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jytang edited this page Nov 29, 2016 · 4 revisions

Final project specs

Island

Water

  • Cel-shaded, simple, static, unanimated
  • Cannot move onto it

Island Outline

  • Bezier Curve (start with circle, starting diameter, randomize from there)

Coast

  • Bezier Curve (same ^)
  • Hard change from sand terrain to grass terrain
  • Strict procedural heights (very small change in height, increase as you go in)

Woods

  • Procedurally generated L-system trees and positions (check heightmap for heights of trees)

Plateau

  • Fixed size

Houses

Concerns

  • VR "collision" with trees, etc. - or phase through
  • teleportation
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