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IPHunter improvements #1953

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60 changes: 45 additions & 15 deletions d2bs/kolbot/libs/bots/IPHunter.js
Original file line number Diff line number Diff line change
@@ -1,26 +1,56 @@
/**
* @filename IPHunter.js
* @author kolton
* @author kolton, Mercoory
* @desc search for a "hot" IP and stop if the correct server is found
* @changes (2019.10.06) More beeps when IP found; More often movement when IP found (Anti drop measure); Overhead messages with countdown; Logs to D2BS console
*/

function IPHunter() {
var ip = Number(me.gameserverip.split(".")[3]);
let ip = Number(me.gameserverip.split(".")[3]);

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nit: Doesn't this work like below? And in case gameserverip for some reason is not there, shouldn't there be an if condition to check it like if (me.gameserverip)?

let ip = +me.gameserverip.split(".")[3];

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Can you tell me what the + (plus symbol) syntax does and why you think it is more appropriate than Number(...)

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It's just syntactic sugar and can be ignored. But I believe that existence of gameserverip and it having 3 dots should be checked.


if (Config.IPHunter.IPList.indexOf(ip) > -1) {
print("IP found!");
me.maxgametime = 0;
if (Config.IPHunter.IPList.indexOf(ip) > -1) {
D2Bot.printToConsole("IPHunter: IP found! - [" + ip + "] Game is : " + me.gamename + "//" + me.gamepassword, 7);
print("IP found! - [" + ip + "] Game is : " + me.gamename + "//" + me.gamepassword);
me.overhead(":D IP found! - [" + ip + "]");
me.maxgametime = 0;

while (true) {
me.overhead("IP found!");
beep(); // works if windows sounds are enabled
Town.move("waypoint");
Town.move("stash");
delay(60e3);
}
}
for (let i = 12; i > 0; i -= 1) {
me.overhead(":D IP found! - [" + ip + "]" + (i - 1) + " beep left");
beep(); // works if windows sounds are enabled
delay(250);
}

delay(Config.IPHunter.GameLength * 60e3);
while (true) {

return true;
/* // If you want beeping at every movement
for (let i = 12; i != 0; i -= 1) {
me.overhead(":D IP found! - [" + ip + "]" + (i-1) + " beep left");
beep(); // works if windows sounds are enabled
delay(250);
}
*/

me.overhead(":D IP found! - [" + ip + "]");
try {
Town.move("waypoint");
Town.move("stash");
} catch (e) {
// ensure it doesnt leave game by failing to walk due to desyncing.

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Shouldn't the error be logged to see what's the problem so it doesn't repeat?

}

for (let i = (12 * 60); i > 0; i -= 1) {
me.overhead(":D IP found! - [" + ip + "] Next movement in: " + i + " sec.");
delay(1000);
}
}
}

for (let i = (Config.IPHunter.GameLength * 60); i > 0; i -= 1) {
me.overhead(":( IP : [" + (ip) + "] NG: " + w + " sec");
delay(1000);
Comment on lines +48 to +50
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I get an error on variable "w". Shouln't this be "i" instead?

}

D2Bot.printToConsole("IPHunter: IP was [" + ip + "]", 10);

return true;
}