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Update Mothership Zeta Crew #440
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I think you'd have to resave the file in the creation kit if you remove navmesh manually. |
Yeah, shame. I suppose the best thing would be to contact the mod author but I think he's retired now. |
They have open permission for bug fixes, so making a replacer plugin should be fine. |
It's fine if the cells are next to eachother, it can happen if there are changes to nevmesh near the edge of the cell. |
I'll just leave it out then, and if there's conflicts I'll put the load order data to set whatever conflicts after mothership zeta crew. I also dmed the mod author about possibly cleaning his mod, though I doubt I'll get a response |
I also added a bunch of relevant bashtags. This mod does changes to navmeshes in cells it doesn't otherwise touch but i didn't know whether or not to count them as wild edits