Some extra python scripts for converting CGF file format to other file format, such as fbx, obj, etc. The scripts is working in AION
.
Particular scripts requires executing in the runtime environment on Blender
.
Such as cgf2fbx.py
, convert a cgf/caf to fbx, load_geomap.py
etc.
Due to the python API on Blender 2.8, unsupported for now.
The kind of scripts was working on Blender 2.79
, so should get work correctly on Blender 2.6
too.
Execute as a command line in terminal, replace the default python
runtime by the Blender
binary executable.
Run in Background mode.
{blender_executable} -b --python {script} -- {script_arguments}
Or run the script
in Blender
's Console
directly, e.g.
# Blender 2.79b Python Console.
# defines the filename in the locals()
filename = {script_filename}
# Run the given script by exec mode.
exec(compile(open(filename).read(), filename, 'exec'))
Particular scripts has arguments required, so passing the arguments as the variables
in the locals
context, just define the the argument as the local variable will be work fine.
# Blender 2.79b Python Console.
# defines the arguments
cgf_file='/Volumes/assets/Objects/monster/mosbear/mosbear.cgf'
# defines the filename in the locals()
filename = ~/Projects/io_scene_cgf_extras/cgf2fbx.py
# Run the given script by exec mode.
exec(compile(open(filename).read(), filename, 'exec'))
More information about how to execute with Blender
, see Tips and Tricks in blender.org
Convert CGF/CAF file format to fbx, including the Meshes, Armatures, Animations, Materials, etc.
blender
executable runtime enviroment required.
A simple commond for converting a given cgf
file into fbx
, no animation data exporting, just includes the meshes
and the materials
:
blender -b --python cgf2fbx.py -- [CGF file]
Resolves the animations data and export to fbx, so the final fbx including the meshes, materials, animations, etc.
blender -b --python cgf2fbx.py -- [-a|--anim] [CGF file]
Resolves the animations data and export to fbx, but doesn't export the meshes, just the animation data only.
blender -b --python cgf2fbx.py -- --anim_only [CGF file]
Convert file format DDS
to PNG
.
dds2png.py
require module PIL
.
Install the PIL
module via pip
, following below:
On python 2.x
:
pip install image
On python 3.x
, choose pillow
instead of image
:
pip install pillow
dds2png.py [DDS files...]
The output files will generating at the same directory as input files.
Combines x
* y
tiles image to a single image.
The same as dds2png.py
, this required PIL
module as well. See dds2png.py.
A simple example run in command-line combining ZoneMap from radar display:
combine_tile.py -x 256x256 -p radar_df1_%03d.dds -d /Volumes/assets/Textures/ui/zonemap/df1 -o DF1.png
Load terrain
data from GEO
data into Blender
.
the load_geomap.py
requires blender
as the executable runtime, see cgf2fbx.py
There're a example command-line for importing GEO
mapdata into blender
:
blender --python load_geomap.py -- -d /Volumes/Untitled/Resources/geo_data/models /Volumes/Untitled/Resources/geo_data/220010000.bin
When finished executing the load_geomap.py
, will showing the terrain
in the blender application.
A tool for converting .h32
file format into .r16
or .raw
, make working correctly in Unity
, UE4
, WorldMachine
, etc. The type of heightmap converted is setting to unsigned 16bit little endian.
The same as dds2png.py
, requires PIL
module as well. see dds2png.py
A simple usage show at command-line mode:
h322r16.py [H32 files ...]
Specified -o
to the output
destination.