgur

Imgur

About

PUBG kill hierarchy web app in django

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published