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Fix ESLint errors
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jmichelsen committed Jan 4, 2020
1 parent 1eaf0fa commit fd2ac27
Showing 1 changed file with 175 additions and 163 deletions.
338 changes: 175 additions & 163 deletions d2bs/kolbot/libs/bots/BattleOrders.js
Original file line number Diff line number Diff line change
@@ -1,163 +1,175 @@
/**
* @filename BattleOrders.js
* @author kolton, jmichelsen
* @desc give or receive Battle Orders buff
* @return {boolean}
*/

function BattleOrders() {
this.checkForPlayers = function() {
if (Misc.getPlayerCount() <= 1) {
throw new Error("Empty game"); // Alone in game
}
};

this.amTardy = function() {
let party = getParty();

AreaInfoLoop:
while (true) {
try {
this.checkForPlayers();
} catch(e) {
if (Config.BattleOrders.Wait) {
print("Waiting " +Config.BattleOrders.Wait+ " seconds for other players...");
while (getTickCount() - tick < Config.BattleOrders.Wait * 1000) {
me.overhead("Waiting " + Math.round(((tick + (Config.BattleOrders.Wait * 1000)) - getTickCount()) / 1000) + " Seconds for other players");
delay(1000);
}
this.checkForPlayers();
}
}

if (party) {
do {
if (party.name !== me.name && party.area) {
break AreaInfoLoop; // Can read player area
}
} while (party.getNext());
}
}

if (party) {
do {
if (party.area === 131 || party.area === 132 || party.area === 108 || party.area === 39) {
// Player is in Throne of Destruction, Worldstone Chamber, Chaos Sanctuary, or Cows
print("ÿc1I'm late to BOs. Moving on...");
return true;
}
} while (party.getNext());
}
return false; // Not late; wait.
};

this.giveBO = function(list) {
let i,
unit,
failTimer = 60,
tick = getTickCount();

for (i = 0; i < list.length; i += 1) {
unit = getUnit(0, list[i]);

if (unit) {
while (!unit.getState(32) && copyUnit(unit).x) {
if (getTickCount() - tick >= failTimer * 1000) {
showConsole();
print("ÿc1BO timeout fail.");
if (Config.BattleOrders.QuitOnFailure) {
quit();
}

break;
}

Precast.doPrecast(true);
delay(1000);
}
}
}

return true;
};

Town.doChores();

try {
Pather.useWaypoint(35, true); // catacombs
} catch (wperror) {
showConsole();
print("ÿc1Failed to take waypoint.");
if (Config.BattleOrders.QuitOnFailure) {
quit();
}
return false;
}

Pather.moveTo(me.x + 6, me.y + 6);

let i,
tick = getTickCount(),
failTimer = 60;

MainLoop:
while (true) {
if (Config.BattleOrders.SkipIfTardy && this.amTardy()) {
break;
}
switch (Config.BattleOrders.Mode) {
case 0: // Give BO
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) {
while (!Misc.inMyParty(Config.BattleOrders.Getters[i]) || !getUnit(0, Config.BattleOrders.Getters[i])) {
if (getTickCount() - tick >= failTimer * 1000) {
showConsole();
print("ÿc1BO timeout fail.");
if (Config.BattleOrders.QuitOnFailure) {
quit();
}
break MainLoop;
}

delay(500);
}
}

if (this.giveBO(Config.BattleOrders.Getters)) {
break MainLoop;
}

break;
case 1: // Get BO
if (me.getState(32)) {
delay(1000);

break MainLoop;
}

if (getTickCount() - tick >= failTimer * 1000) {
showConsole();
print("ÿc1BO timeout fail.");
if (Config.BattleOrders.QuitOnFailure) {
quit();
}
break MainLoop;
}

break;
}

delay(500);
}

Pather.useWaypoint(1);

if (Config.BattleOrders.Mode === 0 && Config.BattleOrders.Idle) {
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) {
while (Misc.inMyParty(Config.BattleOrders.Getters[i])) {
delay(500);
}
}
}

return true;
}
/**
* @filename BattleOrders.js
* @author kolton, jmichelsen
* @desc give or receive Battle Orders buff
* @return {boolean}
*/

function BattleOrders () {
this.checkForPlayers = function () {
if (Misc.getPlayerCount() <= 1) {
throw new Error("Empty game"); // Alone in game
}
};

this.amTardy = function () {
let party = getParty();

AreaInfoLoop:
while (true) {
try {
this.checkForPlayers();
} catch (e) {
if (Config.BattleOrders.Wait) {
print("Waiting " + Config.BattleOrders.Wait + " seconds for other players...");

while (getTickCount() - tick < Config.BattleOrders.Wait * 1000) {
me.overhead("Waiting " + Math.round(((tick + (Config.BattleOrders.Wait * 1000)) - getTickCount()) / 1000) + " Seconds for other players");
delay(1000);
}

this.checkForPlayers();
}
}

if (party) {
do {
if (party.name !== me.name && party.area) {
break AreaInfoLoop; // Can read player area
}
} while (party.getNext());
}
}

if (party) {
do {
if (party.area === 131 || party.area === 132 || party.area === 108 || party.area === 39) {
// Player is in Throne of Destruction, Worldstone Chamber, Chaos Sanctuary, or Cows
print("ÿc1I'm late to BOs. Moving on...");

return true;
}
} while (party.getNext());
}

return false; // Not late; wait.
};

this.giveBO = function (list) {
let i,
unit,
failTimer = 60,
tick = getTickCount();

for (i = 0; i < list.length; i += 1) {
unit = getUnit(0, list[i]);

if (unit) {
while (!unit.getState(32) && copyUnit(unit).x) {
if (getTickCount() - tick >= failTimer * 1000) {
showConsole();
print("ÿc1BO timeout fail.");

if (Config.BattleOrders.QuitOnFailure) {
quit();
}

break;
}

Precast.doPrecast(true);
delay(1000);
}
}
}

return true;
};

Town.doChores();

try {
Pather.useWaypoint(35, true); // catacombs
} catch (wperror) {
showConsole();
print("ÿc1Failed to take waypoint.");

if (Config.BattleOrders.QuitOnFailure) {
quit();
}

return false;
}

Pather.moveTo(me.x + 6, me.y + 6);

let i,
tick = getTickCount(),
failTimer = 60;

MainLoop:
while (true) {
if (Config.BattleOrders.SkipIfTardy && this.amTardy()) {
break;
}

switch (Config.BattleOrders.Mode) {
case 0: // Give BO
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) {
while (!Misc.inMyParty(Config.BattleOrders.Getters[i]) || !getUnit(0, Config.BattleOrders.Getters[i])) {
if (getTickCount() - tick >= failTimer * 1000) {
showConsole();
print("ÿc1BO timeout fail.");

if (Config.BattleOrders.QuitOnFailure) {
quit();
}

break MainLoop;
}

delay(500);
}
}

if (this.giveBO(Config.BattleOrders.Getters)) {
break MainLoop;
}

break;
case 1: // Get BO
if (me.getState(32)) {
delay(1000);

break MainLoop;
}

if (getTickCount() - tick >= failTimer * 1000) {
showConsole();
print("ÿc1BO timeout fail.");

if (Config.BattleOrders.QuitOnFailure) {
quit();
}

break MainLoop;
}

break;
}

delay(500);
}

Pather.useWaypoint(1);

if (Config.BattleOrders.Mode === 0 && Config.BattleOrders.Idle) {
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) {
while (Misc.inMyParty(Config.BattleOrders.Getters[i])) {
delay(500);
}
}
}

return true;
}

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