Releases: magicien/GLTFSceneKit
Releases · magicien/GLTFSceneKit
0.4.0
What's Changed
- enabling mip filters for models with textures by @johanos in #16
- Fix typos in the alpha cut off shader by @Arafo in #32
- Update Swift Version to 4.2; Auto provisioning by @JaredHalpern in #25
- Assign accessor names to morph targets by @ox in #22
- Upgrade project to recommended settings by @JaredHalpern in #26
- support JOINTS_1 and WEIGHTS_1 by @ddnn55 in #23
- fix warnings by @JaredHalpern in #27
- Target names read from mesh.extras.targetNames by @j6lim in #38
- Add Swift Package Manager support by @magicien in #48
- Merge master to vrm branch by @magicien in #49
- Add blendShapes and humanoid bone support to VRM + bugfixes by @magicien in #55
- Add VRM alphaCutoff shader by @magicien in #56
- Add VRM physics by @magicien in #58
New Contributors
- @Arafo made their first contribution in #32
- @JaredHalpern made their first contribution in #25
- @ox made their first contribution in #22
- @ddnn55 made their first contribution in #23
- @j6lim made their first contribution in #38
Full Changelog: v0.1.3...0.4.0
0.3.0
v0.2.0
- enabling mip filters for models with textures (#16) by @johanos
- Fix typos in the alpha cut off shader (#32) by @Arafo
- Update Swift Version to 4.2; Auto provisioning (#25) by @JaredHalpern
- Assign accessor names to morph targets (#22) by @ox
- Upgrade project to recommended settings (#26) by @JaredHalpern
- support JOINTS_1 and WEIGHTS_1 (#23) by @ddnn55
- fix warnings (#27) by @JaredHalpern
- Target names read from mesh.extras.targetNames (#38) by @j6lim
- Change the macOS Deployment Target version from 10.12 to 10.13