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Merge pull request #16 from leapmotion/feat-add-changelog-and-update-…
…plugin-submodule-pointer Feat add changelog and update plugin submodule pointer
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LeapUnrealModules - Change Log | ||
=============================== | ||
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Versions | ||
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### Version 0.3.9 | ||
* Updated to work with Unreal Engine V4.25 and latest release of the LeapUnreal plugin (V3.6.0) | ||
* UNREAL-56 Fixed LiveLink compilation issue related to AnimGraphNode_LiveLinkPose_043E904945C258D1A611D5968D234F1A'. Unknown structure | ||
* UNREAL-73 Updated copyright notices | ||
* Added an empty class to force plugin recompilation | ||
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### Known Issues and Workarounds | ||
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* UNREAL-52 If you run a packaged application with the VRPickupDrop level set as the start up level then head tracking seems to break. This appears to be associated with the physics hands prefab. As a workaround: if you place a leap hands pawn into the same level at the same position then everything works as expected. Although there is a suspicion that both the physics and leap hands are tracking and updating a mesh concurrently. | ||
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--- | ||
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Copyright © 2012-2020 Ultraleap Ltd. All rights reserved. | ||
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Use of the Leap Motion SDK is subject to the terms of the Leap Motion SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization. |
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[/Script/EngineSettings.GeneralProjectSettings] | ||
ProjectID=AE7B225D487805860054E28460242BA6 | ||
CompanyName=Ultraleap | ||
CopyrightNotice="// Copyright 1998-2020 Epic Games, Inc. All Rights Reserved." | ||
Homepage="https://www.ultraleap.com/" | ||
SupportContact[email protected] | ||
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Submodule LeapUnreal
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