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fix computeFaceNormal: use corner whose angle is closest to right angle for cross product #131

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@henkson henkson commented Dec 21, 2023

This change provides a fix for issue #130.

  • adding a method angle that calculates the angle between 2 Vector3 objects
  • modifying the Mesh.computeFaceNormal method: verify the angles of all face vertices, and use the vertex whose angle is the closest to a right angle (90°). This makes the cross product numerically more stable.

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henkson commented Dec 21, 2023

Benchmarking the code with over 5000 test meshes doesn't show any performance impact.

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