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Removed many magic numbers and using Enums instead. #228
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Commits on Aug 10, 2012
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D2BotChannel.dbj/D2BotFollow.dbj/D2BotLead.dbj/D2BotMuleLog.dbj - add…
…ed click cancel on waiting in line timeout D2BotMule.dbj - added handling for the rest of out of game locations MuleLogger.js - error handling + wait for me.gameReady NTItemParser.dbl - added/fixed some item colors OOG.js - don't call getArea().name directly BaalHelper.js - move to the center of throne before scanning for baal's portal (antihostile can break the run without this) Questing.js - added some ptints and town chores Summoner.js - added offset to preset unit move Attack.js - fixed attack for vultures, attack.kill throws error if it fails to kill the boss Barbarian.js - fixed find item switch Paladin.js - use the faster dodge function on dolls (instead of getIntoPosition) Sorceress.js - static fix Misc.js - town check now sends messages with TownChicken.js Pather.js - fixed exit taking for some areas (harem/cellar etc), added journeyTo stuff, grab wp if the character doesn't have it AntiHostile.js - some more tweaks, added assassin entrance camping ToolsThread.js - global quit fixes, don't call getArea().name directly TownChicken.js - added potion check added WPGetter.js for testing purposes (add Scripts.WPGetter)
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Commits on Aug 11, 2012
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fixed remove key error from key wizard fixed a potential bug that caused continuous restart fixed legacy profile detector
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Commits on Aug 12, 2012
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Add check for realm.class.profile.js and class.profile.js.
CrazyCasta committedAug 12, 2012 Configuration menu - View commit details
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Merge branch 'TestVer' of https://github.com/CrazyCasta/d2bot-with-ko…
…lbot into TestVer
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Merge pull request kolton#13 from CrazyCasta/TestVer
Read profile based config
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Commits on Aug 14, 2012
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Commits on Aug 15, 2012
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D2BotLead.dbj - added the ability to join different channels for different profiles without having to make copies of the same file. D2BotMule.dbj - added ignore list, mule won't pick up junk and will throw away scrolls AutoBaal.js/BaalHelper.js - misc tweaks and temporary edits Diablo.js - added stray monster handling, the bot will check previously cleared positions for monsters Cubing.js - fixed magic (and probably rare) item rolling Misc.js - added Misc.spy(name) function to log other players' gear to d2bot# Town.js - added a check for Town.identify() to avoid unneeded NPC interactions AntiHostile.js - more experimental code RushThread.js - updated diablo sequence with new fastdiablo code Fixed gloves crafting lines in char configs (thanks Futon) Added gems and token cubing to char configs
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Commits on Aug 20, 2012
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Update d2bs/kolbot/libs/bots/ShopBot.js
Comparing pickit with item wasn't working.
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Commits on Aug 21, 2012
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Merge pull request kolton#14 from MrSithSquirrel/TestVer
Update d2bs/kolbot/libs/bots/ShopBot.js
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Commits on Aug 25, 2012
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Console: Line color fix, clear option Item Log/Char; Items: Clear Lis…
…t; Profile: Enable schedule option
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Item Searching now uses standard regular expressions, no more '+' use…
… '|' instead, and any other regex you want.
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fixed the listview clear, images save as full quality .pngs you have …
…to resize then yourself if you want lower quality
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Commits on Aug 28, 2012
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D2BotLead.dbj - added TorchSystem and torch muling
D2BotMule.dbj - added torch muling, don't login until a signal is given from the caller profile, drop scrolls, ignore scrolls and other trash items default.dbj - added TorchSystem, consolidated events AutoMule.js - added torch muling NTItemParser.dbl - fix for maxquantity regarding items in stash and owned items, fixed buying a sold item back from NPC because of this OOG.js - added login account timeout ShopBot.js - fixed pickit check Attack.js - added invalidated unit check to checkMonster Assassin.js - linked trap range to a variable that can be changed from other scripts (namely antihostile) Paladin.js - melee skill and hammer tweaks Sorceress.js - added energy shield recast, added valid monster check to static Config.js - added the option to use Profile.js format for character config (for when class doesn't matter like whith leeching) Misc.js - added item quality color for item viewer reports Pather.js - removed arcane sanctuary as previous area to canyon because it's not possible to pather there without the portal (which would make having to path to arcane obsolete) Prototypes.js - me.findItems returns an empty array on no items now, added getColor prototype Town.js - tweaked screen canceling and delays to address a certain crash bug AntiHostile.js - event consolidation, attack tweaks ToolsThread.js - event consolidation. main events are now here, all the other files have script event that relays info from ToolsThread. added config caching to prevent a certain (and odd) bug of losing reference to Config object TownChicken.js - added init lines for pickit/runewords/cubing which fixes valid runeword rerolling or potentially valid unid item selling Pindleskin.js - call kill instead of clear for Nihlathak Added files OrgTorch.js TorchSystem.js keyorg.nip
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Commits on Aug 29, 2012
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Commits on Aug 31, 2012
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multiple followers will no longer prevent leader from muling
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Commits on Sep 3, 2012
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temporarily reverted d2bot# updated d2bs core added improved auto mule and torch system to D2BotFollow.dbj and D2BotChannel.dbj OOG.js - fixed case 21, added case 23 handling from the new d2bs core (connecting msg on char select screen) Diablo.js/DiabloHelper.js - increased Diablo wait time Mephisto.js - don't stop the whole script on immune council members added script error reporting to logs/ScriptErrorLog.txt Misc.js - added error reporting, txt file and experimental packet buy func (packet buy not in use yet) Pather.js - ignore canyon -> arcane travel, added arcane back to prevArea array Prototypes.js - item color tweaks, item.buy() tweaks Town.js - delay tweaks added wpgetter script to character configs
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Commits on Sep 4, 2012
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Commits on Sep 10, 2012
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Add timeout config for DiabloHelper.
CrazyCasta committedSep 10, 2012 Configuration menu - View commit details
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Several minor updates to scripts.
Open the Mephisto chest. Check for organs before first organ run in OrgTorch. Don't fail out if Pindleskin is missing (so you can still run Nihlathak.
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Add error messages to help find configuration mistakes.
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Fix muling in D2BotFollow.dbj.
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Fix D2BotMuleLog.dbj to handle Connecting... state properly.
Technically it handles the empty char state more properly by waiting 3 seconds to see if Connecting... comes up.
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Small tweaks to improve OOG reliability.
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Fix to not try to tp from Uber Tristram.
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Add fix to make sure WPs are loaded.
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CrazyCasta committed
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Add check for both spots of Hratli (and code to do the same for other…
… NPCs if specified).
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Merge branch 'TestVer' of https://github.com/kolton/d2bot-with-kolbot …
…into TestVer Conflicts: d2bs/kolbot/D2BotFollow.dbj d2bs/kolbot/libs/OOG.js
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updated d2bot and d2bs to their latest revisions D2BotChannel.dbj - fix for join retries on game full and game doesn't exist all starters - added cancel gateway select in case login() got stuck there D2BotMule.dbj - tweaked char naming D2BotMuleLog.dbj - fixed account switching in case of r/d or other situations that would lead back to login screen NTItemParser.dbl - misc. tweaks Attack.js - tweaked merc loop to remove unneeded delay Paladin.js - tweaked holy bolt sequence, it shouldn't try to walk longer distances now CollMap.js - error handling Misc.js - optional shrine taking parameter - you can call with (area, id, use) now, tweaked xp logging, added game time Pather.js - waypoint tweaks Prototypes.js - trade tweak Town.js - removed some delays, tweaked some functions for extra speed (id check and stash check), go to town when doChores is called if not in town already ToolsThread.js - quitlist fix for cached config object, use quit() instead of core chicken trigger TownChicken.js - error handling
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Commits on Sep 11, 2012
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Wakka.js - Added a check to see if they have already moved onto baal.
DiabloHelper.js - Added a check to see if they have already moved onto baal and edited the wait timers (fixed) BaalHelper.js - Added the creation of a portal to prevent a bug with party and not entering the tp, edited the wait timers and added a random movement in the wskloop to prevent the entrace being blocked. Eyeback.js - Fixed Eyeback Runewords.js - Fixed a minor typo. Cubing.js - Fixed a minor typo and made it print to console better. Misc.js - Updated the experience strings and left commented out options. CharacterConfigs - Added Mephisto's Portal. Config.js - Added a new config layout, added Mephisto's Portal, added a baal wait edit and fixed a minor typo. Added TravincalLeech.js and TristramLeech.js but they're not in use yet.
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Fix that YGM caught in DiabloHelper.js.
CrazyCasta committedSep 11, 2012 Configuration menu - View commit details
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Commits on Sep 13, 2012
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Merge pull request kolton#23 from CrazyCasta/TestVer
Fix that YGM caught in DiabloHelper.js.
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updated d2bot and d2bs small fixes to BaalHelper.js and AutoBaal.js
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Commits on Sep 15, 2012
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AutoBaal.js - changed autobaal chamber leech spot ShopBot.js - shopbot overdrive™ Wakka.js - wakka jslinted Misc.js - full packet casting support Config.js - changed config warn format to Class.Name.js Town.js - added delays after useMenu, Town.Move() will go to town if not in town updated char configs with Config.PacketCsasting var
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Commits on Sep 16, 2012
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Commits on Sep 23, 2012
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Added script for clearing Undergroud Passage level 2. It is a level 8…
…3 area (just like Crypt) with a chest, and it could be interesting to weaker characters
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Commits on Sep 29, 2012
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Added ability to tell bot to heal curse, or poison when in town. Adde…
…d two configuration for that in templates
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Merge pull request kolton#24 from mnikic/TestVer
Added script for clearing Undergroud Passage level 2.
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Commits on Oct 18, 2012
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Commits on Nov 4, 2012
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D2BotChannel.dbj - added advanced config section, fixed game doesn't exist handling. join delay now applies only for first attempt, the rest is handled by game doesn't exist timeout OOG.js - changed to a new file function, added some additional checks for datafile and shitlist Coldcrow.js - removed offsets that would prevent proper teleport to Coldcrow (YGM) Follower.js - cleanups and additional player mode checks Paladin.js - tweaked hammer targeting Misc.js - added useMenu function based on dialog lines (might help with a certain crash) Pather.js - added death checks to avoid unneeded retry attempts Pickit.js - added death check Prototypes.js - added unit.dead prototype, chenged startTrade to use Misc.useMenu instead of the core func useMenu Town.js - merged poison and curse check into Config.HealStatus
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Commits on Nov 5, 2012
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Commits on Nov 6, 2012
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updated d2bs to 1758 Misc.js - updated useMenu function, should be compatible with other languages too. Switched to Misc.useMenu in other scripts, stop trying to cast a skill if out of mana, added Skill.getManaCost function Attack.js - added MFSwitch to Attack.kill. This should work on act bosses mainly, but also on those who are killed using Attack.kill Added low mana attack skills to class attacks, added lightning fury delay to amazon attacks
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Commits on Nov 8, 2012
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BattleOrders.js - it's now possible to wait for multiple players for BO. Put the names in the array Follower.js - arcane exit fix, long distance follow, several loopholes fixed, added "leader charname" option to switch leaders on the fly UserAddon.js - fixed an error with item names CollMap.js - hopefully silenced a strict warning Pather.js - increased search time for units in useUnit function Town.js - fixed a loophole with getCorpse in case of dying again
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Commits on Nov 9, 2012
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prevent getting stuck if a player with BO leaves the area too soon
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Commits on Nov 10, 2012
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AutoMule.js - mule keys unless the profile is a part of torch system TorchSystem.js - don't trigger if game isn't set (blank game name would trigger in every game) Town.js - sell ignored item types if lowgold picked them up, cancel trade screen before gambling
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Commits on Nov 19, 2012
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D2M.dll - added -ftj command to enable ftj reducer D2BotChannel.dbj/D2BotMule.dbj/D2BotMuleLog.dbj - added proper LoD key in use message D2BotFollow.dbj - added proper LoD key in use message, added rejoin delay in case of FTJ, fixed double keyswap if rdblocker is on, block mouse when joining game to prevent user interaction D2BotLead.dbj - added proper LoD key in use message, update runs on FTJ, block mouse when creating game, fixed double keyswap if rdblocker is on AutoMule.js - don't drop potions from inventory Bonesaw.js - added Drifter Cavern Diablo.js - longer wait time for seal bosses and Diablo DiabloHelper.js - longer wait time for seal bosses and Diablo, coord tweaks Follower.js - added "bo" command, "h" command (howl), "flash" (in case followers get stuck), tweaked long distance following (removed party object, followers will search for other followers if leader is too far away) Attack.js - don't rebuild dodge spots during one kill/clear call Paladin.js - tweaked hammer positioning, now takes monster size into consideration Loader.js - script errors can print to manager (for debugging purposes), set 'printToOOG: false' to true Misc.js - wait when out of mana for attack skills (prevents premature boss kill errors), switched to core useMenu for 'Trade' to reduce crashes Pather.js - tweaked wp/tp use delays Pickit.js - don't pick ignored items for Config.LowGold option, better picked item check, added HPBuffer and MPBuffer, tweaked overall potion buffer code Town.js - added some debug prints to help track down some crashes, go directly to NPC if in range (instead of going to preset townspot), better TP tome check (when sold for ID scrolls) ToolsThread.js - don't use inventory potions on merc, can pause rushthread now, 'object is not an item' error fix, nearest monster fix (won't print random creatures like mercs or npcs), added ping info to life chicken message ADDED CHARACTER CONFIG OPTIONS Config.Bonesaw.ClearDrifterCavern Config.DiabloHelper.Wait Config.BaalHelper.Wait Config.HPBuffer Config.MPBuffer fixed a typo in classic pickit
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Commits on Nov 21, 2012
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Commits on Nov 25, 2012
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d2bot# added a delay when killing a profile so it doesn't forcibly disconnect, added missing unique/set item gfx kolbot D2BotLead.dbj - changed create game to a script side solution. it will call create delay after inputting gn/pw. create delay is no longer called on retries, use FTJ delay for that. D2BotMule.dbj - reset json file when account name is changed, go back to char select screen when char creation fails. TODO: rdblocker warning+stop. Do not use D2BotMule with rd blocker NTItemAlias.dbl - swapped dark yellow and light gold color aliases NTItemParser.dbl - print line number and pickit filename on unknown keyword errors OOG.js - go back to char select screen when char creation fails Attack.js - test fix for potential bug in getIntoPosition that would cause the character to get stuck telepoting in one place (check 3x3 block instead of a single coord before moving to position) Paladin.js - more tweaks and fixes to paladin attacks Sorceress.js - slightly randomized blizzard casting Loader.js - more verbose error messages in manager, added the option to take a screenshot on script errors Misc.js - added item gfx codes for set and unique items, fix for tiara/diadem Pather.js - made usePortal more lag-proof, added a small delay in useUnit to prevent failing the first attempt to use the unit, checkSpot accepts more potentially valid collision flags Prototypes.js - added Color object to getColor function, making it easier to fix wrong item colors Town.js - added a delay after clearing a potion from inventory - it will now clear all potions at once ToolsThread.js - bound say "/fps" to keycode "." on numpad
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Commits on Nov 30, 2012
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D2M.dll - more reliable way of creating bncache* files (the old code that uses rand() isn't very random, this one uses profile names as a base) kolbot D2BotLead.dbj/D2BotFollow.dbj - restart if stuck on connecting... screen if rdblocker is on D2BotMule.dbj - rewrote a large portion of code to address AutoMule.js changes. added some location handlers in case of lag/realm down default.dbj - new automule game check AutoMule.js - Rewrote muling system - it's now possible to mule on different realms/core/gametype. Added the option to stop a profile before starting mule (if running 8 bots without proxies), master char will pick items back up if next mule fails to join game, mule profile is stopped on any error, changed string colors for d2bot# prints. MuleLogger.js - updated with latest Misc.logItem changes, reliably replace ÿ in every item description line OOG.js - D2Bot.stop() can now accept profile name as arg, made loginAccount and findCharacter more robust, AutoBaal.js - added long range support, configurable throne leech spot, get shrine without hot tp message OrgTorch.js - torch making is now optional Cubing.js - fixed a bug where rare items would be rolled with 3 pskulls instead of 6 Loader.js - error logs in d2bot# now contain ping info and filename/line Misc.js - removed id 92 from chest array in openChestsInArea because it's actually a door, removed sell value from item desc, moved ilvl next to item's name, show socketed jewels Pather.js - usePortal tweaks Pickit.js - updated automule trigger, added aditional checks to pickitem to address the bug where sometimes kept items aren't logged Prototypes.js - added flash to npc interact function to prevent getting stuck Town.js - changed a5 town portalspot, split goToTown into 2 portal checks (make+take) for better error info AntiHostile.js - added the option to go to town instead of quit on hostile RushThread.js - safer andariel tp spot ToolsThread.js - bound mule trigger to numpad 5 Updated character configs!
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Commits on Dec 1, 2012
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Commits on Dec 2, 2012
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BaalAssistant.js - Added new script which makes BaalHelper and AutoBa…
…al now defunct. ClassicChaosAssistant.js - Added a new script to help manual classic players with chaos taxi work. D2BotMule.dbj - Changed d2bot console print colors. AutoMule.js - Changed d2bot console print colors. TorchSystem.js - Changed d2bot console print colors. Baal.js - Changed to add light sorc pre-casting, better coords for the throne and better compatibility with waits when using BaalAssistant.js Config.js - Changed case 6, added new variables. Paladin.js, Sorceress.js, Barbarian.js, Necromancer.js, Amazon.js, Assassin.js, Druid.js - Added new variables, not removed the old now defunct BaalHelper or AutoBaal.
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Baal.js - Parsed through jslint courtesy of Kolton.
D2BotLead.dbj - Fixed multiple channels/login commands courtesy of Kolton.
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Merge pull request kolton#27 from YourGreatestMember/TestVer
BaalAssistant.js - Added new script which makes BaalHelper and AutoBaal ...
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Commits on Dec 3, 2012
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Commits on Dec 4, 2012
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AutoBaal.js/Follower.js/TravincalLeech.js/TristramLeech.js/Wakka.js - change leader override to Config.Leader Baal.js - fixed soul/doll quit, cleaned up variables MFHelper.js - added leader override (Config.Leader), better leader autodetection, finish script if leader is in chaos or throne OrgTorch.js - don't stop the script if the character has a torch but isn't set to mule them, torch muling respects inventory config, don't check torch if not set to make them, don't run tristram if the character has a torch Misc.js - reverted to old useMenu for merc revive Town.js - skip getPath when moving from waypoint to portalspot in act 5 town to prevent a certain crash ToolsThread.js - added quit on revived vipers, cleaned up pause function Character config changes: removed script specific leader override (except baal assistant for now) added Config.Leader added Config.ViperCheck
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Commits on Dec 5, 2012
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added firstLogin handling to D2BotChannel.dbj and D2BotFollow.dbj added Invalid Account login retry
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Commits on Dec 7, 2012
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RushThread.js: safe tp @ andariel, ancients; safe movement @ travincal
cuss committedDec 7, 2012 Configuration menu - View commit details
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Change the color of the item shown in the messages:Trying to make roo…
…m for, Not enough room for.
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Merge pull request kolton#29 from cuss/TestVer
RushThread.js - safe tp @ andariel, ancients; safe movement to tp point @ travincal
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Merge pull request kolton#28 from YourGreatestMember/TestVer
BaalAssistant.js - Hotfix's
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Commits on Dec 9, 2012
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D2BotChannel.dbj - better join fail handling, restart if stuck on connecting if rdblocker is on, fix for exiting char select screen on slow connections D2BotFollow.dbj - added join game delay per profile, join retry delay will now stop if leader's game has ended, fix for exiting char select screen on slow connections D2BotLead.dbj - added ping quit delay before making next game, fix for exiting char select screen on slow connections AutoMule.js - fixed an error that would trigger in single player DiabloHelper.js - wait until player areas can be read before trying to take a portal OrgTorch.js - torch mule trigger fix Travincal.js - optimization for walking barbs with leap attack Barbarian.js - changed whirlwind code Pather.js - changed me.move to a new function Pather.clickMove, paladin charge fix Pickit.js - rewrote item pickup code Storage.js - fixed room check for invalidated item units Town.js - moved cain id to Town.initNPC function ToolsThread.js - added ping quit added Config.PingQuit to character config files usage: Config.PingQuit = [{Ping: ping_limit, Duration: number_of_seconds}]; it supports multiple rules, for example: Config.PingQuit = [{Ping: 500, Duration: 10}, {Ping: 1000, Duration: 0}]
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Merge branch 'master' of https://github.com/kolton/d2bot-with-kolbot
Conflicts: D2Bot.exe
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Commits on Dec 11, 2012
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DiabloHelper.js - fixed party area check before using town portal Attack.js - Attack.checkResist can take a 3rd argument to use as max resist (defaults to 100). This change is for future uses. Misc.js - added Misc.scanShrines, Misc.openChests (this will replace Attack.openChests soon), Misc.openChestsInRoom, changed how Misc.openChestsInArea works - it's based on rooms now so it will get some of the chests that don't have preset units. Pather.js - added shrine scanning and chest opening when moving, added Abaddon/Infernal Pit/Pit of Acheron to Pather.journeyTo, changed Pather.plotCourse to not scan for waypoints and go to town if going to connected areas, fix for magi canyon -> arcane sanct. course. Added ChestMania script. Added Scripts.ChestMania with its configs and Config.ScanShrines to character configs. Added sdk folder from YAMB.
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Commits on Dec 14, 2012
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D2BotFollow.dbj - join retry delay will trigger even if the bot crashes (if join retry delay is set high, it will make the bot not rejoin the same game) D2BotLead.dbj - min game time will trigger even if the bot crashes default.dbj - added name check to death check OOG.js - added character name, game name, game start time to DataFile, made updateStats able to take an array of stats to update as first arg Enchant.js - added autoenchant and leg in town check IPHunter.js - now actually works RushThread.js - summoner fix TownChicken.js - will now pause rushthread/antihostile when triggered Misc.js - Misc.inMyParty optimization for checking own name, town check won't trigger for potions if min columns are set to 0 Pather.js - recursion fix Pickit.js - most of item stats are now cached so invalidated units shouldn't trigger automule or town visit Precast.js - added enchant to precast sequence. It will be cast on player, minions and other players and their minions Attacks folder - changed melee skill range to 2 in all attack sequences Removed all chest scripts which are replaced by ChestMania Added Worldstone script Character config updates: Scripts.Worldstone Config.Enchant.GetLeg Config.Enchant.AutoChant removed kurast chests and chest hunter
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Misc.js - reverted openChestsInArea code Pickit.js - fixed item sizey typo
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Commits on Dec 15, 2012
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default.dbj - added maphack handler Pather.js - added a precast call to journeyTo after taking a waypoint Pickit.js - fixed a bug in fast pickit where it wouldn't log kept items to the manager Prototypes.js - tweaked openMenu delay, added incremental delay for every openMenu retry tools/MapThread.js - potentially prevent a game not ready warning Added D2BotMap.dbj entry script for Map Hack + Chicken Added MapThread.js to handle automatic area revealing and showing monsters on map
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Commits on Dec 17, 2012
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moved fastmod from default to toolsthread (it can be loaded with maphack now) AutoBaal.js - added curses and raiseArmy to necromancer long distance attack Attacks/Necromancer.js - raiseArmy can take range parameter now MapThread.js - added time/ip/ping display, non-regular monsters are colored orange now, added vectors ToolsThread.js - added numpad 4 command to display the nearest preset unit type and id (for development purposes)
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Commits on Dec 18, 2012
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Baal.js - Changed Config.Baal.RandomPrecast over to Config.RandomPrecast - Changed Baal delay down to 5 seconds BaalHelper.js - Changed Config.BaalHelper.RandomPrecast over to Config.RandomPrecast BaalAssistant.js - Changed Config.BaalAssistant.Leader over to Config.Leader - Changed Config.BaalAssistant.RandomPrecast over to Config.RandomPrecast - Removed some precasts what can get characters killed - Changed the delays before precasting at the start of killing baal. Config.js - Removed Config.Baal.RandomPrecast, Config.BaalHelper.RandomPrecast, Config.BaalAssisstant.RandomPrecast - Removed Config.BaalAssistant.Leader - Added Config.RandomPrecast Character Config Changes: - Removed Config.BaalAssistant.Leader - Removed Config.Baal.RandomPrecast, Config.BaalHelper.RandomPrecast, Config.BaalAssisstant.RandomPrecast - Added Config.RandomPrecast - Updated TP Messages (if using numbers it can cause conflicts with the Baal.js announce feature Extra Notes/Suggestions: Use "RandomPrecast" modify the precast function.
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Merge pull request kolton#33 from YourGreatestMember/master
YGM - 18th of December
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Commits on Dec 20, 2012
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updated d2bs to r1763 MapThread.js - added auto teleport ToolsThread.js - changed show stats hotkey from numpad 0 to numpad + Added MapHelper.js which now handles auto map reveal and autotele requests from MapThread.js
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Commits on Dec 21, 2012
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TorchSystem.js/OrgTorch.js - Each uber killer can now have their own set of key finders. Same key finders can be on multiple lists. TorchSystem.js must be reconfigured. Added Templates/chestlist.txt by Talltree
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Commits on Dec 22, 2012
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automule hotfix 2 (respects enabledProfiles in TorchMule)
torchsystem - added more instructions itemparser - added NTIPClear by Poweridiot
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Commits on Jan 23, 2013
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new d2bot# (changelog later) all starters have been edited to work with new d2bot# D2BotFollow can now get games from D2BotFollow, D2BotChannel, D2BotBlank and D2BotMap OOG.js - new D2Bot object function format. D2Bot.init() is now needed for each thread that needs to communicate with d2bot# Diablo.js - improved monster clearing and sorting, tp and message depend on Config.PublicMode DiabloHelper.js - improved monster clearing and sorting Enchant.js - added bad leg (from other difficulty) handling and bad quest messages, improved help message OrgTorch.js - won't stop making organs if Config.MakeTorch is false ShopBot.js - fixed screenhook crash UserAddon.js - fixed screenhook crash Attack.js - clearList can now take a function as first argument MapHelper.js - removed auto reveal MapThread.js - added auto reveal ToolsThread.js - removed quitPrep
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Commits on Jan 24, 2013
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D2BotFollow.dbj, D2BotLead.dbj - began consolidating generic functions into ControlAction object default.dbj - Config.LastMessage can now be an array of messages Gambling.js - consolidated gambler check into inGameCheck MuleLogger.js - consolidated mule log check into inGameCheck, fixed blank game name bug OOG.js - fixed D2Bot.printToConsole, added ControlAction.timeoutDelay, added ControlAction.createGame
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Commits on Jan 26, 2013
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d2bot# - fixed keyswap on D2Bot.restart(true), increased copydata send delay kolbot D2BotLead.dbj - added next game to datafile, fixed announce game counter after failing to create game default.dbj - support for $nextgame and array format in Config.LastMessage NTItemParser.dbl - JSLint optimization, error report for unknown keywords, detailed unknown 3rd keyword error report, added nip file info on load (filename + lines), missing or invalid nip file error handling and report, use item.getStatEx prototype NTItemAlias.dbl - partial JSLint optimization OOG.js - added nextGame property to data file Diablo.js - added diablo message Amazon.js - updated with new repair check format Misc.js - getShrinesInArea won't stop on already used shrine now Pickit.js - added key handling Prototypes.js - added Unit.getStatEx prototype which enables itemaddskilltab, itemaddclassskills, plusdefense for all items and enhanceddefense and enhanceddamage for runewords Town.js - changed repair check and repair functions - quivers are checked first and both quiver and durability/quantity/charge are checked in one function call (they used to be separate) Party.js - mode 2 will party only leader if Config.Leader is set updated character configs with Config.Diablo.DiabloMsg, updated Config.LastMessage description, moved BaalAssistant to guest scripts section
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Commits on Jan 27, 2013
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Commits on Jan 28, 2013
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d2bot# - Fixed profile concurrency issue, saving ordered profile kolbot D2BotLead.dbj - added default vars for channel config, added after game message, tweaked ChannelConfig code Pather.js - Pather.move() waits for me.gameReady classic.nip - fixed a typo AntiHostile.js, FlashThread.js, Party.js - main loop depends on me.gameReady added some upgrade recipes to character configs
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Merge branch 'Temp' of https://github.com/kolton/d2bot-with-kolbot in…
…to Temp Conflicts: D2Bot.exe
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Commits on Jan 29, 2013
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Commits on Jan 30, 2013
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Commits on Feb 4, 2013
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d2bot# - fixed profile creation kolbot D2BotFollow.dbj - fixed same game rejoining BaalHelper.js - use leader's tp if Config.Leader is set Pindleskin.js - added waypoint option ShopBot.js - added Fara, total cycles, valid item frequency Attack.js - tweaked infinity detection code, added more angles to getIntoPosition, fixed concentrate skill, walking characters will attack monsters behind obstacles if they're not running Follower script Barbarian.js - tweaked ww angles, reverted melee skill range to 3 Paladin.js - fixed reposition function for long distances, reverted melee skill range to 3 Assassin.js, Amazon.js, Druid.js, Necromancer.js, Sorceress.js - reverted melee skill range to 3 CollMap.js - store room properties instead of rooms to help with room_getProperty crash, added auto reset Config.js - added custom config Loader.js - moved error handling code to Misc.errorReport Misc.js - fixed unid set item gfx and color, changed errorReport to take error object and script name as arguments, error print in console is now on by default Pather.js - walking tweaks, journeyTo returns true/false, added getAreaName to show proper area names Pickit.js - fixed and improved key code Precast.js - added BO timer for CTA users so they will recast Prototypes.js - fixed Unit.buy error if item doesn't have a parent unit, fixed scroll/key buying bug with tomes/keys in stash, tweaked getStatEx Srorage.js - filling containers goes from top to bottom now instead of left to right Town.js - tweaked getItem code in several functions, checkKeys returns a number now making it reusable MapHelper.js - communication with mapthread is json based now, waypoints will now be activated when pathing to them MapThread.js - fixed a crash with preset units for waypoints, fixed exits for several areas, vector and monster hooks can now be turned off with numpad 7/8 RushThread.js - added Izual quest added ClearAnyArea.js - a script that can clear (almost) any area areas.txt now contains exact area names and is more readable updated character configs with new options
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Merge branch 'Temp' of https://github.com/kolton/d2bot-with-kolbot in…
…to Temp Conflicts: D2Bot.exe
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Commits on Feb 10, 2013
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d2bot# - fixed profile name conflict, removed cdkey list on new profiles, added deaths column, fixed crashes column kolbot default.dbj - death handler sends info to d2bot# NTItemParser.dbl - added pickit minification and missing file report OOG.js - added D2Bot.updateDeaths ShopBot.js - added title, increased lead npc timeout to 60s Attack.js - new dodge code, added Attack.securePosition Attacks/Barbarian.js - right hand whirlwind, various optimizations to ww code (mainly to improve walking barbs) CollMap.js - checkColl can accept a third argument to check a line with custom thickness Cubing.js - fixed target item ilvl calculation Loader.js - more verbose error reporting in script including Misc.js - fixed error reporter so it can take a string as first arg Pather.js - added trade prompt to cancel flags, optimized move retry code, added leap attack in case of getting stuck, walkTo code tweaks, moveToUnit walk optimization, useUnit error reports the id for easier debugging, added me.cancel() to useWaypoint code in case wp screen stays up due to lag, fixed previous areas for a4/5 towns in plotCourse Town.js - bigger delay in Town.stash() in hopes of preventing click bug, Town.move has retry attempts and can return true/false ToolsThread.js - don't drink potions when merc is dead added /pickit/minified to store minified pickits TODO: delete old minified prickits when main pickit changes
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Commits on Feb 16, 2013
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d2bot# - fixed next key crash, ignore IRC profiles for d2 profile actions kolbot: default.dbj/ToolsThread.js - fixed xp logging NTItemParser.dbl - made line parser abort on bad entries instead of making the entries themselves return false ShopBot.js - tweaked NPC lead code, added Elzix Attack.js - added ClassAttack.afterAttack call to Attack.kill, made Attack.clear update the position of boss monster if given the bossId parameter, don't special sort monsters when in were-form, added walking melee code optimization to Attack.getIntoPosition. Loader.js - changed error reporting for when script include() fails Misc.js - added were-form skill handling, tweaked shapeShift code, added packet shopping functions Pather.js - added townCheck call in direct teleport call, made moveToUnit not retry when walking, made moveToExit return false if failed to move to the exit Prototypes.js - added packet shopping handling, cache item description in getStatEx Town.js - fixed a bug in identifyItem function, added packet shopping handler Added were-form to attack sequences, enabling shape shifting build botting; updated assassin whirlwind with new code from barbarian sequence Added Config.Wereform in character configs. Config.PacketShopping will not be in there during test period
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Commits on Mar 6, 2013
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d2bot# - added some error handling. renamed debug mode to developer mode to prevent confusion kolbot D2BotLead.dbj - changed cd-key messages to yellow color, included mpq name in messages, fixed a communication issue with D2BotFollow.dbj D2BotFollow.dbj - made joining slightly faster, changed cd-key messages to yellow color, included mpq name in messages D2BotMule.dbj - switched to JSON based communication AutoMule.js - switched to JSON based communication, proper busy mule profile handling MuleLogger.js - item name trim, added print messages when running mule logger NTItemAlias.dbl - added plusmaxdamage and plusmindamage aliases TorchSystem.js - added console print message when in torch game MFHelper.js - fixed an error that would cause the script to stop prematurely Questing.js - added act accessibility check, use red portal to act 5 after izual (if found) WPGetter.js - added act accessibility check Wakka.js - fixed dodge error Attack.js - bad config message if either of the two needed skills is bad, added charged item cataloging, optimized dodge code, configurable dodge parameters Attacks/Barbarian.js - tri-whirl bosses Attacks/Paladin.js - new deploy call format CollMap.js - consolidated addRoom function Cubing.js - if Config.Cubing is true and the character doesn't have the cube, the bot will go get it Misc.js - ignore charged skills to prevent disconnects, tweaked openChest and openChestsInArea, experimental open all containers code, trim item name in logItem, fixed towncheck potion.code error, made script error messages grey Pather.js - tweaked moveTo final distance (fixes act 3 sewers exit), increased teleportto ping based timeout, rewrote useWaypoint - it should fail much less now, added null parameter to useWaypoint that will just open the wp menu (used for journeyTo), tweaked usePortal code Pickit.js - prevent unneeded town visits when inventory is full Prototypes.js - added String.trim(), added plusmaxdamage and plusmindamage support, tweaked description caching Town.js - improved buy potion useShift code, fixed Town.move() for sorceress (fixes muling among other things) TownChicken.js - will now print errors ToolsThread.js - added character item listing hotkey (numpad -), added dclone kill handler AntiHostile.js - added smite on druids and summon necromancers added KillDclone script updated character configsa
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Commits on Mar 24, 2013
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D2BotFollow.dbj - one profile can join multiple leaders now (this is used mainly for glitch MF because there's no particular order in which the games are joined) AutoMule.js - fixed multi realm/mode/core .json file reading MuleLogger.js - won't trigger if not launched from D2BotMuleLog.dbj (this fixes some conflicts with automule) ClearAnyArea.js - removed town chores between each area FastDiablo.js - increased seal boss wait time, added clearing around seals if stuck Mephisto.js - added better council clearing Pindleskin.js - talk to Anya if needed to open the portal Questing.js - improved quest detection for Anya and Shenk (quests don't have to be 100% complete now) Rakanishu.js/Tristram.js - improved Cain quest detection Attack.js - tweaked dodge list building, improved getMob, improved monster sort function Paladin.js - new experimental doll avoid function CollMap.js - cleaned up checkColl, fixed a potential error in addRoom Cubing.js - don't cube runes that are used in runewords Misc.js - added clone object function, tweaked openChest function Pather.js - added NodeAction object that contains chest, shrine and clear functions, added clear path option to kill monsters on the move, added min distance to walk function for precision tweaks, journeyTo will take any missing waypoint on its way Templates/chestlist.txt - fixed some chest area ids ToolsThread.js - replaced configCache with cloned Config object LLD.nip - added some lld items classic.nip - tweaked some lines kolton.nip - added some upgraded item lines added Config.PacketShopping to char configs (repair not tested with it yet but it's assumed to work)
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Commits on Jun 12, 2013
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1
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Commits on Jul 14, 2013
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spam shockweb between waves if shockweb is your skill to use against regular monsters
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Commits on Jul 29, 2013
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Advanced config to announce the game the leecher is joining. This is useful for when there is no channel bot.
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Commits on Aug 5, 2013
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D2Multi Added patches to reduce in game and out of game cpu usage D2BS core Added checks that should help with getlevel/getmapdata/getshortfilename crashes. https://www.assembla.com/code/d2bs/subversion/changesets/1785 D2Bot# - Data Cache - D2Bot can store temporary data using Key:Value scheme - data can be accessed from any d2 window as long as they know the key - Console View - Removed command line parsing Serves little to no purprose, you can still issue commands via IRC - IRC Bot - Can start/stop/getstatus on profiles - IRC Event: allows d2 windows to subscribe to irc msgs - Added columns "crashes" "game" - crashes: counts number of d2bs errors or window not responding - game: shows current game.exe being used (useful for proxy users) - Asynchronous - Key Wizard: no longer blocks UI thread, you can view key info during runtime without crashing - Char Log: new implementation no longer reads from hdd on each refresh uses FileSystemWatcher to update new logged mules manually refresh full directory via Tools->Refresh Char Log should be very fast for searching and loading chars after initial load - Item Image + Description - Copy Description: copy text description to clipboard without color codes - Post to Imugr: posts png image to imgur and puts image address in clipboard Notified by MsgBox - Bug Fixes - Added mutexes to prevent restarting normal windows Kolbot added single player screen exit to most starters in case of accidental click d2botchannel - added mouse blocking and error handling for game join d2botfollow - added a dynamic delay before joining next game to prevent FTJ d2botlead - disabled chat messages if channel joining failed d2botmap - fixed join request handler d2botmule - don't drop ID scrolls with torch mules d2botmulelog - go to next account if current one is empty default.dbj - moved D2Bot.init call to the appropriate place - fixes mule logger item screenshot bug, death reporter is off for characters with chicken set to 0 automule - fixed a bug with mule data file, added getMuleItems function, changed drop item function to use getMuleItems function mulelogger - added char names to print messages ntitemparser - added [tier] keyword. not currently used but it can be used for item prioritizing or low level item replacement functions, added support for worded prefix/suffix (ie. [suffix] == of the mammoth) oog.js - added joinChannel function that can tell whether a channel was joined successfully torchsystem - key hunters will only drop full sets now andariel/duriel - MFLeader support fot classic orgtorch - replaced checkuneven function with completeSetCheck - it will help prevent mismatching organs even when maketorch is false shopbot - added drognan and malah, try to get a missing waypoint before shopping attack.js - added wereform attack for all classes, refresh unit when going back from town in Attack.kill(), added more checks for walking characters in Attack.clear and securePosition, attack immune monsters last with classic barbs, excluded claw viper temple lv 2 from monster sorting attacks/barbarian - tweaked attack code, changed boss/others skill numbers back to 1/3 and changed immune/backup skills to 2/4 attacks/druid - removed wereform attack code (it's now included in a separate file) cubing - added Roll.Eth/Roll.NonEth/Roll.All for socketing/upgrading recipes, use all free gems for magic item rerolling, don't reroll items in locked inventory space, added recipe randomization - it will no longer skip crafting recipes when there's multiple in the same group (ie. caster amulet+boots) misc.js - avoid obstacles and prevent getting stuck when opening chests, added several me.gameReady checks to reduce warnings, added sockets to item pictures, changed fileAction to use FileTools, fixed packet gambling pather - skip getPath call when walking a straight unobstructed line, added area check to usePortal and useWaypoint to prevent unneeded getPath calls, removed delays after successful useWaypoint/usePortal pickit.js - don't trigger automule when there's no actual items to mule prototypes - added Array.shuffle, getPrefix/getSuffix can now use string as arg, changed how itemskillonhit and itemchargedskill work - now all that's needed is skill id (ie. [itemchargedskill] == 96 for sacrifice charges) storage - added lock chec function for inventory items town.js - added clearScrolls at the end of town chores, go to act 4 for potions in normal (if possible), changed getCorpse function - it will stop the profile if it doesn't get the corpse antihostile - fixed a bug with hostile trigger at the beginning of a game heartbeat.js - added restart on double script load bug toolsthread - ping quit activates only after 5 seconds have passed in game, fixed chicken monster reporting, don't use potions on a dead merc, added d2bot console print for revived viper quit added attacks/wereform - all characters can shapeshift now updated templates/attacks.txt with wereform info updated shopbot.nip with more items and information updated character config files - make sure to remake configs
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Commits on Aug 6, 2013
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Commits on Aug 7, 2013
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Pather.js - added back delay to useportal to prevent the walking bug, checkspot can use cached data AutoMule.js - fixed a bug where automule could get the wrong mule account, dropStuff respects inventory lock TorchSystem.js - fixed a typo in key drop func Attack.js - improved getIntoPosition and buildGrid/deploy performance by precaching rooms CollMap.js - added 3x3 room caching func, added cacheOnly option for collision checks Misc.js - fixed openChest function that could cause pathing errors Storage.js - added owner check to IsLocked function
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Commits on Aug 11, 2013
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Commits on Aug 16, 2013
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Fixed some crashes, thread issues, fswatch issues D2BS - Fixed GetLevel crash
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Commits on Aug 20, 2013
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D2BotChannel.dbj, D2BotFollow.dbj - fixed join request from other d2botfollow profiles, changed mule trigger, added torchTrigger exception from join game requests D2BotFollow.dbj - added torchTrigger exception from join game requests AutoMule.js, TorchSystem.js - fixed a bug where follow profiles could join mule game Attack.js - tweaked Attack.kill code not to throw errors when boss unit is invalidated Wereform.js - changed to proper filename and description CollMap.js - fixed getNearbyRooms error Misc.js - added a simple text-based item log which logs sold, kept, stashed, dropped and skipped (due to no inventory space) items. added item txt logger settings to char configs
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Commits on Aug 21, 2013
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Commits on Aug 24, 2013
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fixed a runeword/cubing conflict optimized preattack code in Baal.js and added it to BaalHelper.js Gamble.js - break loop when full with gold Cubing.js - added item on cursor check before making recipes Pather.js - telekinesis retry fix ToolsThread.js - added stopDefault to hopefully prevent game not ready warnings
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Commits on Aug 29, 2013
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D2BotChannel.dbj/D2BotFollow.dbj - added gambling system support, consolidated mule/torch/gambling trigger code D2BotLead.dbj - consolidated mule/torch/gambling trigger code, removed an extra min game time call D2BotMule.dbj - added info whether normal or torch mule game is joined AutoMule.js - moved mule triggers to AutoMule object, code cleanup Gambling.js - added support for multiple teams (and thus realms), configurable gold trigger and gold reserve, moved all triggers to Gambling object MuleLogger.js - added support for sockets TorchSystem.js - moved triggers to TorchSystem object Follower.js - move to portalspot only if the character is in town Gamble.js - synced with changes to Gambling.js OrgTorch.js - synced with changes to TorchSystem.js Questing.js - stop profile when quests are done Attack.js - experimental change to melee attack positioning Cubing.js - fixed a bug where cubing will keep adding pgem recipes to the list (making the bot pick up more flawless gems than needed), getCube will now stash the cube after getting it Misc.js - added quality to item logger, added more info to item logger (which function dropped an item, which item was kept for cubing or runewords) Pickit.js - added itemQualityToName, synced with changes to AutoMule.js ToolsThread.js - synced with changes to AutoMule.js
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Commits on Sep 6, 2013
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AutoMule.js - added stash/inventory percent trigger which is checked at the end of each game Attack.js - added some more info to Attack.kill errors Cubing.js - fixed a bug where a recipe would stay enabled causing the bot to keep excessive gems and jewels Misc.js - added some more info to item logger, changed how Packet.buyItem checks for shift-bought items (fixes extra scrolls issue) Pickit.js - item pickup check is now based on quantity of owned items - it shouldn't skip logging items now Prototypes.js - changed how Item.buy checks for shift-bought items, plusmax/mindamage no longer uses item description, plusdefense no longer uses item description for jewels and charms Storage.js - added UsedSpacePercent, added TradeScreen container Town.js - added clearInventory call to town chores, don't shop in act 4 in normal if already in act 5, Town.identify now only parses unid items, added cubing list refresh when a cubing ingredient is identified and kept, packet gambling speedup and overhead info for which items are bought and sold
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Commits on Sep 27, 2013
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d2bot# added new (and hacky) win8 handler code kolbot D2BotChannel.dbj - added muted key skipping, disabled chat messages if channel joining failed D2BotFollow.dbj - fixed multiple leader following D2BotLead.dbj - added experimental last area crash info D2BotMule.dbj - get next mule if current one has a torch default.dbj - rearranged code to reduce game not ready warnings, removed delay at the end Gambling.js/AutoMule.js/MuleLogger.js/TorchSystem.js - removed delay after quit(), changed info messages a bit OOG.js - added D2Bot functions to store/retrieve/delete data to and from D2Bot# manager TorchSystem.js - added the option to skip key logging, rewrote ingamecheck - the key hunters will drop exact keys needed by the uber killer, they will also drop any rejuvenation potions that the killer might need. AncientTunnels.js - added Dark Elder and Lost City special chest AutoBaal.js - added dangerous/lethal hot tp messages to triggers Countess.js - code cleanup Eyeback.js - fixed fails to find Eyeback FastDiablo.js - use packets to interact with seals MFHelper.js - helpers now wait until leader's area can be read, added council member clearing Mephisto.js - added MFLeader council handling OrgTorch.js - removed delay after quit, trigger torch making with just one full set, position right under Izual and Lilith, added juvCheck and keyCheck - will tell key hunters exactly what they need, disabled merc during ubers to stop wasting gold Travincal.js - added MFLeader handler, improved safe spot making for PortalLeech option TravincalLeech.js - rewrote the script. leech will auto revive if dead. Attack.js - fixed getMob, don't dodge Diablo Loader.js - added current script broadcast (currently picked up by toolsthread and party thread) Misc.js - openChestsInArea can take and array of specific chest ids a second argument, added "chest3" to openChest (to open special chest in Lost City), added more info to error reporter Pather.js - fixed ghost killing for countess, removed town check and node action for last node, added town node adjustment, made walking smoother (no more breaks between nodes), added maggot lair node adjustment, removed some obsolete code, added progressibe delay for useWaypoint and usePortal, getNearestWalkable and checkSpot can now take custom collision argument Pickit.js - rearranged item pickup code - all items that can fit are picked first. those than can't fit are handled separately, fast pickit will ignore potions, keys and other low priority items. Precast.js - added experimental getBetterSlot function. It's currently used for Holy Shield Prototypes.js - added item.dexreq and item.strreq prototypes Runewords.js - can use item name in configs Town.js - added Jamella gambe fix (this fixes packet shopping + gambling at Jamella), don't trigger potion buying for bad config (min pots > belt size), keyCheck counts all keys, avoid Alkor and Hratli, added cube repair, rearranged item repair code, openStash will disable telekinesis after a few failed attempts, town move uses gePath now to get an optimal telekinesis spot, return potions to belt in case of death or after repairing belt with cube AntiHostile.js - quit using toolsthread HeartBeat.js - restart if default is loaded out of game (affects 1.5 core currently) Party.js - added public chatter (check character configs) RushThread.js - always open wp menu ToolsThread.js - store current script name in d2bot#, quit will always kill default thread first LLD.nip - changed some lines a bit kolton.nip - added some upped items, added 0os 15ed auric shields tweaked melee attacks for paladin, assassin and barbarian a bit - they won't cast attack skills on dead monsters **updated character configs** added Coldworm.js
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Commits on Sep 30, 2013
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AutoMule.js/TorchSystem.js - added d2bot# status message when in mule/torch game (instead of just printing 'Lobby') AncientTunnels.js - don't try to do Dark Elder if his preset unit isn't found DiabloHelper.js - call field id after each seal boss Attack.js - don't attack units in other areas, fixed getIntoPosition Paladin.js - use monster's targetx/y for hammer position if it's fleeing, added monster size specific hammer positioning CollMap.js - tweaked room caching and invalid position handling Cubing.js - added the ability to use item names in recipe config Loader.js - added a warning when trying to load a script that doesn't exist Misc.js - added low mana delay for static - this fixes attackCount exceeded error Pather.js - removed town node adjustment, improved walking code when stuck
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Commits on Oct 1, 2013
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Attack.js - keep getNearestWalkable coords in the same room in clearLevel, return false instead of throwing error in getIntoPosition on invalid units Party.js - added party mode 3 - invite but never accept party MFHelper.js - added getPortal retry to prevent missing a portal updated character configs
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Commits on Oct 24, 2013
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thanks to adhd for invalid rusher command fix rusher - ignore random chat, ignore invalid sequence and area for do/clear command, skip acts if every other player is in next act(s), added bumper check, use securePosition for safer TPs, mephisto - council fix + wait for hydras to disappear, lots of misc fixes and tweaks rushee - bumper support for ancients/baal, should actually work now with rusher
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Rushee.js - move to portalspot on start, tweaked tyrael talk Attack.js - securePosition can skip monsters behind walls Paladin.js - prevent getting invalid spot errors Pather.js - use Greiz trapdoor to go to sewers in act 2, always call me.cancel() before using a portal, abort usePortal if dead Prototypes.js - improved npc.openMenu(), added item.parentName prototype, added pickit support for [itemskillonattack] == skillid Town.js - fixed a crash with merc revive RushThread.js - changed Attack.securePosition calls to skip blocked monsters in indoor areas, improved duriel's chamber pathing, fixed potentially bad TP placement for mephisto
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Commits on Oct 25, 2013
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Commits on Oct 26, 2013
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ToolsThread.js/D2BotLead.dbj/Loader.js - removed d2bugInfo store/retrieve because it breaks d2bot# Rushee.js - non-questers won't react to command "2" anymore, going to a5 will now check for both npc menu and red portal Attack.js - added special actions to securePosition. right now there's paladin redemption RushThread.js - returned normal range/collision for amulet/duriel sequence and added special actions for them added CloneKilla.js - Config.KillDclone will actually work now (if you don't already have anni)
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Commits on Nov 9, 2013
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Commits on Nov 26, 2013
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Initial commit of the AutoBuild system. See committed
README.txt for instructions and details.
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Removed restrictions of number of points for skills (1) and stats (5)…
… spent at each level of the build template. There are safety measures in place so the user can't spend points they don't have available. If you have an existing build template, you will need to upgrade it according to the new identifiers, or make a new one.
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Commits on Nov 27, 2013
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included cubing and runeword files into the build template so recipes…
… will work now, thanks SiC-666 for pointing that out
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Commits on Nov 28, 2013
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Added me.realm string into the log file name for those that use the s…
…ame character name across realms
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Commits on Dec 14, 2013
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Commits on Dec 17, 2013
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Merge pull request kolton#50 from alogwe/Temp
Fixed two typos in MapThread.js
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Commits on Dec 18, 2013
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added lines, instead of lines = "", removed isUp removed case 3 (game request) from receivecopydata removed joinInfo case 1 from receivecopydata removed scriptEvent and automule
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Commits on Dec 19, 2013
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Commits on Dec 29, 2013
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fix for non-english locale systems
fixed item logging/mulelogger for non-english locale systems
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Merge pull request kolton#54 from imbalanced/Temp
fix for non-english locale systems by imbalanced (IMBA)
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fix for non-english locale systems
previous fix didn't account for few special cases
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Merge pull request kolton#55 from imbalanced/Temp
fix for non-english locale systems
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added delay before joining a mule game
clicks join button and waits for two seconds to prevent ftj
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Merge pull request kolton#56 from imbalanced/Temp
fix for non-english locale systems
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Commits on Dec 31, 2013
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Commits on Jan 4, 2014
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Commits on Jan 6, 2014
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Merge pull request kolton#59 from demkca/Temp
fix barb low mana attack when unit is immune
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Commits on Jan 7, 2014
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Added conditional include()'s to AutoBuild files. This should fix the…
… errors that would occur due to pushing cubing and runeword recipes within the char config file. Also fixed a few typos in path strings and added a stack trace to the main error handler in the AutoBuildThread.js file. Thanks to SiC-666 for pointing these errors out and helping me trace them out!
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Commits on Jan 8, 2014
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Add a LogEquipped option that will include equipped items and
append " (equipped)" to the item's title.
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Add LogMerc option to also log equipment the merc has on.
"(merc)" will be appended to the item's title. No attempts will be made to revive a dead merc.
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Commits on Jan 15, 2014
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Merge pull request kolton#60 from demkca/Temp
Add a couple options to MuleLogger to allow logging of player and merc equipped gear
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Merge pull request kolton#61 from alogwe/Temp
Fix for AutoBuild cubing and runeword recipes. Added stack trace in error messages.
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Commits on Jan 19, 2014
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correctly removes unnecessary characters left behind when logging runewords/cube under non-english locale systems
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Commits on Jan 23, 2014
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Commits on Jan 25, 2014
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Merge pull request kolton#66 from uscgmatthew/Temp
High Rare Re-rolling with sojs
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Commits on Jan 26, 2014
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If you got full belt and potion buffer, it checks for minor quality potions in order to replace them.
hecuba committedJan 26, 2014 Configuration menu - View commit details
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Merge pull request kolton#68 from uscgmatthew/Temp
Update to Soj re-rolling in cubing
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Merge pull request kolton#67 from hecuba/Temp
Small Belt Management Tweak
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Commits on Feb 1, 2014
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Commits on Feb 11, 2014
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Add new Beetleburst script option for Coldworm.js
Beetleburst is a rarely run superunique in Far Oasis with a treasure class level of 87 and a monster level of 79. While his low monster level detracts from his item table, he's so quick to kill that I added him onto running Coldworm. Patch Details: - [x] Updated Coldworm.js to find and kill Beetleburst (preset 747). - [x] Updated Config.js and all class templates to include the new Config.Coldworm.KillBeetleburst option.
Samuel Schlesinger committedFeb 11, 2014 Configuration menu - View commit details
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Add brackets to single-line if statement.
Added extra brackets to a single-line if statement for better code consistency.
Samuel Schlesinger committedFeb 11, 2014 Configuration menu - View commit details
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Commits on Feb 13, 2014
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Merge pull request kolton#69 from SamuelMS/master
Add new Beetleburst script option for Coldworm.js
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Commits on May 15, 2014
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Commits on May 21, 2014
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D2BotChannel.dbj - added timer back D2BotFollow.dbj - added timer back, added crafting system handler D2BotLead.dbj - added timer back, added crafting system handler, added datafile based crash reporter D2BotMuleLog.dbj - get next character upon restart default.dbj - added crafting system handler, changed how game leave works D2BotMule.dbj - don't mule crafting system ingredients D2BotMuleLog.dbj - added item type at the beginning of saved image file names, account/character will be logged in character viewer even if they're not saved in images NTItemParser.dbl - changed tier to its own function, now scans all lines OOG.js - added some missing D2Bot# related functions TorchSystem.js - key hunters will now drop gold Andariel.js/Duriel.js/AntiHostile.js - updated with new attack function format FastDiablo.js - additional checks to reduce failure to open seals Attack.js - added custom attack handler, added Attack.hurt(), updated clear/clearList with new attack format, checkResist can now take skill id as second argument Attacks/Amazon.js/Attacks/Assassin.js/Attacks/Barbarian.js/Attacks/Druid.js/Attacks/Necromancer.js/Attacks/Paladin.js/Attacks/Sorceress.js/Attacks/Wereform.js - rewrote attack sequences for easier on-the-fly skill change Config.js - added more detailed config error info Cubing.js - skip ladder recipes on non-ladder Misc.js - added Skill.getRange/getHand, added Item class for item manipulation, added Messaging class for communication between scripts/profiles Pather.js - fixed a bug with node action that could prevent moving to destination, added function descriptions, added a delay before using a waypoint to prevent a certain type of d2 crash, fixed a couple of bugs spotted by qqvaled and jeanmax Pickit.js - fixed skipping items after going back from town (this was due to item gid change), added item sorting to fast pickit, it will prioritize runes and unique items Prototypes.js - unit.dead prototype now works with monster units too Runewords.js - don't make ladder runewords on non-ladder Town.js - modified town move for better desync handling HeartBeat.js - removed script check, added the ability to pause starters when out of game MapHelper.js - pause MapThread when in escape menu to avoid Game Not Ready warnings on manual exit MapThread.js - added some side areas to auto teleport which are relevant for rushing ToolsThread.js - changed 'print nearest preset unit' hotkey to numpad 9, added datafile based debug info storing TownChicken.js - fixed a bug spotted by jeanmax Added Config.CustomAttack option to character configs. This allows different skills to be used for specific monsters. follower.nip - added experimental [tier] based lines for automatic item equip (classic d2 items only). Add Config.AutoEquip = true; to char config if you wish to test. Added CraftingSystem.js, a multi profile based crafting/rerolling system. It's still experimental but the provided recipes should work. NOTE: There will be no support for experimental features. If you can't get them to work, ignore them.
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Commits on May 22, 2014
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Commits on May 24, 2014
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Attack.js - check if unit is invalid for custom attacks, fixed Attack.hurt, Attack.clear can now take a monster's gid as bossId argument, small fix for walking attacks Attacks/Paladin.js - replaced an obsolete variable Misc.js - attempt to shut up getManaCost warnings, autoequip can keep unid items that fully match lines with tier keyword, cancel npc menu before equipping items to prevent conflicts with packet shopping, added equipped item logging Pather.js - call Attack.clear() only once on move retry instead of on all future nodes, removed empty path error throwing, enhanced walkTo precision on retries Town.js - can buy potions into inventory buffer now, stop trying to buy tp scrolls if there's no tp tome, force identify kept autoequip items, don't stash kept unid autoequip items, removed lowgold trigger if there are no actual items to sell
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Commits on May 25, 2014
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clearInventory will now sell or throw away unid items that are no longer valid for autoequip pather now allows node action on last node added delay for equipped item logging as suggested by JeanMax
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Commits on May 31, 2014
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Commits on Jun 3, 2014
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me.ladder returns numerical flag value now. 0 = non-ladder, 1 or 16 = ladder
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NTItemParser.dbl - made [tier] and [maxquantity] compatible in the same line, added a warning when = is used instead of == OOG.js - added support for Hihest difficulty Mephisto.js - prevent moving closer while attacking when using moat trick Rusher.js - added a delay when reloading rush thread to make commands work again Wakka.js - changed walk precision to range 2 instead of 4 Attack.js - getMob can take a center object as argument to allow getting monsters within the range of any arbitrary spot Attacks/Sorceress.js - static list is no longer case sensitive Misc.js - don't try to use shrines or chests that are behind walls when walking, tweaked autoequip a bit Pather.js - added forced teleport retries when being hit, changed useUnit back to using packets for greater reliability, especially in Duriel script Pickit.js - don't try to pick items behind walls when walking, removed moveTo retries when trying to walk to an item, disable telekinesis after first attempt to pick an item, added quest items to canEquip function to prevent trying to pick up more than one. Town.js - prevent 'no room for item' message in NPC window in some cases when inventory is full, enabled mini shopbot with packet shopping, changed stash code to ignore some quest items that should not be stashed ToolsThread.js - added a missing include, drink highest potions first, removed a recursive check for giving potions to mercenary, F12 now shows preset units on map (shrines etc.), added the support for Config.QuitList = "any"; to quit when any player leaves
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Commits on Jun 10, 2014
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NTItemParser.dbl - added more detailed pickit error reporting Duriel.js - added area clear before going into Duriel's lair Questing.js - added a notification that the profile is being stopped when the script is done Attack.js - added static attack skill handler in checkResist - monsters with life lower than Config.CastStatic percent are considered immune to static Attacks/Sorceress.js - added support for monster classids in Config.StaticList Misc.js - can autoequip items from stash Prototypes.js - added dead mode to me.idle, added me.gold tools/ToolsThread.js - added quit on soj sales and quit on dclone updated character configs with dclone quit options
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Commits on Jun 19, 2014
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D2BotMule.dbj - added a missing include Enchant.js - make sure the bot stays in act 1 after town chores Cubing.js - removed an unneeded delay when trying to open cube when it's already open, emptyCube can move items to stash if there's no room in inventory Misc.js - added Packet.itemToCursor(item) and Packet.dropItem(item) Prototypes.js - error handling for item.toCursor() Storage.js - increased timeout delay when moving items Town.js - prevent unnecessary npc visits, added error handling for moveToSpot
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Commits on Nov 24, 2014
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Commits on Nov 25, 2014
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added a new character config option
Config.WaypointMenu allows you to choose between a direct interaction with waypoints (suitable for Battle.net) and a force use of a waypoint menu (suitable for Single and private realms).
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Commits on Nov 27, 2014
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Commits on Nov 29, 2014
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tools/ToolsThread.js - added missing include, added an option for script developers to suspend quitlist using scriptBroadcast("toggleQuitlist")
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Merge pull request kolton#99 from cuss/master
fix missed ; in Tristram.js
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Commits on Nov 30, 2014
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Commits on Dec 3, 2014
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Commits on Dec 14, 2014
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updated d2bot# - http://www.blizzhackers.cc/viewtopic.php?f=204&t=498707 updated d2bs - http://www.blizzhackers.cc/viewtopic.php?f=204&t=495817&start=330 fixed muling triggers in D2BotChannel.dbj, D2BotFollow.dbj OOG.js - added D2Bot.uploadItem (same functionality as right click/upload to imgur in item viewer), updated d2bot.stop Diablo.js - added preattack from a distance for seal bosses with hammerdins, added stray monster handling Attacks/Barbarian.js - added repair check after attacking Attacks/Paladin.js - use secondary skill if hammer position is blocked Misc.js - improved Packet.telewalk Precast.js - higher enchant slot by dzik Town.js - fixed potion handling from inventory, added certain quest items to no-drop list RushThread.js - send rushee back to town if sequence fails tools/RushThread.js - added numpad 6 hotkey for Mule Logger added the missing bot script Crafting.js, it was meant to be there when CraftingSystem was added. removed D2BotChannelMaster.dbj, it's old, incomplete and its author has been gona for a long time
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Commits on Dec 28, 2014
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Commits on Dec 29, 2014
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Commits on Jan 17, 2015
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D2BotChannel.dbj - fixed error reporting, don't try to rejoin games with too high level restriction D2BotMule.dbj - warning+stop profile if rd blocker is on, release cd-key when finished D2BotMuleLog.dbj - fixed error reporting, warning+stop profile if rd blocker is on default.dbj - added automap handling based on Config.AutoMap MuleLogger.js - added item sorting based on item type, character viewer lists should be more organized now OOG.js - reduced timeoutDelay spam to d2bot#, made setText change text only if it's different from current text TorchSystem.js - added LogOrgans by Gagget MFHelper.js - improved portal handling and retries OrgTorch.js - status prints to d2bot# by Gagget Rushee.js - added harem tp handling Barbarian.js - fixed low mana skill warning Necromancer.js - corpse explosion improvement by Kam1kaz3 Sorceress.js - don't try to telestomp inaccessible monsters (ie. storm casters on lava etc.) Config.js - added default values for new config options: AutoMap, DroppedItemsAnnounce (by Kam1kaz3), UnpartyShitlisted, QuitListMode and Charge Misc.js - added Misc.getNearbyPlayerCount() func that can be used to count players in the same area within getUnit range, added stack info to script error reporting, improved Packet.teleWalk Pather.js - made Charge configurable, rewrote makePortal, usePortal won't try to take portals if the character is already in target area Pickit.js - organ log handler by Gagget Prototypes.js - fixed unit.attacking, added stat parsing from description for equipped items in getStatEx Town.js - announce items dropped by FieldID by Kam1kaz3, gambling can take item names now, Town.move will go to town automatically if not already in town AntiHostile.js - actively scan for hostiles instead of triggering from event Party.js - added the ability to unparty if partied with a shitlisted character RushThread.js - added harem tp, wait for players to enter act 4 after killing Mephisto, delay before telling rushees to leave in order to prevent quest fails. ToolsThread.js - added the ability to quit based on profile names (this reads character names from data folder), fixed a potential error in checkVipers function updated character configs with new options and updated recipes with item names for easier readability
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Commits on Feb 1, 2015
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D2Bot# - gracefully close d2 window Enchant.js - abort cows function if Akara is too far from her normal spot or if she's been led out of town Rusher.js - fixed pause/resume commands Prototypes.js - don't throw errors in unit.dead Town.js - ignore NPCs that have been led out of town
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Commits on Jun 26, 2017
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Update to 1.14d compatible binaries
- D2Bot.exe new version - D2BS.dll version 1864 - D2M.dll, libnspr4.dll, js32.dll not used anymore - Changed structure/names of key/profile/schedules - Changed log file directories
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Commits on Jul 1, 2017
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D2BS bug fix + D2Bot Update 17.7.1.100
D2Bot - added auto updater (click About), it updates from github - your profile start info should be -w -ns -sleepy for optimal CPU usage - made 1.14d the default option, added -sleeply to all new profiles - fixed a profile copy bug that would add two dashes D2BS - changed GameDraw hook to unused function
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D2BS bug fix + D2Bot Update 17.7.1.100
D2Bot - added auto updater (click About), it updates from github - your profile start info should be -w -ns -sleepy for optimal CPU usage - made 1.14d the default option, added -sleeply to all new profiles - fixed a profile copy bug that would add two dashes D2BS - changed GameDraw hook to unused function
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- auto update should now work without restarting d2bot by clicking about
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Commits on Jul 2, 2017
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Fixed another Auto Update bug Fixed an exception handling crash
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Commits on Jul 10, 2017
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