Codez is a library designed to help ease the process of generating codes for your end users that can be helpful for confirmation numbers, reservation systems, error codes, and more.
dotnet add package Codez
The core of the library is the ICodeGenerator
interface, which has two methods: GenerateAsync
and TryGenerateAsync
. You can also implement your own code generator by inheriting from CodeGeneratorBase
. The CodeGeneratorBase
class is made up of several dependencies that can change the behavior of the generate methods:
- Alphabet (
IAlphabet
) - Randomizer (
IRandomizer
) - Uniqueness (
IUniqueness
) - Stop Words (
IStopWords
) - Options (
CodeGeneratorOptions
) - Transformers (
ITransformer
) - Listeners (
IListener
)
Each dependency is explained in detail below. If you don't want to customize anything, Codez also comes with some generators and dependencies out of the box. Some generators in the Codez package are CodeGenerator
and NonRepeatingCodeGenerator
.
The GenerateAsync
method returns a code based on the alphabet and the length specified.
var generator = new CodeGenerator();
// returns "]hG/g"
string result = await generator.GenerateAsync(length: 5);
If the generator fails to generate a code, it will throw a CodeGeneratorException
.
The TryGenerateAsync
method returns a CodeGeneratorResult
that gives you the generated value, and some other metadata from the generation process. This method will not throw a CodeGeneratorException
.
var generator = new CodeGenerator();
// returns CodeGeneratorResult
var result = await generator.TryGenerateAsync(length: 5);
if (result.Success) {
Console.WriteLine(result.Value);
}
The alphabet is an important part of the generation process. You can constrain what kinds of codes get generated by specifying the alphabet appropriately. Codez comes with an AsciiAlphabet
by default with characters between ! (33)
and ~ (126)
included.
You can also use the StringAlphabet
class to pass in a string, and each character will be treated as an option during the generation.
var alphabet = new StringAlphabet("ABCDE");
var characters = alphabet.Characters;
You may also implement your own class using the IAlphabet
interface.
The IRandomizer
interface picks a random index based on your alphabet size. The RandomRandomizer
is used by default.
The IUniqueness
interface allows you to enforce global uniquness on the codes that are being generated. This can be against a database, web api, or whatever you would like. By default, Codez provides a NoUniqueness
implementation.
StopWords (IStopWords
) provides a mechanism to filter out codes that may be deemed inappropriate or incorrect. You can live on the edge by using the default NoStopWords
. If you like it boring, you can also use the InMemoryStopWords
implementation and provide inappropriate words there, which uses an IndexOf
implementation to find matches.
The transformer (ITransfomer
) interface allows you to take a uniquely generated code and transform it into something else. The transfomer will only run when the result is a Success
. Note, The uniqueness of the code coming from a transfomer is not guaranteed.
There is a sample in which this libary is used to generate unique container names.
The IListener
interface can be implemented on any of the dependencies of a code generator. In CodeGeneratorBase
all dependencies that implement the interface will will be called twice: OnBeforeAttempt
and OnAfterAttempt
. This gives you an oppurtunity to hook into the attempt process.
Options allow you to alter the behavior of the code generation:
- Retry Limit (default of 5): Number of iterations to attempt generation