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Adding a way for some follower to not make some mfleader area run #2852

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Commits on Feb 1, 2014

  1. Adding core 1.5 branch

    kolton committed Feb 1, 2014
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  2. Updated readme

    kolton committed Feb 1, 2014
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Commits on Feb 11, 2014

  1. Merge commit '727298c755eab9660f0bb6d6ba20f0008bb3d13b' into CORE15

    Conflicts:
    	Readme.txt
    kolton committed Feb 11, 2014
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Commits on Feb 13, 2014

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Commits on May 15, 2014

  1. Update 1.5 core

    - Fixed scriptengine related crashes
    kolton committed May 15, 2014
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Commits on May 21, 2014

  1. May 21 update

    D2BotChannel.dbj - added timer back
    D2BotFollow.dbj - added timer back, added crafting system handler
    D2BotLead.dbj - added timer back, added crafting system handler, added datafile based crash reporter
    D2BotMuleLog.dbj - get next character upon restart
    default.dbj - added crafting system handler, changed how game leave works
    D2BotMule.dbj - don't mule crafting system ingredients
    D2BotMuleLog.dbj - added item type at the beginning of saved image file names, account/character will be logged in character viewer even if they're not saved in images
    NTItemParser.dbl - changed tier to its own function, now scans all lines
    OOG.js - added some missing D2Bot# related functions
    TorchSystem.js - key hunters will now drop gold
    Andariel.js/Duriel.js/AntiHostile.js - updated with new attack function format
    FastDiablo.js - additional checks to reduce failure to open seals
    Attack.js - added custom attack handler, added Attack.hurt(), updated clear/clearList with new attack format, checkResist can now take skill id as second argument
    Attacks/Amazon.js/Attacks/Assassin.js/Attacks/Barbarian.js/Attacks/Druid.js/Attacks/Necromancer.js/Attacks/Paladin.js/Attacks/Sorceress.js/Attacks/Wereform.js - rewrote attack sequences for easier on-the-fly skill change
    Config.js - added more detailed config error info
    Cubing.js - skip ladder recipes on non-ladder
    Misc.js - added Skill.getRange/getHand, added Item class for item manipulation, added Messaging class for communication between scripts/profiles
    Pather.js - fixed a bug with node action that could prevent moving to destination, added function descriptions, added a delay before using a waypoint to prevent a certain type of d2 crash, fixed a couple of bugs spotted by qqvaled and jeanmax
    Pickit.js - fixed skipping items after going back from town (this was due to item gid change), added item sorting to fast pickit, it will prioritize runes and unique items
    Prototypes.js - unit.dead prototype now works with monster units too
    Runewords.js - don't make ladder runewords on non-ladder
    Town.js - modified town move for better desync handling
    HeartBeat.js - removed script check, added the ability to pause starters when out of game
    MapHelper.js - pause MapThread when in escape menu to avoid Game Not Ready warnings on manual exit
    MapThread.js - added some side areas to auto teleport which are relevant for rushing
    ToolsThread.js - changed 'print nearest preset unit' hotkey to numpad 9, added datafile based debug info storing
    TownChicken.js - fixed a bug spotted by jeanmax
    
    Added Config.CustomAttack option to character configs. This allows different skills to be used for specific monsters.
    
    follower.nip - added experimental [tier] based lines for automatic item equip (classic d2 items only). Add Config.AutoEquip = true; to char config if you wish to test.
    
    Added CraftingSystem.js, a multi profile based crafting/rerolling system. It's still experimental but the provided recipes should work.
    
    NOTE: There will be no support for experimental features. If you can't get them to work, ignore them.
    kolton committed May 21, 2014
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  2. removed some obsolete code

    kolton committed May 21, 2014
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Commits on May 22, 2014

  1. autoequip fixes

    kolton committed May 22, 2014
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Commits on May 24, 2014

  1. ladder reset hype fix pack

    Attack.js - check if unit is invalid for custom attacks, fixed Attack.hurt, Attack.clear can now take a monster's gid as bossId argument, small fix for walking attacks
    Attacks/Paladin.js - replaced an obsolete variable
    Misc.js - attempt to shut up getManaCost warnings, autoequip can keep unid items that fully match lines with tier keyword, cancel npc menu before equipping items to prevent conflicts with packet shopping, added equipped item logging
    Pather.js - call Attack.clear() only once on move retry instead of on all future nodes, removed empty path error throwing, enhanced walkTo precision on retries
    Town.js - can buy potions into inventory buffer now, stop trying to buy tp scrolls if there's no tp tome, force identify kept autoequip items, don't stash kept unid autoequip items, removed lowgold trigger if there are no actual items to sell
    kolton committed May 24, 2014
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Commits on May 25, 2014

  1. aufiequip fixup

    clearInventory will now sell or throw away unid items that are no longer valid for autoequip
    pather now allows node action on last node
    added delay for equipped item logging as suggested by JeanMax
    kolton committed May 25, 2014
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  2. autoequip again

    kolton committed May 25, 2014
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  3. necro fix

    kolton committed May 25, 2014
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Commits on May 31, 2014

  1. diablo helper fix

    kolton committed May 31, 2014
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Commits on Jun 3, 2014

  1. Update 1.5 core

    me.ladder returns numerical flag value now. 0 = non-ladder, 1 or 16 = ladder
    kolton committed Jun 3, 2014
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  2. jun 3

    NTItemParser.dbl - made [tier] and [maxquantity] compatible in the same line, added a warning when = is used instead of ==
    OOG.js - added support for Hihest difficulty
    Mephisto.js - prevent moving closer while attacking when using moat trick
    Rusher.js - added a delay when reloading rush thread to make commands work again
    Wakka.js - changed walk precision to range 2 instead of 4
    Attack.js - getMob can take a center object as argument to allow getting monsters within the range of any arbitrary spot
    Attacks/Sorceress.js - static list is no longer case sensitive
    Misc.js - don't try to use shrines or chests that are behind walls when walking, tweaked autoequip a bit
    Pather.js - added forced teleport retries when being hit, changed useUnit back to using packets for greater reliability, especially in Duriel script
    Pickit.js - don't try to pick items behind walls when walking, removed moveTo retries when trying to walk to an item, disable telekinesis after first attempt to pick an item, added quest items to canEquip function to prevent trying to pick up more than one.
    Town.js - prevent 'no room for item' message in NPC window in some cases when inventory is full, enabled mini shopbot with packet shopping, changed stash code to ignore some quest items that should not be stashed
    ToolsThread.js - added a missing include, drink highest potions first, removed a recursive check for giving potions to mercenary, F12 now shows preset units on map (shrines etc.), added the support for Config.QuitList = "any"; to quit when any player leaves
    kolton committed Jun 3, 2014
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Commits on Jun 10, 2014

  1. jun 10

    NTItemParser.dbl - added more detailed pickit error reporting
    Duriel.js - added area clear before going into Duriel's lair
    Questing.js - added a notification that the profile is being stopped when the script is done
    Attack.js - added static attack skill handler in checkResist - monsters with life lower than Config.CastStatic percent are considered immune to static
    Attacks/Sorceress.js - added support for monster classids in Config.StaticList
    Misc.js - can autoequip items from stash
    Prototypes.js - added dead mode to me.idle, added me.gold
    tools/ToolsThread.js - added quit on soj sales and quit on dclone
    
    updated character configs with dclone quit options
    kolton committed Jun 10, 2014
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Commits on Jun 19, 2014

  1. jun 19

    D2BotMule.dbj - added a missing include
    Enchant.js - make sure the bot stays in act 1 after town chores
    Cubing.js - removed an unneeded delay when trying to open cube when it's already open, emptyCube can move items to stash if there's no room in inventory
    Misc.js - added Packet.itemToCursor(item) and Packet.dropItem(item)
    Prototypes.js - error handling for item.toCursor()
    Storage.js - increased timeout delay when moving items
    Town.js - prevent unnecessary npc visits, added error handling for moveToSpot
    kolton committed Jun 19, 2014
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Commits on Nov 20, 2014

  1. D2BotChannel.dbj - fixed a bug where it would keep trying to rejoin i…

    …f there's 2 or more bad games; added more login error/banned key handling
    
    D2BotFollow.dbj - improved crash report; fixed a bug that stopped joining games when leader resets game count too often; added more login error/banned key handling
    D2BotLead.dbj - added anni/torch handling; added more login error/banned key handling
    D2BotMule.dbj - updated with anni muling; faster muling procedure; added cdkey swapping; more detailed error messages; added more login error/banned key handling
    D2BotMuleLog.dbj - added more login error/banned key handling
    default.dbj - added support for D2Bot right click profile/Mule option; added anni mule handler
    AutoMule.js - added anni muling to torchmule options, it's used when MF bots kill Diablo Clone using Config.KillDclone option; fixed a bug that could cause mules to use the wrong .json file and reset accounts
    MuleLogger.js - don't hide ilvl and account info in text files so it can be searched in Character Viewer, they can still be hidden from images saved by MuleLogger
    NTItemAlias.dbl - added [poisondamage] for exact posion damage as shown in game and [plusskillcriticalstrike] aliases
    NTItemParser.dbl - added pickit line info for unidentified items
    OOG.js - break makeCharacter loop when Create Character button is greyed out
    bots/BaalHelper.js - more detailed error messages, added Config.Leader handling
    bots/Diablo.js - added random wp precast handling
    bots/DiabloHelper.js - made skip on baal party optional, added random wp handling, added skip tp option
    bots/Duriel.js - added telekinesis on chamber entrance
    bots/Enchant.js - added flood control, timeleft command, chant in other acts; fixed a bug where the chanter could be lured out of town with wirt's leg
    bots/KillDclone.js - updated with new anni mule handling
    bots/Questing.js - improved quest checking and error reporting
    bots/Rushee.js - unbug cursor using cube (pick and place), better quest monster handling, restart at the end of current difficulty
    bots/ShopBot.js - automatically load shopbot.nip and ignore other pickits, can use multiple npcs when shopping, added more npc support, ScanIDs array can now take item names and can be left empty to scan all
    Attack.js - added random move for hammerdins if they keep missing the target; use player's position when calling openChests
    Attacks/Paladin.js - fixed a bug when dealing with immune monsters
    Cubing.js - added low to normal quality recipe; fixed soj reroll bug where it would see rare rings as sojs
    Misc.js - autoequip fixes and tweaks; added Misc.getPlayerCount function; disabled town check when low on gold; better checks for Packet.itemToCursor
    Pather.js - added more menus to cancel when moving; added maxrange to teleportTo to be able to tweak teleport precision; useWaypoint code tweaks
    Pickit.js - added pickit line info for unidentified items - this is the first matched line since multiple lines can match items that have yet to be identified
    Prototypes.js - posion damage calculation in getStatEx; added a check for item already in cursor in item.toCursor
    Storage.js - fixed moving items to trade screen
    Town.js - automatically finish golden bird or lam essen quest if the right items are picked; fixed some needless npc visits; autoequip tweaks; fixed packet shopping + qiver replace; cast BO on revived merc using random waypoint (if Config.MercWatch is true); don't try to sell quest items (causes d/c); added wpmenu argument to Town.goToTown (true - open menu, false - direct interact)
    CloneKilla.js - no longer disables town check
    RushThread.js - improved travincal and mephisto
    ToolsThread.js - don't reference script names (fixes a crash); improved iron golem code; added posion jav/nova packet blocking
    TownChicken.js - various shitfuckery with thread pausing fixed
    
    updated character configs with new options
    updated lld pickit
    updated shopbot pickit
    kolton committed Nov 20, 2014
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  2. shopbot hotfix

    added a missing shopbot config option, updated shopbot.txt in templates
    kolton committed Nov 20, 2014
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  3. diablohelper fix

    skiptp option respects entrance config, it will wait for the leader either at star or entrance now
    don't count yourself when searching for characters in chaos
    kolton committed Nov 20, 2014
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Commits on Nov 21, 2014

  1. fixed drinking potions from inv and [toblock], ignore soj sales and c…

    …lone walk in classic
    kolton committed Nov 21, 2014
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  2. fixes

    kolton committed Nov 21, 2014
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Commits on Nov 22, 2014

  1. 22.nov

    rusher/rushee - added quests and LastRun option to end the rush after any part of the sequence
    Town.js - don't try to buy potions/scrolls when out of gold; made all classes use waypoint from a distance
    D2BotFollow.dbj - fixed previous game rejoining; added lobby delay to not join games too fast after first login; don't try to rejoin full games; added join fail notification
    Cubing.js - don't call getCube during town check
    Pather.js - small walkTo improvement
    
    added SealLeader and SealLeecher scripts
    updated character configs with new options
    kolton committed Nov 22, 2014
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Commits on Nov 24, 2014

  1. rushee fix

    don't get stuck if izual quest fails
    kolton committed Nov 24, 2014
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  2. fix check for cain quest

    cuss committed Nov 24, 2014
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Commits on Nov 25, 2014

  1. added a new character config option

    Config.WaypointMenu allows you to choose between a direct interaction
    with waypoints (suitable for Battle.net) and a force use of a waypoint
    menu (suitable for Single and private realms).
    cuss committed Nov 25, 2014
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  3. Merge pull request #98 from cuss/CORE15

    CORE15
    kolton committed Nov 25, 2014
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Commits on Nov 27, 2014

  1. fix missed ; in Tristram.js

    cuss committed Nov 27, 2014
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Commits on Nov 29, 2014

  1. mule fix

    tools/ToolsThread.js - added missing include, added an option for script developers to suspend quitlist using scriptBroadcast("toggleQuitlist")
    kolton committed Nov 29, 2014
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  2. rusher meph fix

    kolton committed Nov 29, 2014
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  3. Merge pull request #100 from cuss/CORE15

    fix missed ; in Tristram.js
    kolton committed Nov 29, 2014
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Commits on Nov 30, 2014

  1. a few fixes to Tristram.js

    cuss committed Nov 30, 2014
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Commits on Dec 3, 2014

  1. 3.dec

    D2BotChannel.dbj/D2BotFollow.dbj/D2BotLead.dbj/D2BotMuleLog.dbj/D2BotPubJoin.dbj - added disabled lod key report and handling, moved firstLoging multirealm handler to a better position
    D2BotMule.dbj - fixed double logging and endless loop when switching mule character
    D2BotPubJoin.dbj - fixed a bug with empty filters
    default.dbj - forced corpse search when death is detected
    AutoMule.js - added a missing option to mule items that are no longer in pickit, don't log items when picking them up after a mule fails to join
    NTItemParser.dbl - items in locked inventory slots now also count towards [maxquantity]
    Rushee.js - fixed an endless loop, added the ability to manually assign quester via chat command "charname quest"
    Attacks/Paladin.js - added collision checks to avoid attacking monsters behind walls
    Attacks/Sorceress.js - fixed an endless loop with static when dead
    Misc.js - improved Messaging.sendToProfile, added the ability to turn item logging on/off via Misc.useItemLog
    Pather.js - removed a delay after using waypoints, more detailed error info
    Pickit.js - removed quest items from LowGold
    Runewords.js - added error handling and reporting for bad Config.KeepRuneword lines
    Town.js - added missing ids to checkScrolls functions - this should fix 'tome.getStat is not a function' errors
    AutoBuildThread.js - suspend quitlist while adding skills/stats
    tools/AutoBuildThread.js - added missing includes and hopefully fixed numpad 5 muling for good
    kolton committed Dec 3, 2014
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  2. Merge pull request #103 from cuss/CORE15

    Core15
    kolton committed Dec 3, 2014
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Commits on Dec 14, 2014

  1. 14.dec

    updated d2bot# - http://www.blizzhackers.cc/viewtopic.php?f=204&t=498707
    updated d2bs - http://www.blizzhackers.cc/viewtopic.php?f=204&t=495817&start=330
    
    fixed muling triggers in D2BotChannel.dbj, D2BotFollow.dbj, D2BotPubJoin.dbj
    OOG.js - added D2Bot.uploadItem (same functionality as right click/upload to imgur in item viewer), updated d2bot.stop
    Diablo.js - added preattack from a distance for seal bosses with hammerdins, added stray monster handling
    Attacks/Barbarian.js - added repair check after attacking
    Attacks/Paladin.js - use secondary skill if hammer position is blocked
    Misc.js - improved Packet.telewalk
    Precast.js - higher enchant slot by dzik
    Town.js - fixed potion handling from inventory, added certain quest items to no-drop list
    RushThread.js - send rushee back to town if sequence fails
    tools/RushThread.js - added numpad 6 hotkey for Mule Logger
    added the missing bot script Crafting.js, it was meant to be there when CraftingSystem was added.
    removed D2BotChannelMaster.dbj, it's old, incomplete and its author has been gona for a long time
    kolton committed Dec 14, 2014
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Commits on Dec 17, 2014

  1. 17.dec

    D2BotFollow.dbj - removed lobby delay
    Diablo.js - added BossPriority to custom sort function
    DiabloHelper.js - added BossPriority to custom sort function, added stray monster handling
    Attacks/Paladin.js - removed excessive print
    Misc.js - reduced whirlwind range, increased holy bolt range, added normal attack to wereform supported skills
    AntiHostile.js - removed flashing because it got fixed by Blizzard
    deleted FlashThread.js
    kolton committed Dec 17, 2014
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  2. barb stuff

    Attack.js - added collision checks to short range attacks, reduced minimum range to let the normal code handle war/battle cry, added special short range walk code for whirlwind
    Attacks/Barbarian.js - whirlwind optimization
    Misc.js - reduced whirlwind max range
    kolton committed Dec 17, 2014
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Commits on Dec 18, 2014

  1. event mixup fix

    kolton committed Dec 18, 2014
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Commits on Dec 29, 2014

  1. typos in Attack.txt

    cuss committed Dec 29, 2014
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  3. typo in kolton.nip

    cuss committed Dec 29, 2014
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Commits on Jan 17, 2015

  1. Merge pull request #110 from cuss/CORE15

    typos in Attack.txt
    kolton committed Jan 17, 2015
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  2. Jan 17.

    D2BotChannel.dbj - fixed error reporting, don't try to rejoin games with too high level restriction
    D2BotMule.dbj - warning+stop profile if rd blocker is on, release cd-key when finished
    D2BotMuleLog.dbj - fixed error reporting, warning+stop profile if rd blocker is on
    default.dbj - added automap handling based on Config.AutoMap
    MuleLogger.js - added item sorting based on item type, character viewer lists should be more organized now
    OOG.js - reduced timeoutDelay spam to d2bot#, made setText change text only if it's different from current text
    TorchSystem.js - added LogOrgans by Gagget
    MFHelper.js - improved portal handling and retries
    OrgTorch.js - status prints to d2bot# by Gagget
    Rushee.js - added harem tp handling
    Barbarian.js - fixed low mana skill warning
    Necromancer.js - corpse explosion improvement by Kam1kaz3
    Sorceress.js - don't try to telestomp inaccessible monsters (ie. storm casters on lava etc.)
    Config.js - added default values for new config options: AutoMap, DroppedItemsAnnounce (by Kam1kaz3), UnpartyShitlisted, QuitListMode and Charge
    Misc.js - added Misc.getNearbyPlayerCount() func that can be used to count players in the same area within getUnit range, added stack info to script error reporting, improved Packet.teleWalk
    Pather.js - made Charge configurable, rewrote makePortal, usePortal won't try to take portals if the character is already in target area
    Pickit.js - organ log handler by Gagget
    Prototypes.js - fixed unit.attacking, added stat parsing from description for equipped items in getStatEx
    Town.js - announce items dropped by FieldID by Kam1kaz3, gambling can take item names now, Town.move will go to town automatically if not already in town
    AntiHostile.js - actively scan for hostiles instead of triggering from event
    Party.js - added the ability to unparty if partied with a shitlisted character
    RushThread.js - added harem tp, wait for players to enter act 4 after killing Mephisto, delay before telling rushees to leave in order to prevent quest fails.
    ToolsThread.js - added the ability to quit based on profile names (this reads character names from data folder), fixed a potential error in checkVipers function
    
    updated character configs with new options and updated recipes with item names for easier readability
    kolton committed Jan 17, 2015
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Commits on Feb 1, 2015

  1. 1. Feb

    Updated d2bs with rev 1849
    D2Bot# - gracefully close d2 window
    
    Enchant.js - abort cows function if Akara is too far from her normal spot or if she's been led out of town
    Rusher.js - fixed pause/resume commands
    Prototypes.js - don't throw errors in unit.dead
    Town.js - ignore NPCs that have been led out of town
    kolton committed Feb 1, 2015
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