Collection of instructions for building maya-usd
This is the USD core repository, which is the basic building block for all USD driven plug-ins
https://graphics.pixar.com/usd/docs/index.html
https://github.com/PixarAnimationStudios/USD
The instructions are all very clear and should be followed to the latter.
- Python version should be 2.7.12
- No other python should be in the PATH
- Pip install the following:
$ pip install pyd PySide PyOpenGL PyOpenGL_accelerate Jinja2
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when calling buil-usd.py, we will need to pass the following arguments for it to be able to build "boost" successfully: https://github.com/Autodesk/maya-usd/blob/dev/doc/build.md#additional-build-instruction
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At the time of writing this, I have been using v20.02 of USD. Looks like the release has a bug on Windows 10: PixarAnimationStudios/OpenUSD#1133
This is the Autodesk maintained repository that is now the home of both Pixar's usd-maya plug-in, and Animal logic's usd-maya plug-in The repo also containes the Autodesk usd-maya plug-in.
https://github.com/Autodesk/maya-usd https://github.com/Autodesk/maya-usd/blob/dev/doc/build.md