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D2BotChannel.dbj/D2BotFollow.dbj/D2BotLead.dbj/D2BotMuleLog.dbj - add…
…ed click cancel on waiting in line timeout D2BotMule.dbj - added handling for the rest of out of game locations MuleLogger.js - error handling + wait for me.gameReady NTItemParser.dbl - added/fixed some item colors OOG.js - don't call getArea().name directly BaalHelper.js - move to the center of throne before scanning for baal's portal (antihostile can break the run without this) Questing.js - added some ptints and town chores Summoner.js - added offset to preset unit move Attack.js - fixed attack for vultures, attack.kill throws error if it fails to kill the boss Barbarian.js - fixed find item switch Paladin.js - use the faster dodge function on dolls (instead of getIntoPosition) Sorceress.js - static fix Misc.js - town check now sends messages with TownChicken.js Pather.js - fixed exit taking for some areas (harem/cellar etc), added journeyTo stuff, grab wp if the character doesn't have it AntiHostile.js - some more tweaks, added assassin entrance camping ToolsThread.js - global quit fixes, don't call getArea().name directly TownChicken.js - added potion check added WPGetter.js for testing purposes (add Scripts.WPGetter)
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print(e);
needs to be
print(e2);
it gives off error when starting d2botmule