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killop committed Jun 17, 2024
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6 changes: 5 additions & 1 deletion AIGC.md
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## Audio
- [bark](https://github.com/suno-ai/bark) Text-Prompted Generative Audio Model
- https://github.com/jianchang512/ChatTTS-ui
- https://github.com/panyanyany/Awesome-ChatTTS

## Animation
- [EDGE](https://github.com/Stanford-TML/EDGE)
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- https://github.com/TJ16th/comfyUI_TJ_NormalLighting
- https://github.com/liusida/top-100-comfyui
- https://github.com/kijai/ComfyUI-DynamiCrafterWrapper
- https://github.com/ZHO-ZHO-ZHO/ComfyUI-ArtGallery
- https://github.com/ZHO-ZHO-ZHO/ComfyUI-ArtGallery

## ML
- https://github.com/Balint-H/mj-unity-tutorial?
3 changes: 2 additions & 1 deletion Houdini.md
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* [DASH](https://github.com/probiner/DASH) Quality of Life utilities package for SideFX Houdini.
* [BeeHou](https://github.com/simonreeves/BeeHou) Houdini Package
* https://github.com/toadstorm/MOPS
* https://github.com/csdjk/LcLLib-for-Houdini
* https://github.com/csdjk/LcLLib-for-Houdini
* https://github.com/Baldrax/Houdini_TaleSpire_Terrain_Generation_Toolset
22 changes: 21 additions & 1 deletion README.md
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- [GameEngine Design](#gameengine-design)
- [Collection](#collection-4)
- [Article/Course](#articlecourse)
- [GUI](#gui)
- [2D Engines and Frameworks](#2d-engines-and-frameworks)
- [3D Engines and Frameworks](#3d-engines-and-frameworks)
- [GameAI](#gameai)
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- https://github.com/Kavex/GameDev-Resources
- https://github.com/raizam/gamedev_libraries
- https://github.com/qxiaofan/awesome_3d_restruction
- https://nobsgames.stavros.io/
- https://www.youtube.com/c/gdconf gdc 的各种talk,梯子自架
- https://github.com/leomaurodesenv/game-datasets#readme 各种游戏的数据集
- https://github.com/soruly/awesome-acg 嗯!acg
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## File Systems
- https://github.com/hadashiA/Unio Unio (short for unity native I/O) is a small utility set of I/O using native memory areas.
- https://github.com/mattiasgustavsson/libs
- https://github.com/okhosting/awesome-storage?
- https://icculus.org/physfs/
- https://github.com/Tape-Worm/Gorgon/tree/master/Gorgon/Gorgon.FileSystem
- https://github.com/xoofx/zio vfs
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- [t4-templates-unity3d](https://github.com/deniszykov/t4-templates-unity3d) T4 Text Template Processor for Unity3D
- [UriTemplates](https://github.com/tavis-software/Tavis.UriTemplates)
- [ExCSS](https://github.com/TylerBrinks/ExCSS) A CSS Parser for .NET. It's BADA55!
- [XamlX](https://github.com/kekekeks/XamlX)
## Authorization
- https://github.com/osohq/oso oso is an open source policy engine for authorization that’s embedded in your application
- https://github.com/casbin/Casbin.NET
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- https://zhuanlan.zhihu.com/p/36765725 -- 天涯明月刀
- https://zhuanlan.zhihu.com/p/68575577 -- 游戏引擎随笔
- https://zhuanlan.zhihu.com/p/20311224 -- 文件摘要的方式管理资源
#### GUI
- https://github.com/DaveGreen-Games/ShapeEngine?
- https://www.raylib.com/
#### 2D Engines and Frameworks
- [Ambient](https://github.com/AmbientRun/Ambient) The multiplayer game engine
- [Dora-SSR](https://github.com/IppClub/Dora-SSR) Dora Project, Special Super Rare Edition
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- https://github.com/yingyugang/FixedPointPhysics
- https://github.com/devlinzhou/deterministic_float
- https://github.com/CarlVerret/csFastFloat
- https://github.com/XuToWei/SoftNumber/blob/main/SoftNumber/sfloat.cs
- https://github.com/zeroerror/ZeroPhysics
- https://github.com/chenwansal/FPPhysics2D
- https://github.com/GameArki/FPMath
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- https://github.com/LizzyFox-code/BrgContainer
#### GPU Driven
- [LeoGPUDriven](https://github.com/lijundacom/LeoGPUDriven) 一个GPUDriven学习工程
- [(Unity)GPU-Driven场景渲染](https://zhuanlan.zhihu.com/p/703147658)
- [Realtime-Compute-Shader-Unity-PathTracer](https://github.com/killop/Realtime-Compute-Shader-Unity-PathTracer) A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
- [GPUDrivenTerrainLearn](https://github.com/wlgys8/GPUDrivenTerrainLearn)
- [GPUDriven](https://github.com/GouGeLSJ/GPUDriven)
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#### Collection
- https://github.com/tensorush/Awesome-Langs-Learning
- https://gitlab.com/camelot/kickc KickC is a C-compiler for 6502-based platforms creating optimized and readable assembler code. The language is 95% standard C with a few limitations and a few extensions. Download Releases here
- [cosmopolitan](https://github.com/jart/cosmopolitan) build-once run-anywhere c library
- https://langium.org/
- https://github.com/shining1984/PL-Compiler-Resource
- [TypeRunner](https://github.com/marcj/TypeRunner) ts compiler
- https://github.com/alilleybrinker/langs-in-rust
- https://github.com/prathyvsh/pl-catalog
- [awesome-jit](https://github.com/wdv4758h/awesome-jit)
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- https://www.cnblogs.com/heyuquan/archive/2013/04/26/3045827.html
- https://github.com/brminnick/AsyncAwaitBestPractices
- https://github.com/mgravell/PooledAwait
- https://github.com/thomhurst/AsyncSemaphore
- https://github.com/coryleach/UnityAsync
- https://asyncexpert.com/
- https://github.com/StephenCleary/AsyncEx
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- https://github.com/haloman9527/3.0_GraphProcessor
- https://github.com/chocola-mint/VisualScriptingKai
- [Lattice](https://github.com/Pontoco/Lattice) A visual scripting system for Unity ECS. Quickly create gameplay logic.

- [UnityVisualPlayable](https://github.com/SolarianZ/UnityVisualPlayable)
#### AI
- [delft-ai-toolkit](https://github.com/pvanallen/delft-ai-toolkit)
- https://github.com/jiachenli94/Awesome-Interaction-aware-Trajectory-Prediction
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- https://github.com/Ikaroon/TMP3D
- https://github.com/STARasGAMES/tmpro-dynamic-data-cleaner
- https://github.com/Giresharu/TMPro-Player
- https://github.com/Luca3317/TMPEffects
https://github.com/markeahogan/UGUIVertexEffect
- https://github.com/aillieo/TMPSpriteAssetCreator
- [Unity UGUI开发,0GC更新视图](https://zhuanlan.zhihu.com/p/668253748)
- https://github.com/JimmyCushnie/FancyTextRendering Render markdown & clickable links with TextMeshPro in Unity.
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- [Burst2ManagedCall](https://github.com/Jura-Z/Burst2ManagedCall) How to call managed functions (like Thread.Sleep) from Burst
- [Runtime-TypeCache](https://github.com/thebeardphantom/Runtime-TypeCache) Extending Unity's UnityEditor.TypeCache support to player builds.
- [assemblytools](https://github.com/Jawsarn/com.jforge.assemblytools) JForge Assembly Tools is a collection of tools to help with creating and managing assemblies within a Unity Project
- [Assembly](https://github.com/Bian-Sh/Friend-Assembly-By-asmref) 演示了使用 Assembly Definition References 实现无侵入的新增动态友元|Demonstrated the use of Assembly Definition References to achieve non-intrusive addition of dynamic friend assemblies

#### Windows-Show
- https://github.com/Blinue/Magpie 使游戏窗口全屏显示
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* [util](https://github.com/bassmit/util) BURST compatible collections, math and utility functions
* [SpriteSheetRenderer](https://github.com/fabriziospadaro/SpriteSheetRenderer) - A powerful Unity ECS system to render massive numbers of animated sprites
* [NSprites](https://github.com/Antoshidza/NSprites) DOTS based sprite render system
* [TextMeshDOTS](https://github.com/Fribur/TextMeshDOTS)
* [UnitySpriteGPUInstancing](https://github.com/ownself/UnitySpriteGPUInstancing)
* [IsoSorting](https://github.com/Sylmerria/IsoSorting) Isometric sorting system for Unity using ECS
* [NativeCollections](https://github.com/jacksondunstan/NativeCollections) - Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection
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- [render-order-settings-editor](https://assetstore.unity.com/packages/tools/utilities/render-order-settings-editor-226896?)
- [Choosing the Right Load Type in Unity’s Audio Import Settings](https://medium.com/@made-indrayana/choosing-the-right-load-type-in-unitys-audio-import-settings-1880a61134c7)
- [Unity 下网格内存的优化](https://mp.weixin.qq.com/s/OB5oyokEhf1psyzsFvgjoQ)
- [Unity 下网格内存的优化](https://zhuanlan.zhihu.com/p/396822196)
- https://github.com/starburst997/Unity.Trimmer
- [missing-component-info](https://github.com/zhaoguohao/missing-component-info)
- [Unity-Textures-Hunter](https://github.com/AlexeyPerov/Unity-Textures-Hunter)
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- https://github.com/aniketrajnish/Unity-Collider-Optimizer
- https://github.com/SarahWeiii/CoACD
- [SubAssetTool](https://github.com/konsti219/SubAssetTool-vpm) Provides a Unity tool for managing Sub Assets
- https://github.com/quabug/unity-pack Create an Unity Package from directory
- https://github.com/markeahogan/ImporterPresets
#### Material-Cleaner
- [清理material中无用的的property](https://blog.csdn.net/ngrandmarch/article/details/46828365)
- [EZMaterialOptimizer](https://github.com/EZhex1991/EZUnity/blob/master/Assets/EZhex1991/EZUnity/Editor/EditorTools/EZMaterialOptimizer.cs)
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- [UnityMobileSupport](https://github.com/CyberAgentGameEntertainment/UnityMobileSupport)
- [GKNativeExtensions](https://github.com/dark-1-games/GKNativeExtensions) Provides GameKit bindings for Mono interoperability. Works on Unity (tested with 2018.3).
- [umi](https://github.com/mopsicus/umi) Unity mobile input (UMI) plugin for Android and iOS, allows to use features of mobile native input fields
- [keystore](https://github.com/dreamcodestudio/com.dreamcode.mobile.android-keystore)
## Unity-Games
- https://github.com/liuhaopen/UnityMMO
- https://github.com/136512892/Unity-Multiplayer
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