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GPU-accelerated Source Engine lightmap compiler

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GPU-Accelerated Source Engine Lightmap Compilation

Ryan Lam (rwl) and Lucy Tan (jltan) this fork added automatic compilation and upgraded windows sdk from 17134 to 17763

COMPILING

pretty straightforward:

  1. install cuda sdk 10.0
  2. install visual studio 2017
  3. open the solution
  4. compile preferably with release.

WORKSPLIT

maksw2: automatic compilation and some fixes. Ryan: Reverse engineering file format, file read and write, direct and ambient lighting Lucy: Light bouncing

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  • Cuda 79.8%
  • C++ 20.0%
  • Other 0.2%