Simple library for development roguelike games, designed for training purposes. Inspired by rot.js.
In Node.js use this command:
npm install --save rglk
rglk allows to build simple 2d dungeons, define field of view, search path between two points and generates pseudo random numbers.
Object of class Dungeon can generate a random two-dimensional map consisting of walls and floors. You can decide the size of rooms, rooms amount and length of corridors between rooms. Dungeon map can be restored by seed.
import { Dungeon } from 'rglk';
// create a new generated dungeon
const dungeon = new Dungeon({
roomsAmount: 64,
roomMinSize: 5,
roomMaxSize: 11,
corridorMinLength: 1,
corridorMaxLength: 10,
seed: 12345,
});
// each call rebuilds dungeon
dungeon.generate();
// process each tile
dungeon.forEachTile((x, y, isFloor) => {
// ...draw wall or floor
});
// check tile type (returns boolean)
dungeon.isWall(x, y);
dungeon.isFloor(x, y);
createExplorer
returns function that allows to define 2d FOV based on raycasting algorytm.
import { createExplorer } from 'rglk';
const explore = createExplorer((x, y) => {
// should return boolean depends on tile is transparent
});
// get array of visible tile positions
const fov = explore(centerX, centerY, radius, (x, y) => {
// this callback will be executed if tile is visible
});
createPathfinder
returns function which works based on an algorithm A*.
import { createPathfinder } from 'rglk';
const findPath = createPathfinder((x, y) => {
// should return true if tile is can be visited
});
// returns Array of points
const points = findPath(x1, y1, x2, y2);
createPRNG
(Pseudo Random Number Generator) allows you to get random numbers based on the seed.
import { createPRNG } from 'rglk';
// two generators with same seed
const first = createPRNG(123);
const second = createPRNG(123);
first() === second(); // true