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jytang edited this page Nov 29, 2016
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- Cel-shaded, simple, static, unanimated
- Cannot move onto it
- Bezier Curve (start with circle, starting diameter, randomize from there)
- Bezier Curve (same ^)
- Hard change from sand terrain to grass terrain
- Strict procedural heights (very small change in height, increase as you go in)
- Procedurally generated L-system trees and positions (check heightmap for heights of trees)
- Fixed size
- VR "collision" with trees, etc. - or phase through
- teleportation