Hi! I'm Miguel Ángel, i'm a Colombian game developer with experience in Unity Engine, I am a passionate Video Game Developer with a deep love for video games and technology aiming to be a great Gameplay Programmer in both Unity and C++ based engines.
I've worked as a Game Developer for a while, creating games in multiple platforms such as Windows, Mac and WebGL, also having the deployment experience from start to finish for iOS and Oculus, most of the time i've been working in main gameplay mechanics like RPG inventories, VR locomotion systems, Boss fight behaviour (AI), turn based combats (Pokemon inspired),etc. and sometimes in the backend part such as scripting of the web services like Azure functions and AWS Lambda, and a Rest API with Express JS and MySQL.
Also i've had the opportunity to work in AR development with different frameworks like ARCore, ARKit, Vuforia and MRTK with C# and C++, creating experiences with object recognition, location based augmented reality, terrain detection, development on Microsoft Hololens and augmented experiences with sensor data, adding also VR development for HTC Vive and Oculus Quest 1 / 2 using hand tracking, leap motion and tools developed with Arduino to amplify experiences, I am also working on different personal projects involving computer vision with OpenCV and Tensorflow, thanks to this I am in constant execution of personal and work projects.