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/** | ||
* @filename BattleOrders.js | ||
* @author kolton, jmichelsen | ||
* @desc give or receive Battle Orders buff | ||
* @return {boolean} | ||
*/ | ||
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function BattleOrders() { | ||
this.checkForPlayers = function() { | ||
if (Misc.getPlayerCount() <= 1) { | ||
throw new Error("Empty game"); // Alone in game | ||
} | ||
}; | ||
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this.amTardy = function() { | ||
let party = getParty(); | ||
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AreaInfoLoop: | ||
while (true) { | ||
try { | ||
this.checkForPlayers(); | ||
} catch(e) { | ||
if (Config.BattleOrders.Wait) { | ||
print("Waiting " +Config.BattleOrders.Wait+ " seconds for other players..."); | ||
while (getTickCount() - tick < Config.BattleOrders.Wait * 1000) { | ||
me.overhead("Waiting " + Math.round(((tick + (Config.BattleOrders.Wait * 1000)) - getTickCount()) / 1000) + " Seconds for other players"); | ||
delay(1000); | ||
} | ||
this.checkForPlayers(); | ||
} | ||
} | ||
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if (party) { | ||
do { | ||
if (party.name !== me.name && party.area) { | ||
break AreaInfoLoop; // Can read player area | ||
} | ||
} while (party.getNext()); | ||
} | ||
} | ||
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if (party) { | ||
do { | ||
if (party.area === 131 || party.area === 132 || party.area === 108 || party.area === 39) { | ||
// Player is in Throne of Destruction, Worldstone Chamber, Chaos Sanctuary, or Cows | ||
print("ÿc1I'm late to BOs. Moving on..."); | ||
return true; | ||
} | ||
} while (party.getNext()); | ||
} | ||
return false; // Not late; wait. | ||
}; | ||
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this.giveBO = function(list) { | ||
let i, | ||
unit, | ||
failTimer = 60, | ||
tick = getTickCount(); | ||
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for (i = 0; i < list.length; i += 1) { | ||
unit = getUnit(0, list[i]); | ||
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if (unit) { | ||
while (!unit.getState(32) && copyUnit(unit).x) { | ||
if (getTickCount() - tick >= failTimer * 1000) { | ||
showConsole(); | ||
print("ÿc1BO timeout fail."); | ||
if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
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break; | ||
} | ||
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Precast.doPrecast(true); | ||
delay(1000); | ||
} | ||
} | ||
} | ||
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return true; | ||
}; | ||
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Town.doChores(); | ||
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try { | ||
Pather.useWaypoint(35, true); // catacombs | ||
} catch (wperror) { | ||
showConsole(); | ||
print("ÿc1Failed to take waypoint."); | ||
if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
return false; | ||
} | ||
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Pather.moveTo(me.x + 6, me.y + 6); | ||
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let i, | ||
tick = getTickCount(), | ||
failTimer = 60; | ||
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MainLoop: | ||
while (true) { | ||
if (Config.BattleOrders.SkipIfTardy && this.amTardy()) { | ||
break; | ||
} | ||
switch (Config.BattleOrders.Mode) { | ||
case 0: // Give BO | ||
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) { | ||
while (!Misc.inMyParty(Config.BattleOrders.Getters[i]) || !getUnit(0, Config.BattleOrders.Getters[i])) { | ||
if (getTickCount() - tick >= failTimer * 1000) { | ||
showConsole(); | ||
print("ÿc1BO timeout fail."); | ||
if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
break MainLoop; | ||
} | ||
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delay(500); | ||
} | ||
} | ||
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if (this.giveBO(Config.BattleOrders.Getters)) { | ||
break MainLoop; | ||
} | ||
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break; | ||
case 1: // Get BO | ||
if (me.getState(32)) { | ||
delay(1000); | ||
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break MainLoop; | ||
} | ||
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if (getTickCount() - tick >= failTimer * 1000) { | ||
showConsole(); | ||
print("ÿc1BO timeout fail."); | ||
if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
break MainLoop; | ||
} | ||
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break; | ||
} | ||
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delay(500); | ||
} | ||
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Pather.useWaypoint(1); | ||
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if (Config.BattleOrders.Mode === 0 && Config.BattleOrders.Idle) { | ||
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) { | ||
while (Misc.inMyParty(Config.BattleOrders.Getters[i])) { | ||
delay(500); | ||
} | ||
} | ||
} | ||
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return true; | ||
} | ||
/** | ||
* @filename BattleOrders.js | ||
* @author kolton, jmichelsen | ||
* @desc give or receive Battle Orders buff | ||
* @return {boolean} | ||
*/ | ||
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function BattleOrders () { | ||
this.checkForPlayers = function () { | ||
if (Misc.getPlayerCount() <= 1) { | ||
throw new Error("Empty game"); // Alone in game | ||
} | ||
}; | ||
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this.amTardy = function () { | ||
let party = getParty(); | ||
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AreaInfoLoop: | ||
while (true) { | ||
try { | ||
this.checkForPlayers(); | ||
} catch (e) { | ||
if (Config.BattleOrders.Wait) { | ||
print("Waiting " + Config.BattleOrders.Wait + " seconds for other players..."); | ||
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while (getTickCount() - tick < Config.BattleOrders.Wait * 1000) { | ||
me.overhead("Waiting " + Math.round(((tick + (Config.BattleOrders.Wait * 1000)) - getTickCount()) / 1000) + " Seconds for other players"); | ||
delay(1000); | ||
} | ||
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this.checkForPlayers(); | ||
} | ||
} | ||
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if (party) { | ||
do { | ||
if (party.name !== me.name && party.area) { | ||
break AreaInfoLoop; // Can read player area | ||
} | ||
} while (party.getNext()); | ||
} | ||
} | ||
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if (party) { | ||
do { | ||
if (party.area === 131 || party.area === 132 || party.area === 108 || party.area === 39) { | ||
// Player is in Throne of Destruction, Worldstone Chamber, Chaos Sanctuary, or Cows | ||
print("ÿc1I'm late to BOs. Moving on..."); | ||
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return true; | ||
} | ||
} while (party.getNext()); | ||
} | ||
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return false; // Not late; wait. | ||
}; | ||
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this.giveBO = function (list) { | ||
let i, | ||
unit, | ||
failTimer = 60, | ||
tick = getTickCount(); | ||
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for (i = 0; i < list.length; i += 1) { | ||
unit = getUnit(0, list[i]); | ||
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if (unit) { | ||
while (!unit.getState(32) && copyUnit(unit).x) { | ||
if (getTickCount() - tick >= failTimer * 1000) { | ||
showConsole(); | ||
print("ÿc1BO timeout fail."); | ||
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if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
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break; | ||
} | ||
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Precast.doPrecast(true); | ||
delay(1000); | ||
} | ||
} | ||
} | ||
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return true; | ||
}; | ||
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Town.doChores(); | ||
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try { | ||
Pather.useWaypoint(35, true); // catacombs | ||
} catch (wperror) { | ||
showConsole(); | ||
print("ÿc1Failed to take waypoint."); | ||
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if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
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return false; | ||
} | ||
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Pather.moveTo(me.x + 6, me.y + 6); | ||
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let i, | ||
tick = getTickCount(), | ||
failTimer = 60; | ||
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MainLoop: | ||
while (true) { | ||
if (Config.BattleOrders.SkipIfTardy && this.amTardy()) { | ||
break; | ||
} | ||
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switch (Config.BattleOrders.Mode) { | ||
case 0: // Give BO | ||
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) { | ||
while (!Misc.inMyParty(Config.BattleOrders.Getters[i]) || !getUnit(0, Config.BattleOrders.Getters[i])) { | ||
if (getTickCount() - tick >= failTimer * 1000) { | ||
showConsole(); | ||
print("ÿc1BO timeout fail."); | ||
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if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
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break MainLoop; | ||
} | ||
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delay(500); | ||
} | ||
} | ||
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if (this.giveBO(Config.BattleOrders.Getters)) { | ||
break MainLoop; | ||
} | ||
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break; | ||
case 1: // Get BO | ||
if (me.getState(32)) { | ||
delay(1000); | ||
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break MainLoop; | ||
} | ||
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if (getTickCount() - tick >= failTimer * 1000) { | ||
showConsole(); | ||
print("ÿc1BO timeout fail."); | ||
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if (Config.BattleOrders.QuitOnFailure) { | ||
quit(); | ||
} | ||
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break MainLoop; | ||
} | ||
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break; | ||
} | ||
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delay(500); | ||
} | ||
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Pather.useWaypoint(1); | ||
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if (Config.BattleOrders.Mode === 0 && Config.BattleOrders.Idle) { | ||
for (i = 0; i < Config.BattleOrders.Getters.length; i += 1) { | ||
while (Misc.inMyParty(Config.BattleOrders.Getters[i])) { | ||
delay(500); | ||
} | ||
} | ||
} | ||
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return true; | ||
} |